Interactive Kombat

Post » Wed Mar 30, 2011 12:02 pm

I have posted these ideas before in another topic, but I dont think anyone really made it to the end of my long wishlist, if you wanted to see here is a link:

http://www.gamesas.com/index.php?/topic/1179677-ideas-to-improve-gameplay-combat-and-ai-very-in-depth/page__p__17463987__fromsearch__1#entry17463987

So im gonna chop it up in pieces so I can get some opinions on individual sections.

From General Combat:


Push (Shove) by tapping the grab button, can be done in a holding position.
Quick Equip (Quickly pick up and equip an item) by pressing grab + Interact button.
Hold (or grab people) by pressing and holding the grab button to enter the hold position. Then you can:
Throw by being in the hold position first, looking in the direction of the crosshair,hold grab, then release the grab button.
Human shield by being in the hold position first then pressing Use button.


That was general combat and can help in other situations for you and YOUR ENEMY, like:

During a random fight, bottles, barrels and other random objects can now be of some use, your enemy could try and distract you by tossing random objects at you, or grab innocent bystanders (or maybe your companion, which could happen in a quest...) and make you rethink your strategy. Or you can always throw a bottle at some one's head at a bar.

Pushing can be used when your surrounded and need some breathing space, so pushing one enemy into another will cause a domino effect.

Quick equipping can come in handy when you drop (accidently or forcefully) your weapon or see a new shiny weapon on the ground during combat, you can instantly pick it up, or if there is food on the ground (eww) or on a table, quick equipping will let you eat it instantly. This allows less interruption in combat instead of pausing to access your inventory screen.

Throwing strength and distance, objects that can be lifted, and enemies you can grab (humanoids only) is based on your strength skill (duh) and the weight and type of enemy or object and their strength skill compared to yours. If your a mage that lacks strength, then you can use your willpower instead with Telekinesis, explained in the Spells section.

You can’t hold, disarm, or push people who have higher strength than you unless you weaken them considerably or stun them beforehand. The more damage you do to them, the longer you can disarm/hold them before they break free.

You can also hold people more successfully when sneaking behind them.
You can perform an execution from a holding position.
You can also throw in enemies in the air, will be explained in the combo section (Yes there must be a combo section: D)

When having someone hostage, make sure the hostage is of worth to the person you are threatening, for instance, think about fighting an evil bandit and you decide to hold an innocent bystander hostage. Of course the bandit isn’t going to pause and plead to you; he's going to cut right through to get to you!

Thoughts and opinions please.
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celebrity
 
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Post » Wed Mar 30, 2011 2:10 pm

Alot of those seem more suited to a "frantic action brawler" style game. Something more arcade or "twitch". To me at least.

(Also seems more like something you'd want to control with a gamepad, rather than mouse+keyboard. Krazy Button Kombos? have always seemed hard to do on a keyboard for me. :D)
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Latino HeaT
 
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Post » Wed Mar 30, 2011 3:08 am

Alot of those seem more suited to a "frantic action brawler" style game. Something more arcade or "twitch". To me at least.

(Also seems more like something you'd want to control with a gamepad, rather than mouse+keyboard. Krazy Button Kombos? have always seemed hard to do on a keyboard for me. :D)


You notice the small things? Like hostage holding, Throwing things, Eating food off the ground without pausing?
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Dalia
 
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Post » Wed Mar 30, 2011 9:38 am

Generally - no. If I wanted to play Mortal Kombat, I'd play Mortal Kombat.

Specifically:
Quick equipping can come in handy when you drop (accidently or forcefully) your weapon or see a new shiny weapon on the ground during combat, you can instantly pick it up, or if there is food on the ground (eww) or on a table, quick equipping will let you eat it instantly. This allows less interruption in combat instead of pausing to access your inventory screen.

If it legtimately takes time to do something, it should take time to do something. Making things that would take time in the real world instant isn't simplifying - it's cheating.
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Adam Porter
 
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Post » Wed Mar 30, 2011 6:04 am

Generally - no. If I wanted to play Mortal Kombat, I'd play Mortal Kombat.

Specifically:
If it legtimately takes time to do something, it should take time to do something. Making things that would take time in the real world instant isn't simplifying - it's cheating.


So you would rather pause to the inventory screen during a fight, gobble 5 potions and eat a sandwich, then resume the fight? That doesn't sound like cheating?
Quick equipping wouldnt be instant, it will take a moment to get it in your hand, could probably be based on speed or whatever new skill setup they have in skyrim.

I just dont like pausing in combat, thats all.
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koumba
 
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Post » Wed Mar 30, 2011 6:31 am

Dis nut Mortal Kombat, yo.
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Taylor Tifany
 
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Post » Wed Mar 30, 2011 12:02 am

Dis nut Mortal Kombat, yo.


The mortal kombat reference was a joke, I just wanted combat to be more hands on, just some small things outlined in this topic. Pushing people around, throwing barrels, Hostage taking, come on, HOSTAGE TAKING? Can people please reply what is outlined in this topic right here, and not in the ultimate wishlist.
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adame
 
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Post » Wed Mar 30, 2011 12:40 am

So you would rather pause to the inventory screen during a fight, gobble 5 potions and eat a sandwich, then resume the fight? That doesn't sound like cheating?

No - I wouldn't and yes it does, nor did I say or imply otherwise (you might look up the term "straw man"). I don't think combat should ever pause (other than on the actual pause menu). There's no way an opponent is going to stand there and twiddle his thumbs while I rummage through my pockets to find a potion. I think time, and your opponent, should keep going while the menu's open, meaning that either you need to move far enough away or knock him down or something so that you've got a chance to get into the menu, or you're just going to have to resign yourself to getting hit. Maybe make it possible to hold a block while in the menu, but that's about it.

