Intelligent, civil death claw(s) (rare encounterquest)

Post » Thu Nov 26, 2015 7:04 pm

That can talk just like the scholar.


It would be ridiculous to think the scholar is the only one. Even if its just through the wild wasteland perk, I need to see this ( and hear it). Quest and companion would be a nice throw-back.
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naome duncan
 
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Post » Thu Nov 26, 2015 2:46 pm

I think there was one in F2 don't remember very well.

But yeah that would be cool.

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Daniel Lozano
 
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Post » Thu Nov 26, 2015 11:17 pm

I really do hope we get sentient deathclaws again... Since there's in all likelihood some involvement with The Institute, with all its SCIENCE! that it has, it's not impossible we'd see some again.

Yep, http://fallout.wikia.com/wiki/Goris.

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Sammygirl500
 
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Post » Thu Nov 26, 2015 2:57 pm

http://fallout.wikia.com/wiki/Goris
https://m.youtube.com/watch?v=sBaPI2AKu2g
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Beat freak
 
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Post » Thu Nov 26, 2015 3:06 pm

The Deathclaws that could talk in Fallout 2 are no longer around. The talking Deathclaws in Tactics (the ones with fur) might not even be canon.

As a Wild Wasteland thing maybe. If we could get our hands on one of those devices the Enclave used in Fallout 3 to control Deathclaws... that would be interesting :evil:

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Jessica Stokes
 
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Post » Fri Nov 27, 2015 1:04 am

You are forgetting the SCIENCE! capabilities of The Institute. Sentient deathclaws may be seen sgain.

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Elizabeth Lysons
 
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Post » Thu Nov 26, 2015 11:31 am

Talking deathclaws was the worst idea in Fallout 2 and close to that in the whole series. i dearly hope that that concept doesn't make a return; not even in a Wild Wasteland sort of situation.

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phillip crookes
 
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Post » Thu Nov 26, 2015 9:00 pm

I love vault 13 in F2.

so, yes. Why not?
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Hot
 
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Post » Thu Nov 26, 2015 10:58 am

Possible I guess. But really why would they do that? They could have the same motive as the Enclave had with making Deathclaws into better weapons, ones that can be controlled. Just seems like rehashing story lines. Creating a race of intelligent killing machines to me sounds like a really bad idea.

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tegan fiamengo
 
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Post » Thu Nov 26, 2015 12:50 pm

I'm wondering which quest we need to do to make them our companions.

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Alyce Argabright
 
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Post » Thu Nov 26, 2015 2:25 pm


This x lots! Lol
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CYCO JO-NATE
 
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Post » Thu Nov 26, 2015 11:17 am

The talking deathclaws (there were more than one) of Fallout 2 were an Enclave experiment. The Enclave "ended" that experiment.

The hairy deathclaws of Fallout Tactics may have been killed by the Warrior, we don't know yet.

There is no evidence that indicates that the Institute does SCIENCE, everything seems to point to them doing science.

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Carys
 
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Post » Thu Nov 26, 2015 11:31 am

https://m.youtube.com/watch?v=sBaPI2AKu2g
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patricia kris
 
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Post » Thu Nov 26, 2015 6:09 pm

Goris and Xarn could still be alive?

I'd love Goris as a companion again, make it happen Bethesda! :twirl:

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James Potter
 
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Post » Thu Nov 26, 2015 8:41 pm

So you guys want something like Paarthurnax to appear in deathclaw form???

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Chrissie Pillinger
 
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Post » Thu Nov 26, 2015 11:58 am

a very rare (high level) random encounter quest where you encounter a group of slavers transporting a covered beast in some thick shackles. A few of the the slavers are wielding giant shock battons (apearing as a cattle prods) the others are steering a couple of mutated/hulkish oxen attached to the shackles.

You kill the 12 slavers and then free the deathclaw. Then ya talk to him and have yourself a companion.



Or you could go the long route and rescue him through a long quest where you really need to do some digging if you don't want to lose the option to have the smart deathclaw as a companion.
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Len swann
 
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Post » Thu Nov 26, 2015 11:49 pm

yah so he can teach us the thu'um.
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El Goose
 
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Post » Thu Nov 26, 2015 10:41 pm

Intelligent Deathclaws in Fallout 2 were pretty much wiped out all apart from Goris and Xarn.

