Interactive Fan-Fic

Post » Thu Aug 25, 2011 12:01 pm

Okay, so, ill post part of the story, and the readers can offer suggestions on what the character should do. make it serious or spontaneous, i dont care, just keep it "somewhat" appropriate.

Character Sheet
Name: Valen
Race: Dark Elf
Class: Rouge
Weapons: Steel Saber, Elven Dagger
Armor: Tight fitting leather armor, and a black cloak
Other Equipment: A few travel rations, flint and steel, a few torches
Health Status: Slightly hurt, but altogether healthy
Mental Status: Sane
Backstory: Valen grew up in Morrowind, where he joined the Tribunal Temple at a young age. By the age of 35, he had ascended high into the ranks, but wanted no part in the theocratic government after discovering that the Tribunal's power is related to Dagoth Ur. He decided to flee the province, but his diserperance was not as crafty as he had preferred. He was branded a heretic, and Temple assassins pursue him across Tamriel, where he acquired the skills of a rouge. His only motive is survival, and hopes to one day be forgotten by the Temple authorities.

---


Pain coursed through Valen’s body. He struggled to lift his head, straining the muscles in his neck as he did so. His skull slowly rose from the wet sand he was partially encased in, and his eyes met an unfamiliar site. He was on a craggy beach, surrounded by the wreckage of what used to be a small boat, and his possession scattered around him. Off in the distance stood tall mountains, scaling towards the sky, and in the opposite direction, he saw a massive white tower that penetrated the highest of clouds.

Realization quickly flooded back to him. He was on a boat; he had rented passage from the Imperial City to Bravil. They would never find him in Bravil! He had thought. But there was a storm, and the ship had wrecked.

The Dumner’s head throbbed with pain as he looked around for any surviving crew members. There were none. Some would consider that bad, but to Valen, that meant that maybe the assassins who pursued him would finally believe him to be dead. That, however was unlikely, he had faked his death several times only to find that they were still tailing him. They were determined to keep him quiet.

Valen quickly stretched and exercised his abused muscles, and gathered up his scattered gear. Contemplation of where to go came next. Into the forest? He could travel unseen, but some of the men who pursued him were near masters in bushcraft. Follow the shore north? He might be able to find some sort of ruin to hide out in, or maybe a group of people to travel with.
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Keeley Stevens
 
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Post » Thu Aug 25, 2011 7:22 pm

Follow the shore north. :disguise:
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Nitol Ahmed
 
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Post » Thu Aug 25, 2011 5:28 pm

Into the forest! Go! Go!
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Breautiful
 
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Post » Thu Aug 25, 2011 7:54 pm

hmmm... which to choose...
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El Goose
 
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Post » Thu Aug 25, 2011 6:15 am

*whispers* NOOOORTH :shifty:
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jasminε
 
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Post » Thu Aug 25, 2011 1:43 pm

ill think about it. see if anyone else says something. You know Valen dosnt have to go north, or into the forest. If you say he should build a raft and sail to Bravil, and provide a logical reason, then it shall be considered
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^~LIL B0NE5~^
 
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Post » Thu Aug 25, 2011 9:36 am

He decided to head north, and follow the shore. His last trek through an unknown wood did not end so pleasantly. He stayed near the water, allowing the tide to brush away his tracks, as if he wasn’t even there. He made good time on the flat terrain, and found several useful plants to make poisons with, if he needed them.

By midday, a towering structure of white stone met his eye. It rose from the sea, where large stone slabs were partially submerged in the frothing water, and massive arches and statues laced the ruin, giving it a very mystic look. From his time studying in High Fane, Valen recognized the style of architecture as Alyied, a species of elves who dominated Cyrodill before the age of man.

