Intelligence SPECIAL Video

Post » Thu Dec 03, 2015 3:24 am

Methinks Nerd Rage will have better and better effects as you add ranks onto it - it seems like the SPECIAL10 perks aren't as baller and amazing as their level 20/30 equivalents in Fallout 3, but that they do become pretty amazing after you fill out the later ranks in them.

User avatar
Christina Trayler
 
Posts: 3434
Joined: Tue Nov 07, 2006 3:27 am

Post » Thu Dec 03, 2015 2:57 am

I love these videos. They manage to give a sense of personaliy to the stats, making it even harder to make a choice for my character.

User avatar
Sabrina garzotto
 
Posts: 3384
Joined: Fri Dec 29, 2006 4:58 pm

Post » Thu Dec 03, 2015 1:38 am

i CaN hAs cARS?!??!?

Also, dunce cap confirmed, yes!
User avatar
gemma king
 
Posts: 3523
Joined: Fri Feb 09, 2007 12:11 pm

Post » Thu Dec 03, 2015 12:42 am

It all depends on interpretation of that video. If that perk ends while combat is still going on.. I am not sure how useful it would be. Then again, the guy murdered a great host of enemies with his hands...

edit: I wonder if strength is going to effect recoil on weapons. From that video they showed a high int character creating a shotgun and not having control over it...

User avatar
Tyrone Haywood
 
Posts: 3472
Joined: Sun Apr 29, 2007 7:10 am

Post » Thu Dec 03, 2015 12:45 pm

Vehicles are confirmed to not be in, and the purpose of VANS was confirmed in Bethesda's last blog post about the character and perks system.

It really is a misleading perk, though. People who don't follow Bethesda's pipeline as religiously might be disappointed.

User avatar
Tamara Primo
 
Posts: 3483
Joined: Fri Jul 28, 2006 7:15 am

Post » Thu Dec 03, 2015 7:21 am

The Medic perk in the video is different from the one on the chart. I wonder why they changed it.

User avatar
Dorian Cozens
 
Posts: 3398
Joined: Sat May 26, 2007 9:47 am

Post » Thu Dec 03, 2015 12:46 pm

With Robotics Expert all of your mechanical troubles will vanish.

User avatar
Connor Wing
 
Posts: 3465
Joined: Wed Jun 20, 2007 1:22 am

Post » Thu Dec 03, 2015 10:30 am

A lot of the artwork has changed - the Strength video showed him crafting a combat shotgun instead of a mace on the perk chart, and the Endurance video showed Vault Boy in a puddle instead of an above-ground pool. I think it's just a timeline thing - these videos were likely made months in advance, before the artwork and organization of the perk chart was finalized. If you compare some of the early blurry shots of the perk chart to the full one we have now, you'll see that a lot of perks have been rearranged. Like Ninja and Lone Wanderer, among others.

User avatar
Nice one
 
Posts: 3473
Joined: Thu Jun 21, 2007 5:30 am

Post » Thu Dec 03, 2015 4:33 am

Cool! We can run around wearing our dunce caps! And paddle ball for a weapon. :)

User avatar
Ross Thomas
 
Posts: 3371
Joined: Sat Jul 21, 2007 12:06 am

Post » Thu Dec 03, 2015 3:03 am

I love these SPECIAL videos, I'm so glad they're doing them. They've got the cheesy "1950s civil defense" film feel down to a T.

User avatar
Lucky Boy
 
Posts: 3378
Joined: Wed Jun 06, 2007 6:26 pm

Post » Thu Dec 03, 2015 8:40 am

Radioactive quadruple barrel shotgun confirmed

User avatar
Alexx Peace
 
Posts: 3432
Joined: Thu Jul 20, 2006 5:55 pm

Post » Wed Dec 02, 2015 11:03 pm

Do you think the Fat Man is a high-tech weapon covered by the Science! perk?

User avatar
BEl J
 
Posts: 3397
Joined: Tue Feb 13, 2007 8:12 am

Post » Thu Dec 03, 2015 7:10 am

No. It's a Big Gun. :smile:

(A BFG might fit in, though...)

User avatar
Russell Davies
 
Posts: 3429
Joined: Wed Nov 07, 2007 5:01 am

Post » Thu Dec 03, 2015 12:41 am

But hold on, there aren't any crafting specific perks for Big Guns, are there? A Fat Man and its modifications could very well fall under Science! or Gun Nut... or maybe even Demolition Expert, if that's a crafting perk.