It's been 40 years since Fallout 2 in Fallout New Vegas and if Bethesda holds true to their word of "we're not going back in the timeline" then that means Fallout 4 will take place even later than FNV so Goris and Xarn would be damn old, probably dead because of old age. Now they might have bred with a deathclaw mother but their intelligence would probably not carry over 100% so whatever offspring was created would be on the same capacity as the Talking Deathclaws from Fallout Tactics. My point being that there is no point in that. Let the Intelligent Deathclaw breed die out and rest in piece.

The Talking Deathclaws from Tactics on the other hand, depending on what the canon choice for them is in Tactics, might be alive and relatively thriving. So we could see them I suppose. But their intelligence is very limited so don't expect anyone like Goris to come around.

Personally I don't mind the idea of sentient deathclaws. The only problem I have with it is how they're capable of speaking when they don't have lips and do lizards have vocal cords? I think that if they are to make a return then someone in The Institute should help clarify just how it is even possible for them to be able to speak. Are Deathclaws cross-mutated with (bits of) human DNA? I mean, they are pretty damn humanoid in their appearance so that could easily explain why Deathclaws have vocal cords and the capacity of a brain large enough and complex enough for abstract thinking. Because it is true that they are a bit ridiculous, but it is not because that an animal can be even close to the same level of intelligence as a human being for me, rather it is because of the lack of vocal cords, their size of brain and structure of it as well as the fact that they don't have any [censored] lips.

Even so, I like a bit of ridiculousness in Fallout. Master was a blob-computer for crying out loud. Harold had a bonzai tree growing out of his head. And who can forget the ever so charming Rat King?

But if sentient deathclaws are to make an appearance then they need to be fleshed out in the lore to help explain why they aren't too over the top ridiculousness.

If all they show up as is as a easter egg encounter then I don't see the point to it. That just feels like tossing in more iconic Fallout [censored] just for the sake of tossing in more iconic Fallout [censored] and not because they actually want to do something 'interesting' with them and help flesh out their lore. It feels useless. Either clean up their lore a bit and flesh it out or just leave them alone.

Oh and when the hell are we going to get another Fallout Tactics: Brotherhood Of Steel? (Or FT:MutantLiberationArmy)

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Lindsay Dunn
 
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Post » Thu Nov 26, 2015 1:53 pm

Any equipment used to create sentient deathclaws was never said to be destroyed. So that leaves a possibility. From my view, a death claw is just as cannon a sentient one.

We already had a couple super mutants that were capable of rationale thought in fallout 3. No matter how much some peoploathed loathed that game.
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Lucie H
 
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Post » Thu Nov 26, 2015 1:34 pm

1. If we're talking about Intelligent Deathclaws then I'm fairly certain that they were produced on the Oil Rig, so yes, that equipment would be destroyed. We have no idea if Talking Deathclaws are a deviation of the standard mutation or if they were manufactured like the Intelligent Deathclaws. I don't see why we need equipment for the Talking Deathclaws though as they aren't extinct.

2. Ok? I agree. Regular deathclaws are just as canon as the sentient Talking/Intelligent Deathclaws. I'm not objecting that.

3. I'd say that we who "loathe" Fallout 3 would want more rational super mutants.

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Grace Francis
 
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Post » Thu Nov 26, 2015 10:58 am

Being fairly certain doesn't prove anything. The oil rig isn't the only enclave base. It wouldn't make sense for such a force to just have raven rock and the oil rig as bases and research facilities. What we are left with is ambiguity as to what possibilities there are in the whole united states regarding the sentient deathclaws.

By the way some people talk about fallout 3 its obvious many things in it are a serious irritation for them. I don't get how they would want smart super mutants in a game they don't like.
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Jon O
 
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Post » Thu Nov 26, 2015 2:28 pm

I'm fairly certain because at the time of the Intelligent Deathclaw's inception the Enclave had two major facilities, Navarro and the Oil Rig, Navarro was nothing more than a fuel station and an outpost whereas the Oil Rig was where pretty much everyone of the Enclave lived, trained and researched. (It was a damn big place) Since the Oil Rig got nuked and since there'd be no reason for the research data and/or equipment to be around Navarro since it wasn't a research/testing facility it'd make sense to assume that it is indeed lost. They did not have Raven Rock or the outpost at Chicago at this time when they performed FEV experiments on the deathclaws. Besides, one of the key elements you need to mutate a Deathclaw into gaining abstract thinking and the ability to speak is FEV. Which is gone. Vault 87's batch is not the same as the batch over at Mariposa. And last we saw of Mariposa there was about two drums of FEV left in Fallout 2. If the Chosen One fought whatshisface down there then chances are that those drums are gone. Either taken by the Shi or the NCR. Neither of which has the research data about Intelligent Deathclaws as it got nuked.

