Do Intelligence have no effect on dialogue anymore?

Post » Sun Nov 29, 2015 7:11 pm

One of the coolest things about the old Fallout games where how your characters personality where in the game was reflexted in their dialogue, so a super stupid character would be expressing himself like a moron of course and an intelligent one the opposite etc. For example like this for a real stupid one: http://i.imgur.com/WMXR26A.png

However I tried to set my intelligence to 1 at the start of the game, but when I went to the robot you speak to I saw no difference in the lines given, my character where saying the exact same thing as my intelligent 8 character does. Is this the same that it will be the same dialogue in all conversations and that it no longer matter how your character will express himself no matter your intelligence or other stats?

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Sierra Ritsuka
 
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Post » Sun Nov 29, 2015 10:06 pm

As far as I'm aware the only stat that has any influence in conversations now is Charisma, and that's only for the speech checks. I'm not sure though, maybe the 1 intelligence lines are still in there, but the way they've done conversations now suggests otherwise.

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мistrєss
 
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Post » Sun Nov 29, 2015 9:10 pm

Nope... one of the many side effects of choosing to have a voice acted main character. If you're lucky, they'll have one or two pieces of dialogues that may only appear with a high Intelligence, but mostly it's Charisma.

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Laura-Lee Gerwing
 
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Post » Sun Nov 29, 2015 9:17 am

Nope

They gutted the dialogue in exchange for having a voiced protag

Many bad side effects for one not all that important "feature"

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neil slattery
 
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Post » Sun Nov 29, 2015 6:09 pm

The line you linked on the picture is not low intelligence based though. You can say that in Fallout 3 with whatever build. Bethesda has never done low intelligence dialogue. There is a perk in Luck though that is better if you have a low intelligence score. People seem to confuse Black Isle and Obsidian with Bethesda. Actually it seems like the new persuasions are based on Charisma, but they can use other stats aswell. I have a character with 9 strength, and 1 charisma, but when he is faced with people shoving a gun in their face i can scare them off easily. Its actually a green option. Tried the same on my female character who has high charisma, but 1 strength and it was a harder option that character. If that makes any sense.

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Rebecca Clare Smith
 
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Post » Sun Nov 29, 2015 3:39 pm

No it probably is in your imagination. From what I've seen in the game it's just charisma affecting your persuasion and that's it. No perk checks, no special checks, nothing.

A shame... and that's evolution for some people - how laughable:

http://imgur.com/a/koaKe

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Ana
 
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Post » Sun Nov 29, 2015 10:47 am

Also, considering that you can casually increase stats as you level, the stat system clearly doesn't represent the same scale as previous games. So it's hard to assume that "1" Int means "brain dead idiot".

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GRAEME
 
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Post » Sun Nov 29, 2015 3:34 pm

True, I guess now their scale weights towards "meaningless".

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Ebou Suso
 
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Post » Sun Nov 29, 2015 9:03 am

Yeah, I miss the perception, intelligence and strenght checks they used to have. If you have a weak nerdy character how exactly are you supposed to intimidate anyone?

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Ymani Hood
 
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Post » Sun Nov 29, 2015 11:41 am

Bethesda just doesn't care for rp as it seems.

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Robert Devlin
 
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Post » Sun Nov 29, 2015 5:41 pm

Very few RPG games, non-voiced included, have something so rarely used as low-intelligence dialogues.

And to be frank, I'd rather if they spend the dialogue-writing and voice acting budgets on something that will be used by more people.

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Michelle davies
 
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Post » Sun Nov 29, 2015 7:38 am

Nope - The dialogue has been gutted and cleaned like a fresh kill.

But, check out this evolution of variety Fallout 4 offers....with NO SPECIAL ranks required -

*Yes*

*No*

*Maybe*

Progression!

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[ becca ]
 
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Post » Sun Nov 29, 2015 2:57 pm

Seriously? How about they "cut expenses" from the new power armor pew pew features? How about making the 50k voiced lines of the protagonist into different quest branches and SPECIAL checks and support RP a little instead of making it harder?

Dialogue-writing and voice acting budget LOL, what else will I see in this forum.

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ijohnnny
 
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Post » Sun Nov 29, 2015 8:49 am

Honestly, the low-intelligence thing is stupid. I never had intelligence lower than 4 all that often. Mostly because of Skill points. Obsidian and Bethesda made sure you didn't want to go low intelligence in all fallout games.

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Gwen
 
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