He considered taking shelter in the ruin, for it looked to be in good condition, but who knew what kind of creatures or robbers called its depths home? The Dumner glanced off towards the Great Forest, and considered running off from here, and hopefully confuse his trackers. But the lure of loot soon had him glancing back towards the ancient city…
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Michael Russ
 
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Post » Thu Aug 25, 2011 12:31 pm

Hide in the ruins.
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Lavender Brown
 
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Post » Thu Aug 25, 2011 7:34 pm

Hide in the ruins.
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quinnnn
 
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Post » Thu Aug 25, 2011 11:51 am

go, saber in hand, clear yourself a little niche in the ruins, and sit there for a bit. make it home for a while.
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Emily Graham
 
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Post » Thu Aug 25, 2011 2:52 pm

go, saber in hand, clear yourself a little niche in the ruins, and sit there for a bit. make it home for a while.

I agree with this one.
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Alexandra Ryan
 
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Post » Thu Aug 25, 2011 10:11 am

go, saber in hand, clear yourself a little niche in the ruins, and sit there for a bit. make it home for a while.

The Niche one! Because Niche is (closely) spelt with my last name so it's special!
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April D. F
 
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Post » Thu Aug 25, 2011 7:30 am

i already have half the post written now haha
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Britney Lopez
 
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Post » Thu Aug 25, 2011 11:43 am

The white stone ruins were even larger up close. The broken arches he saw from afar were at least three or four stories high, casting odd shadows across the white marble ruins. After some simple exploration, Valen found a large stone door with blue rune etched into it. With some effort, he managed to push it open, and step inside. Hopefully, the ruins would provide some much needed solace for the fugitive.

He stepped inside, and was met with a gust of stale air, that smelled faintly of rotten flesh. He began to explore the dusty ruins, moving from room to room, methodically searching for loot, and a nice place to hunker down for a while. He found a few gems and a small smattering of gold here and there, and a couple of luminescent blue stones. They weren’t very heavy, but they were large, and took up too much space on his person, thus limiting him to bring only a few of them along.

The air grew muskier, and the light less prevalent as he went on, forcing him to equip a touch to continue. He entered a dark room, his torchlight just barely able to reach the far corners of the chamber. In the center of the room, atop a pedestal, sat a glowing blue stone, but it was unlike the others he had found. This one was larger, and more finely crafted. Valen reached out to touch it, when he heard a sound behind him. It was the sound a tongue makes as it licks a pair of lips; the sound a sponge makes when being wrung out.

He spun, unsheathing his saber, ready to fight whatever monster was behind him, but he saw nothing. Only a dark hallway. He dismissed the noise, sheathed his blade, and reached out again, taking the stone in his hand. It seemed to hum, as if it had a special energy to it. He knew it was very valuable, and pocketed it.

He treaded on, deeper into the ancient ruins. It was fascinating, walking through a once inhabited city. His difficulties on the outside world were soon forgotten, as he submerged himself in the long forgotten city. He occasionally heard the sickly sloshing sound behind him, but quickly dismissed is as dripping water, or something similar.

Valen’s explorations led him into a massive chamber, with a dark pool of water in the center. Large, metallic chandeliers containing luminescent crystals hung from the ceiling, casting an eerie blue-green light throughout the chamber. He stood at the base of the pool, awed by the size of the room, when he heard the sloshing sound again. But this time it was louder, and much more persistent. Constant . It had to be something more that dripping water.

The Dark Elf turned around once again to investigate the sound of the noise. But this time, he saw its source. A monstrosity stood before him. It stood at least seven feet tall, and composed of rotted flesh. One hand had large, eagle-like talons grew from its fingers, and the other hand was replaced by a set of withering tentacles. Its lower jaw was completely missing, and its eyes glowed a fearsome crimson.

Everything seemed to happen at once. The creature gurgled and lashed out with its grimy talons, nearly tearing Valen’s face off. The Dumner leapt back, franticly drawing his blade. The undead beast came in low this time with his tentacles, and grappled onto the Dumner’s leg. Valen was pulled to the ground as the beast’s talons raked across his lower torso.

Valen screamed in pain, desperately thrusting his blade towards the monster, producing several punctures in its rotten flesh. The beast tried to strike him again, but Valen swung his saber madly at the tentacled hand that held him down. The steel hacked deep into the mutated flesh, and he could feel it cut through the creature’s bone.