The Intelligent Deathclaws simply cannot be recreated because the necessary equipment, research data and FEV substance required is destroyed, lost and extremely limited if not contaminated if not gone, respectively. The Talking Deathclaws can be recreated though so long as it is a canon choice that the MWBOS did not wipe them out in Fallout Tactics. And they don't even need equipment of FEV or anything. Talking Deathclaws simply recreate by breeding.

There is no ambiguity about this.

Intelligent Deathclaws, as depicted in Fallout 2, are gone.

I'm fairly certain because of the piles of evidence to supportit .

What evidence is there against it?

And don't give me that cop-out line about "we don't know how many bases the Enclave had" because yes we do. Two. They had two primary locations in Fallout 2, the time were the Intelligent Deathclaws were created and the time when the research data, equipment and FEV still existed. Any other locations they had would have been outposts or fueling stations for their vertibirds. That's it. They had two primary locations and only one of them had the pre-requisites for mutating, testing, researching and housing Intelligent Deathclaws. The Oil Rig, which got nuked. Nuked, Not withered away by time slowly so that they had time to send all their research away to Raven Rock when they migrated. Nuked. It got nuked. Blown up by an atomic warhead. It's gone.

And it does make sense that they do not have more locations by the time of Fallout 2, why? Because they were xenophobes who had 'just' started to explore the wasteland for stuff. After the nuking I'm sure they started to set up other locations but whatever was at the Oil Rig was lost.

If the Enclave did manage to send away research data over to Raven Rock as they tried to evacuate the Oil Rig then it ultimately doesn't matter because Raven Rock and Crawler, both research facilities, got blown up by Lyon Brotherhood. And why would they send over a flawed research experiment's data in the first place? Controlling the deathclaws once they were able to think and reason did not work so they instead tried out controlling the ones fueled by instinct by using certain devices on their heads. That if anything shows that they are either incapable of recreating Intelligent Deathclaws or that they have abandoned that research.

And finally, again, Mariposa FEV is a requirement and no other place has Mariposa FEV.

And again, I want to re-emphasize: I'm not against sentient deathclaws in the slightest. We have a confirmed breed, the Talking Deathclaws, which could very well make an appearance. And there might even be offspring from Xarn or Goris though like I said, the offspring's intelligence would not be on par with the Intelligent Deathclaws and would need their own sub-group.

We don't need the Enclave research. We already have two possible breeds of sentient deathclaws. One more probable than the other.

Well, I don't want them to necessarily be universally "smart" I just want them to be civil from time to time and be capable to be reasoned with. And why wouldn't we want something we think would improve a game to be in a game we find flawed?

[edit]

Sorry for going off on a rant but I guess my final point about all of this is that we have to discuss what we know and not what we don't know.

Clarification:

Spoiler

So long as there is a slight thread which alludes to something we can discuss it, which is why a large part of civilized Legion areas can be discussed. But we can't discuss something that isn't supported. When we get down to it we have three key points which is Enclave facilities, FEV and research data.

The first point, Enclave facilities: We have to ignore Raven Rock, Chicago Outpost and Mobile Base Crawler for the intents of this discussion because they were not Enclave facilities by the time of Fallout 2. The only facilities that we are certain that they had were Navarro and Oil Rig. There is absolutely nothing that supports the idea that Enclave had more facilities outside of these two in Fallout 2. It doesn't matter how much anyone wants to say "but we don't know if-" because we don't know if there are pink unicorns dancing the foxtrot on the moon to a punk orchestra. Just because "we don't know" does not give it merit. And like I said, the Oil Rig, which had the equipment that allowed Intelligent Deathclaws to be created, got nuked to oblivion.

