Intelligence shouldn't be too important.

Post » Fri Nov 27, 2015 5:10 am

Yes i agree with you, i would go even further and say no stat should be too important.

As to Fallout 4, if intelligence influence only experience points gain - it will be a dump stat for all. (unless you are role-playing )

If Intelligence is required for purchasing crafting perks, this is better, but it still will be a dump stat for all who will not use crafting extensively.

Personally i find it hilarious that strongest builds in Fallout 4 will feature dumb char's :bunny:

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Miguel
 
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Post » Fri Nov 27, 2015 6:34 am

Well, it was not confirmed by the developers, but yes, apparently skills are gone for good and are replaces by rank perks (in the E3 video you see : "Science rank 1 required" when crafting)

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Kortniie Dumont
 
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Post » Fri Nov 27, 2015 12:39 am

Seeing as I'm gonna max it out anyway I don't really care :P

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Melis Hristina
 
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Post » Fri Nov 27, 2015 11:14 am

Strength: Companions can carry things for you. Plus, there was power armor and food in NV which allowed you to use heavy weapons. No much importance right now.

Charisma: Only really important in 1 and 2 (as far as I know). Speech the skill was more important that being charismatic by fallout 3 and NV (since they cut that part of the charisma stat).

Endurance: Play Fallout New Vegas with Med-X, Slasher and Battle Brew, and see if you really need that ten endurance. Add DT on top of that for good measure. Not to mention that sniper should have no problem NOT getting hit in the first place.

Intelligence: Skill books takes care of some of the skill points, so more room combat perks. Plus, Skilled is a trait in New Vegas so it no longer factors into it. Also, 3 and NV have a limit of 100 which is about 5-10 levels of pumping ALL skill points into one skill to max out (for tagged skills).

Agility: this is a problem only if using VATS by the time of 3 and NV. Not needed as far as we know right now.

Luck: Good for critical hits, not needed for Explosives, a skill that has NO benefit from high luck.

did I miss anything?

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Romy Welsch
 
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Post » Fri Nov 27, 2015 3:51 am

Unless the top ranks of the crafting perks require intelligence it seems pretty useless.

More xp is nice but unless it's a large multiplier, it doesn't do a whole lot that is comparable to more carrying weight, better prices and whatever the other stats do.

If you're getting like triple xp for quest rewards, then yes, that's pretty awesome, especially if there's no level cap.
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James Smart
 
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Post » Fri Nov 27, 2015 9:53 am

Make Intelligence affect neither EXP or stats, really. Intelligence should be used for and gained by real life experiences. You should be able to craft any weapon you want, but something with many parts and is ultra high-tech should require some intelligence. The more you build and read, the more you gain. I say the same for Strength. The more I carry for a certain distance traveled and the more I've killed, I should be stronger. Yeah, I might be alone on this, but I prefer anything that doesn't feel mechanical and a cheap cop-out because it can still very much be an RPG.

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WTW
 
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Post » Fri Nov 27, 2015 4:57 am

I would say something like this about whatever the skills should be replaced with. You should be able to earn mastery in certain skill perks (gun nuts, Science, whatever) by real game-world experience.

The skill system in 3 and NV felt, how should I put this, mechanical?

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Joe Alvarado
 
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Post » Thu Nov 26, 2015 11:31 pm

Don't make attributes too important or over-arching. Remember how fatigue factored into everything in Morrowind, and you could even fortify your fatigue (with, for instance, the Orc's Berserk power) to haggle for better damn prices?

Attributes should be significant for every character in at least some form, but not so significant that you can just coast through the game for having a maxed out attribute.

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Stacyia
 
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Post » Thu Nov 26, 2015 11:16 pm

looks like they really did away with the old skillsystem so intelligence doesn't seem to be that important

good thing they did away with that old system it was arbritrary open to abuse and so unrealistic since you could max out skills you never used

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m Gardner
 
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Post » Fri Nov 27, 2015 10:23 am

I didn't. I want a refund.

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Dark Mogul
 
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Post » Fri Nov 27, 2015 6:03 am

However how will it affect things if you only have perks instead of skills? yes some stuff like weapon handling will just get an bonus, but other stuff are more either or like perk requirements.