User avatar
Stephy Beck
 
Posts: 3492
Joined: Mon Apr 16, 2007 12:33 pm

Post » Thu Dec 03, 2015 3:11 am

One day, man shall harness the power of the giant ants, using them for transportation, mining, defense, and sustenance.

User avatar
Ernesto Salinas
 
Posts: 3399
Joined: Sat Nov 03, 2007 2:19 pm

Post » Thu Dec 03, 2015 2:03 pm

Most likely a minigun would fall under gun nut, while a fatman would fall under science.

User avatar
Wane Peters
 
Posts: 3359
Joined: Tue Jul 31, 2007 9:34 pm

Post » Thu Dec 03, 2015 9:00 am

This is why I want to know what Strength 5 does.

User avatar
Ross Zombie
 
Posts: 3328
Joined: Wed Jul 11, 2007 5:40 pm

Post » Thu Dec 03, 2015 3:57 am

I sincerely hope that this is true. If they put Nerd Rage into the Int 10 slot and didn't substantially improve/change it, I'm going to quite disheartened. :sadvaultboy:

User avatar
No Name
 
Posts: 3456
Joined: Mon Dec 03, 2007 2:30 am

Post » Wed Dec 02, 2015 11:50 pm

Fatman will probably fall under Explosives.

User avatar
Marilú
 
Posts: 3449
Joined: Sat Oct 07, 2006 7:17 am

Post » Wed Dec 02, 2015 11:49 pm

Making drugs...uh, I cannot avoid comparing it with how annoying it is to do while the entire Washington police force is trying to kill you (in Payday 2).

User avatar
Veronica Martinez
 
Posts: 3498
Joined: Tue Jun 20, 2006 9:43 am

Post » Thu Dec 03, 2015 2:03 am

The perk of doctor and to cure companions?
In Fallout 3 or New Vegas they were completely healed when the battle ended ...
Now they do not regenerate when the battle ends? as in Fallout 2?
I hope to be like in Fallout 2 to give more challenge :)
User avatar
Sian Ennis
 
Posts: 3362
Joined: Wed Nov 08, 2006 11:46 am

Post » Thu Dec 03, 2015 10:19 am

They may have finally given us the ability to heal other people. It was always so stupid that I could make a weapon restore hit points in the GECK but we never had a way to heal NPCs.

User avatar
Ice Fire
 
Posts: 3394
Joined: Fri Nov 16, 2007 3:27 am

Post » Thu Dec 03, 2015 8:40 am

Yeah, even in Skyrim, when you had the ability to heal NPC's it didn't do anything. I'd run into the soldier camps and heal those injured people in the tent but they just laid there groaning... They were just faking injury to get out of fighting I guess. For some reason I completely expected them to get up and say "thank you" and then I'd get a little xp for being a nice guy.

User avatar
Terry
 
Posts: 3368
Joined: Mon Jul 09, 2007 1:21 am

Post » Thu Dec 03, 2015 1:53 am

Watching the vid, I got my first real pang of excitement for FO4 when he hacks the terminal and the cave door opens! Not sure why this triggered it instead of actual gameplay :shrug:

User avatar
Matt Gammond
 
Posts: 3410
Joined: Mon Jul 02, 2007 2:38 pm

Post » Thu Dec 03, 2015 12:10 am

Tell me their will not be ground vehicles, that V.A.N.S. will just be a navigation system (GPS). That car though, that is a car with a vault boy driving or riding on top of it. Toy cartoony car or not, it is a vehicle.

Navigate through the wasteland with "technological ease" does fall under GPS, but that dang car though. Bethesda is that one company that will actually not spoil their entire game before it is released, you never know what surprises they are holding back from the players. I mean a humvee, I might be ok with, I loved the vehicles in Fallout Tactics, I mean it worked in that game in my opinion.

I just don't see a 4 wheel full sized ground vehicle being in the game, that would be a disaster, you'd get it stuck on everything and you can forget about trying drive through the city area.

User avatar
Marquis T
 
Posts: 3425
Joined: Fri Aug 31, 2007 4:39 pm

PreviousNext

Return to Fallout 4