The second point is FEV: FEV, prior to Fallout 3, was only confirmed to have been sent to Mariposa and everything about the lore of West-Tek, Mariposa and FEV supports this. It wasn't until Fallout 3 that Bethesda shoehorned in FEV into a vault despite that it went against previously established lore. But it is canon. So fine. It is canon. You know what else is canon? The two FEV strains are different from one another. So if we are to think logically for a second here then any place that FEV was sent to was meant to test a different strain. There are so many variables to take into account when we're talking about chemicals and mutagens and Mariposa had quite the history behind it to bring those variables to what we saw in Fallout 1 and Fallout 2. If there is a fourth facility that contains FEV then chances are that it will be a completely different strain of FEV. Not just because it makes sense based on previously established lore, but because Bethesda could use that opportunity to create wild new mutants thanks to that FEV and chalk it up to "it's a different strain". The Enclave used Mariposa FEV. This FEV would be in the hands of whoever could make it to Mariposa and Excavate it. Who would have the scientific interest, resources and funding to do this? Shi or NCR. Do you think they would want to use it on Deathclaws which are already a thorn in their side? Cause that doesn't make much sense to me, to make an apex predator stronger. Do you think they know 'what' to use FEV on deathclaws 'for'? If they don't have the research then why would they risk wasting this precious substance on an apex predator, not knowing what it might turn it into. Do you think they have the research required for the creation of Intelligent Deathclaws? They don't, because again, it got nuked. So even if Enclave over east wanted to recreate Intelligent Deathclaws they simply do not have the FEV required for it. And while NCR and Shi might have the FEV required for it, they do not have the facilities, research data or even a good reason to recreate them.

The third point is the research data. Oil Rig, nuked. Navarro, nothing but an outpost and fueling station. That leaves us with Raven Rock and Crawler. Both of which got bombed severely. Now, let's say that there is research data in there. Let's say that Lyons Brotherhood did scavange through the ruins of both facilities and managed to get full copies of the research. Does Lyons Brotherhood have the equipment required for this research? Cause LB's lab don't look like much to me. Do they have the FEV required to produce this experiment? No. Could they try to use V87 FEV? Yes. Would they want to use FEV on an already extremely lethal wild animal when they have been at war with humans who were once reasonable people who then got mutated by the stuff and turned completely bonkers? I very much doubt that. See even if Lyons Brotherhood managed to get a hold of the research they don't have the prerequisites to recreate Intelligent Deathclaws, nor do they have the incentive. Not with how anti-mutant they are. So that leaves us with Enclave. It is true, we don't know how many facilities they have by Fallout 3. In Fallout 2 it is explicitely stated what they got, but in Fallout 3 it isn't as certain. And considering we don't see any Enclave civilians or families they most likely have a third facility somewhere where everyone who ain't a soldier or scientist lives. Now then, how would they get access to Crawler or Raven Rock, considering Lyons Brotherhood is swarming those areas? If they got in, why would they bother with this research in particular over other more vital stuff? If they did for some reason get the research data then we're still back to square one because they don't have the equipment or the substance required to recreate them.

Based on what we know, what has been established, what could be from Fallout 3's choices and endings, and what makes sense logically, the fate of the Intelligent Deathclaws is sealed.

So to end this properly; If they bring back Intelligent Deathclaws then it is quite simply bad writing.

And I don't see why they should resort to bad writing to bring back Intelligent Deathclaws when they can just have the Talking Deathclaws make an appearance.

But based on what we know we can have sentient deathclaws. It just can't be the Intelligent Deathclaw variant.

[edit2]

Oh and to anyone who's confused about what I mean when I differentiate between Talking, Intelligent and Sentient deathclaws:

Intelligent Deathclaws are a subgroup of deathclaws capable of abstract thought and speaking english. They were created by the Enclave to be used as a ground force so that they could avoid risking Enclave soldier's lives.

Talking Deathclaws are a different subgroup of deathclaws that are actually called "Hairy Deathclaws", I don't particularly like the name as some might assume that they are just standard deathclaws, incapable of communication with humans. The reason for them being capable of basic speech and a form of abstract thought is unknown. All we do know is that they were not mutated pre-war to be the same as standard deathclaws so that might have to do with it. Could also be mutation over time.

Sentient Deathclaws encompass any and all deathclaws capable of abstract thought and capable of communiation with humans.

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Becky Palmer
 
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