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Life long Observer
 
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Post » Thu Nov 26, 2015 8:40 pm

It really [censored] boggles my mind why they would do this. I saw SPECIAL being in the game and thought, well Gizmo is probably gonna be happy about this. Then I noticed the lack of skills in the menu and the fact that SPECIAL no longer mentioned what skills they governed.

There was some potential here to make skills more "reactive." Like a rookie with guns at skill level 20 would have his gun sway and recoil more, whereas someone with level 100 guns would be the prodigal son of Clint Eastwood and Lee Van Cleef.

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Reanan-Marie Olsen
 
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Post » Thu Nov 26, 2015 9:07 pm

Ok? You're listing things from the newer games which helps show that SPECIAL has really fallen, like I said, I want SPECIAL to be be overly important again. :/

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Rinceoir
 
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Post » Fri Nov 27, 2015 7:15 am

Was mostly clearing it up. Strength too low? Mostly for Melee. Low charisma, not all that important anymore. All of it was too vague and garbage reasoning.

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Dorian Cozens
 
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Post » Fri Nov 27, 2015 5:33 am

Intelligence shouldn't be more valuable than other attributes, but it also shouldn't be less valuable--which it would be if all it does it make you level faster. I hope that we'll see that it does more as more details are released.

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ZANEY82
 
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Post » Thu Nov 26, 2015 11:54 pm

k

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Tanya Parra
 
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Post » Thu Nov 26, 2015 10:36 pm

I agree with you that SPECIAL should be more important. I could never RP as an idiot scientist or a blind sniper who can do said job perfectly. It made no sense in the first place.

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Mandy Muir
 
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Post » Fri Nov 27, 2015 12:57 am

Intelligence gives you more skill points because (in theory) you'd be building a character that is focusing more on non combat skills to get through the game. It's a much bigger skill set than then the big dumb strong guy who only needs to focus on smashing things.

It certainly felt overpowered in F3 and NV because of the leveling problem. Too much xp and hitting the level cap makes people try to achieve a 'perfect' character with all 10's in stats. .Get rid of any possible way to reach a perfect character and Intelligence once again becomes viable..

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Mistress trades Melissa
 
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Post » Thu Nov 26, 2015 7:23 pm

And it (in regards to the bold part) felt more mechanical than it should be. I mean, realistically, a not-so-intelligent character would naturally not be able to learn much about science than just putting points into the skill to max (master) it.

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Chica Cheve
 
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Post » Fri Nov 27, 2015 3:50 am

If Skill Points really have gone the way of the dodo, I'm hoping that S.P.E.C.I.A.L. stats help factor in how quickly skills increase when being used (sort of like Skyrim). The more agile you are, the quicker Sneak and Lockpick grow, while Charisma speeds up Barter and Speech and so on. It's not really my preferred method, but I'd rather have it that way than going "You picked 3 Intelligence? Well, then you're never ranking Science past 3!" I'd rather you just have a much steeper learning curve than the person with 10 Intelligence.

I wouldn't mind seeing a way for your base stats to improve based on your playstyle, provided it was a slow enough process that you couldn't max your stats in a few hours of grinding.

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neil slattery
 
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Post » Fri Nov 27, 2015 7:48 am

I just think the concept of leveling up and placing points where you see fit feels unnatural in a game who's world was meant to feel natural (real). Like leveling up any one of your S.P.E.C.I.A.L.'s is just point-based because I had the option to choose so. I think it's rewarding that I feel like my own character of things I've learned and experienced along the way in my adventure.

Would it be any different than grinding in the last two Fallout's for EXP just by moving back and forth killing enemies? You mention a good point, though. Let's just say the level cap is super high among with all the skills, which require a nice incremental increase in experience needed to advance, is a feature of the game. That would justify it, I think, assuming the game is big and would make leveling feel balanced enough. Grinding for a few hours would gain decent experience/skill points, but not such a leap to becoming almost OP.

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Kelsey Hall
 
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Post » Thu Nov 26, 2015 11:45 pm

this isnt proven yet

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Jake Easom
 
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Post » Fri Nov 27, 2015 1:09 am

Sure they could.. but they wouldn't have enough points to focus on other skills. They'd be big dumb strong science guy. They'd most likely die rather quickly. It's kind of the same as building a really intelligent weak guy and having him focus on melee and unarmed. He's just not going to be that useful at it even though he's really good at learning about it.

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Tyler F
 
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