The monstrosity roared in frustration, and recoiled from where Valen lay, wounded and horrified. Almost without thinking, the Dumner Leapt to his feet and dashed away from the zombie. His eyes darted to and fro, searching for a place of safe haven. He could hear the thing behind him, its rotten flesh making a sloshing sound as it rubbed together.

There! . A niche in the wall! With a door! He sprinted madly through the door, slamming the metal gate behind him, refusing the creature entrance. The flesh golem snarled and screeched in rage, trying to claw through the door in vain before sulking back off into the darkness. Valen was safe.

Durring the fight, there was little room for fear. But now that he was away from the zombie, or golem, or whatever the hell it was, the fear began to set in. Images of its warped and twisted body flashed through his mind, the feral noises that emitted from its jawless maw. Valen shuddered and pushed the images out of his mind, fear would not help him though this. He knew he had to kill the creature to escape. He would survive. He always survived.

The room Valen was in was a small chamber, with a low ceiling, unlike the pervious room. In the corner, he a skeleton propped up against the wall, a silver longsword in his hand. Next to the remains sat a small travel pack, and a leather-bound book.
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JD FROM HELL
 
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Post » Thu Aug 25, 2011 8:26 am

First, separate the skeleton's bones (just in case, don't want 'em coming back). Then, check out the pack, book and sword.
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Daniel Lozano
 
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Post » Thu Aug 25, 2011 6:16 pm

First, separate the skeleton's bones (just in case, don't want 'em coming back). Then, check out the pack, book and sword.


Valen
Weapons: Elven Dagger
Armor: Tight fitting leather armor, and a black cloak
Other Equipment: A few travel rations, 2 Welkynd Stones, 1 Valara Stone, flint and steel, a few torches
Health Status: Injured, but holding together well
Mental Status: Sane, albeit frightened

---

Valen strode towards the corpse. Still shaky from his last encounter, he kicked the skeleton with a tense foot, and was relieved when the bones fell apart onto the floor. Glancing at the blade on the floor, he remembered that he left his own back in the chamber in the confusion of the fight. Valen bent down to pick up the sword, and felt his wounds sting and burn. He would need to patch them up, and check for any diseases.

He sheathed his new, silver blade, and searched through the pack, finding some more rations, glowing blue stones, and a health potion. He picked up the leather bound book on the ground, and fingered threw its yellowed pages. It appeared to be the journal of an Altmer researcher named “Detleft”, and its contents chilled Valen to his bones.


5th Rain’s Hand, 3E 112

I leave from Chorrol today with my team. It’s my first freelance expedition, and I must say, I feel quite giddy. I can’t wait to be inside another Alyied Ruin, I’ve had my supplies packed for the past several days. Well, the sun is breaking through the clouds, time to go meat Claudius at the Grey Mare. He’s a fine warrior, and I’m sure he will keep my team and I safe on the expedition.


6th Rain’s Hand, 3E 112

Had a good two days of travel. Not to say the trip itself was good, seeing as though my rear is cramped and chaffed because of that damned faulty saddle, but we made good time. Spending the night in Wyre, a small village outside the grand Imperial City before heading out in search for Rumare-Alyied structures.

7th Rain’s Hand, 3E 112

We located the ruin! It is more pretentious than I could have imagined! And there is even evidence of ancient wharfs, supporting the theory that Alyieds were a seafaring culture. I can’t wait to get inside tomorrow. I must go now and help my crew set up camp.


9th Rain’s Hand, 3E 112

After two days of exploring, excavating, and documentation, we have barely even explored all of its depths! My colleagues and I have discovered the name of this ruin- Fanacasecul. Fanacasecul contains a fine variety of Welkeynd stones, beautiful crystals that contain natural magicka. I wish to do more studies on them, perhaps they are a mineral natural to Nirn, or were they artificially constructed? If so, how? It is truly fascinating, but I just wish that the workers would stop complaining of hearing “odd noises”. It’s an ancient ruin; you’re bound to hear odd noises!


11th Rain’s Hand, 3E 112

We have moved the camp even deeper into Fanacasecul. Things are going great, we have already learned so much. Soon I plan on making a day trip to the Arcane University to share my discoveries with past colleagues. But to end this entry on a bad note, a few workers seemed to have disappeared. Poor sods probably got lost, but they’ll surely turn up eventually. I just heard that noise again… I am quite curious as to its source… it matters not, probably just water dripping.

