Original post onhttp://www.gamesas.com/index.php?/topic/1089735-relz-integration-the-stranded-light/page__st__140
... But what about the main quest? Doesn't it feel weird starting the game a Xivilai and then when you get to Weynon Priory, Brother Jaufree doesn't even think twice about the daedric hellspawn that just stepped into his little clubhouse, treating you like just another resident?
Or perhaps you've wondered more than once why if your playing as an Ohmes-Raht, no one bothers YOU about the Suthay Decree, yet poor Ra'vindri has to shave herself in fear of being caught, yet you can run around all furred up scott free?
Or maybe you find it a bit strange that Martin Septim would so eagerly give his trust to you while you're playing as a Daedra Seducer, dispite his past experiences with your kind?
Or maybe you'd like to let Kurdan know just what sort of creature he's caged up, just before you rip apart his sorry skull with your bound chainblade..
This will experiment to cover what integration missed/didn't touch on purpose: the main quest, guild quests, and side quests. This project aims to provide alternate dialog for certain stock characters and quests regarding certain events where its... appropriate. The idea is to make the stock quests more immersive and more in line with RBP/Integration, but not, I repeat, NOT to change the nature of the quests themselves.
Just to Clairify, this will NOT provide any "Alternate Endings" or quest restrictions for certain characters. it will ONLY change the context in which they are presented. All "changed" dialog WILL have the same end result as the stock ones. IE if your playing as a xivilai and you march into Jaufree's clubhouse, he'll still wind up sending you to Kvatch... He won't attempt to chop you to pieces upon seeing you and there will be no option to make him do so, But he'll definately require a good explaination for you suddenly barging into his house like that.. Another example is that after Kvatch martin will STILL follow you to Weynon Priory if your playing a Daedra Seducer. He just be a bit more hesitant and a bit more weary of you. The quests will still go the same way, but the character's dialogs will just be altered to make more sense given your race or status.
This is an addon/fanproject for bg2048's Integration: the Stranded Light. The goal of this project is to make playing as non-beth races from Races Ballancing Project (IE playing as a Daedric race, an Ohmes Raht, or a Maromer) far more immersive and to change certain Beth dialouges to fit the various backstories of bg2048's mod without changing the nature of the quests themselves.
The point of this thread is for the community to input a few ideas for this addon/project.
If someone had ideas for some other alternate dialogue, please PM it to me, do not reply here. Please include the following Info:
1. What is the normal dailogue/topic?
2. Who says it?
3. When does (X) Say it?
4. What different dialogue should they have in this situation?
5. What should trigger this change? (IE being a daedric race, an Ohmes Raht, being famous, completing a certain quest, etc)
Note: DO NOT:
- Propose quest changes OTHER than dialog. IE do not make the Mages Guild refuse entry because you're a Daedra. Instead, they should say something about the matter, but let you join anyway. I DO NOT aim to change the nature of the quests. Just how the characters present them through dialog. (NOTE: The ONE exception I might make if I make an addon for it, is denying daedric characters the chance to start the knights of the nine quest, simply because being a Daedric crusader for the Aedra makes about as much sense as Mehrunes Dagon repenting for his sins and handing out cotton candy in the imperial city.). Though since I can't even figure out how to make addons for DLCS without my CS crashing, that might be a ways away yet. Other than that, NO QUEST CHANGES OUTSIDE OF DIALOGUE!)
- Make up new topics/quests. Ideas for new integration quests and dialogs goes to integration's original author bg2048, not me. This addon is about changing existing dailogs to be more immersive, not making new ones.
- No major spoilers for Integration or stock quests please. IE don't have martin right away reveal
FAQ:
Q: What will this require?
A: For the moment, Races Balancing Project and Shivering Isles. However, while at the moment it will only require those two, it is meant as an addon to Integration the Stranded Light, so some of the dialog (IE the stuff about Martin's past and the Suthay Decree) might not make much sense unless you've played that.
Q: Will there be a version for players without shivering isles?
A: No. First of all it will hopefully also reference Integration events more directly in the future, so in the future it will require Integration: The Stranded Light (and consequently, Shivering Isles). But for now it only needs Race Ballancing Project.
Q: Will this work with Cobl Races?
A: No. Besides, Cobl Races is just an outdated version of Races Ballancing Project. Get RBP instead.
Q: Will you be referencing Integration The Stranded Light events too? Or will these changes be simply revolved around what race your playing?
A: At the moment, just what race you're playing. In the future, if someone comes up with some more ideas on how to integrate (no pun intended) them, I will also reference Integration events too.
Q: Will this project deny certain characters the chance to do certain quests, or add quests regarding them, or make the character do alternate things to complete the quests? I mean, will it be safe to approach kvatch while playing a Xiviali?
A: No, this project will NOT change the quests in ANY way, except how the characters present them. The ONLY thing that changes is what the characters say, not to what end they lead. All quests will still unfold in the same way as beth intended, all dailogues will still lead to the same end as they do normally. Its just what they say to lead you to that end that changes. Example: If you approach Salvian Matius as a Xivilai, he'll be hostile and suspicious to you, but he won't attack and he'll (grudgingly) let you help him.
Q: Knights of the Nine? Other DLCS?
A: no support for them. First off that would require way too many dependancies, and 2ndly I can't figure out how to save anything dependant on DLCs without having the CS crashing. And to be honest, the only one I'd really change anyway is KOTN to prevent daedric characters from starting that quest, which is better served by simply turning off that mod anyway.
Q: Will this require OBSE?
A: I can't see why it would. I do not intend to add any new scripts or nonesuch to it. Unless you mean to run Universal Silent Voice, which requires it. But other than that, no.