» Wed Mar 30, 2011 2:13 pm
Well, I never liked the concept of chugging potions while wounded, knee-deep in angry Goblins. Beside the fact that pausing to gob down some medicine is just an open invitation to catch and axe in the throat, I can't imagine it would much different than trying to house a bottle of graqe-flavored tussin while jogging. You're just going to end up blowing chunks.
But yeah, I'm all for more varied, visceral combat. I don't feel that this "this is an RPG, not X genre that I don't like and think is for mouth-breathing imbeciles" is very helpful, since it's basically saying that fighting should be stodgy and turgid because that's how it was in turn-based paper n' dice games circa 1985. The fact is, RPG is not longer a meaningful or even a helpful term nowadays, and I think the purist sentiment is really holding a lot of games back purely out of deference to tradition and/or the fear that it'll make the end product massively appealing to the unwashed masses.