13th Rain’s Hand, 3E 112

God Dammit! Our campsite has been destroyed! Claudius and a few of my fellow archeologists went on a small expedition deeper into the ruin, and when we returned, our camp had been eviscerated! The chests tents and bedrolls and our precious paper! All torn apart! And the workers… they were mutilated… thrown about like ragdolls… the stench was horrendous… I couldn’t help but heave in the corner. What could have done this? A rival Mage? No, there are indications of spells used… maybe… maybe something was- is living in the ruin. Claudius says we need to keep moving. I hope I survive this expedition…

14th Rain’s Hand, 3E 112

By the Divines! By the damn Divines!!! It- It- It came out of nowhere! Sloshing and slithering and- and- it killed them! Killed them all! I barely managed to escape the thing… I don’t even know how… Claudius… his screams… oh god, the thing butchered them all! Okay, okay… I need to calm down. I can do this… I got Claudius’s sword. I think I might be able to make a run for the exit. Ive nearly memorized the layout of this damn place. I’m a small room, adjacent to the massive central chamber. I’m gonna go out there, and show that thing what-for.

14th Rain’s Hand? 3E 112

This will most likely be my last journal entry. I went out to fight it… using a sword wasn’t as easy as I thought, so this hunk of metal didn’t do me much good, and I’ve never been much of a spell caster… whatever that thing is, it got me good. I’m losing so much blood… I know from my studies that I’ll be dead within minutes if I don’t stop it… if I can stop it. Why bother? I’m dead already, the only reason I got away was because of that damn burden spell. My genius has failed me… but I guess I never have been much of a genius, eh? Well, this is one hell of a way to find out…



He needed to do something. Detleft had failed at slaying the zombie, but Valen wondered how well he would fare. The Archeologist didn’t know how to use a sword, but the Dark Elf fugitive was a near master in swordplay. One thing was for certain- he had to get out of Fanacasecul.
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Hairul Hafis
 
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Post » Thu Aug 25, 2011 1:41 pm

Have him go mad in the depths of Fanacasecul. :evil:


No, just joking. In all seriousness, this is really cool--en excellent idea. As to what he should do next...I have no idea. If it were me, though I'd want to get the hell out of that place, I'd keep exploring while trying to find the nearest exit. That's...really all I have to offer at the moment. :/
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Andrew
 
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Post » Thu Aug 25, 2011 10:18 am

AB-freaking-SCOND!!!!


(in case you didnt get that, I said, RUN THE [censored] OUT OF THERE!!!)
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BEl J
 
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Post » Thu Aug 25, 2011 5:03 pm

no fighty? nyaw :/ haha
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Ells
 
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Post » Thu Aug 25, 2011 5:09 pm

He should go http://s-ak.buzzfed.com/static/imagebuzz/web03/2010/8/9/15/we-need-to-go-deeper-25325-1281381389-18.jpg.
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Taylah Illies
 
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Post » Thu Aug 25, 2011 10:33 am

He should go http://s-ak.buzzfed.com/static/imagebuzz/web03/2010/8/9/15/we-need-to-go-deeper-25325-1281381389-18.jpg.

that made my evening
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Nicole Coucopoulos
 
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Post » Thu Aug 25, 2011 3:31 pm

that made my evening


I aim to please ;)
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Bigze Stacks
 
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Post » Thu Aug 25, 2011 11:28 am

I aim to please ;)

xD that'll do pig, that'll do
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Zoe Ratcliffe
 
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Post » Thu Aug 25, 2011 6:03 pm

xD that'll do pig, that'll do

That made my evening. It's just so http://www.youtube.com/watch?v=rjQtzV9IZ0Q.
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Mel E
 
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Post » Thu Aug 25, 2011 8:39 pm

That made my evening. It's just so http://www.youtube.com/watch?v=rjQtzV9IZ0Q.

im afraid to click on your links, but in the end, im glad i do haha
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JUan Martinez
 
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