Interactive Kombat

Post » Wed Mar 30, 2011 4:10 am

:facepalm:


Couldn't have put it better myself.
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FoReVeR_Me_N
 
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Post » Wed Mar 30, 2011 12:08 pm

On Quick Equipping,
Good idea. Apparently the inventory no longer pauses the game,



Was this quoted in one of the past week's interviews? Didn't see it..... (they'd previously mentioned that talking to someone didn't pause the background, but I hadn't seen any mention of inventory....)
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des lynam
 
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Post » Wed Mar 30, 2011 8:28 am

Apparently the inventory no longer pauses the game

Are you sure? That sounds unlikely.
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Jonathan Windmon
 
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Post » Tue Mar 29, 2011 10:55 pm

I read it somewhere... Can't remember exactly where. Also reading books doesn't stop time either.
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Wane Peters
 
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Post » Wed Mar 30, 2011 2:13 pm

Well, I never liked the concept of chugging potions while wounded, knee-deep in angry Goblins. Beside the fact that pausing to gob down some medicine is just an open invitation to catch and axe in the throat, I can't imagine it would much different than trying to house a bottle of graqe-flavored tussin while jogging. You're just going to end up blowing chunks.

But yeah, I'm all for more varied, visceral combat. I don't feel that this "this is an RPG, not X genre that I don't like and think is for mouth-breathing imbeciles" is very helpful, since it's basically saying that fighting should be stodgy and turgid because that's how it was in turn-based paper n' dice games circa 1985. The fact is, RPG is not longer a meaningful or even a helpful term nowadays, and I think the purist sentiment is really holding a lot of games back purely out of deference to tradition and/or the fear that it'll make the end product massively appealing to the unwashed masses.
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ruCkii
 
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Post » Wed Mar 30, 2011 10:04 am

What does the ideas have to do with Mortal Combat? Do people even read? Why don't you tell it to Bethesda who added freakin' FATALITIES?
Not that I agree with every single idea out there but many of them are decent and suggested seperately in other threads.

Besides quick equipping and air throws,these are pretty nice I think.Pushing and grappling add much fun to hand to hand combat,and even a mod for oblivion could manage "throw what you grab".
Hmm,or maybe we could have Bethesda remove hand to hand in the next game because it was "so boring and nobody used it anyway" and have the community cheer...
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Benito Martinez
 
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Post » Wed Mar 30, 2011 12:33 am

tl;dr.

That means it's too complicated.
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Spaceman
 
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