I just don't think that enabling some sort of quick equip is the solution to the problem - it's just a different form of non-realism, and I don't see that swapping one form of non-realism for another is any sort of gain.
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Jack
 
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Post » Wed Mar 30, 2011 2:10 pm

:facepalm:
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Quick Draw
 
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Post » Wed Mar 30, 2011 4:35 am

The mortal kombat reference was a joke, I just wanted combat to be more hands on, just some small things outlined in this topic. Pushing people around, throwing barrels, Hostage taking, come on, HOSTAGE TAKING? Can people please reply what is outlined in this topic right here, and not in the ultimate wishlist.

Okay - a more specific response -

If it requires pushing combination of buttons, I'm not interested. That's not what I play TES for. I play TES to create a character and follow his/her life in an alien world - to watch as s/he learns and grows and develops skills and meets people and goes places and does things. If I want to play a game in which I memorize a bunch of button combinations and repeat them, I'll play MK.

And hostage taking would require an enormous investment in AI to make it work at all. It's undoubtedly possible, but the resources that would have to be diverted from other things would be fairly considerable, and those other things would, pretty much axiomatically, add more to the game than it would.
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JAY
 
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Post » Wed Mar 30, 2011 10:59 am

I just don't think that enabling some sort of quick equip is the solution to the problem - it's just a different form of non-realism, and I don't see that swapping one form of non-realism for another is any sort of gain.


dude forgive me but im having a real hard time understanding, so youre saying that if An enemy knocks my sword out of my hand, i would have to pick it up then wait untill i have a chance to access my inventory screen so i can re-equip my sword? Thats like saying you dropped your keys in real life, picked it up and pocketed it, then pull it right back out.Or would you rather we go with quick equip by looking at the sword, press Grab+use to have it in my hands without going into the inventory screen, sorta like real life if you dropped something.

Faster fluid combat is all im sayin
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Baylea Isaacs
 
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Post » Wed Mar 30, 2011 2:06 pm

Some of this sounds pretty cool if it could be done. Hostage taking would be awesome for an evil character, if you get spotted by the guard after an assassination you could grab a bystander, shove them at the guard and escape.
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Dezzeh
 
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Post » Wed Mar 30, 2011 3:00 am

No. None of the over-the-top nonsense described in the OP, tyvm.
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Kate Schofield
 
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Post » Wed Mar 30, 2011 8:23 am

dude forgive me but im having a real hard time understanding, so youre saying that if An enemy knocks my sword out of my hand, i would have to pick it up then wait untill i have a chance to access my inventory screen so i can re-equip my sword?

You didn't look up "straw man" did you?

That's not what I'm saying at all. For a refresher, here's what YOU said:
Quick equipping can come in handy when you drop (accidently or forcefully) your weapon or see a new shiny weapon on the ground during combat, you can instantly pick it up

I disagree. I think you see a weapon on the ground, you move to it, you bend over, you pick it up, you position it in your hand (switch hands if necessary, depending on which hand you picked it up with) turn back around and are ready to fight. That's something entirely different from "instantly."
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butterfly
 
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Post » Wed Mar 30, 2011 2:41 am

Okay - a more specific response -

If I want to play a game in which I memorize a bunch of button combinations and repeat them, I'll play MK.


You do remember there was a pretty useless grab button in oblivion right? What if we put more use to it ,like say Press grab + Use ( the button you open doors with) and you have yourself a quick equip, Doesnt sound like much of a chore to me.
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Kelly Tomlinson
 
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Post » Tue Mar 29, 2011 11:56 pm

I like your ideas - a lot indeed :) But unfortunately I think some of them are a bit unrealistic as they havent infinite time to make new features. Also how can you be talking about strength and speed when there are no attributes?
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remi lasisi
 
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Post » Wed Mar 30, 2011 5:53 am

You didn't look up "straw man" did you?

That's not what I'm saying at all. For a refresher, here's what YOU said:
I disagree. I think you see a weapon on the ground, you move to it, you bend over, you pick it up, you position it in your hand (switch hands if necessary, depending on which hand you picked it up with) turn back around and are ready to fight. That's something entirely different from "instantly."


OMG man you are just being negative about all things aren't you? I dont think your arguments make sense at all and please give the OP the freedom to express himself without being flamed by useless comments which aren't better at all
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DeeD
 
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Post » Wed Mar 30, 2011 1:15 am

Honestly the best melee combat system i've ever used was in Mount And Blade; the problem would be getting it to work on a gamepad.
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Lavender Brown
 
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Post » Wed Mar 30, 2011 8:26 am

You do remember there was a pretty useless grab button in oblivion right?



I used the grab button all the time - for positioning things, decorating, moving bodies so I could loot the one underneath (ditto in MW and both Fallouts)..... it's not useless at all.

You thought it was useless because you couldn't do kung-fu with it?
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Josh Trembly
 
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Post » Wed Mar 30, 2011 8:10 am

The OP seems to be confused. This isn't a fighting game.
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Maria Garcia
 
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Post » Wed Mar 30, 2011 6:10 am

Alot of those seem more suited to a "frantic action brawler" style game. Something more arcade or "twitch". To me at least.

(Also seems more like something you'd want to control with a gamepad, rather than mouse+keyboard. Krazy Button Kombos? have always seemed hard to do on a keyboard for me. :D)

Thats probabily the reason he spelled it "Kombat", okay, http://www.youtube.com/watch?v=x-_Wuv8ZJXM
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StunnaLiike FiiFii
 
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Post » Tue Mar 29, 2011 11:51 pm

I used the grab button all the time - for positioning things, decorating, moving bodies so I could loot the one underneath (ditto in MW and both Fallouts)..... it's not useless at all.

You thought it was useless because you couldn't do kung-fu with it?


Well i'd like to do more that move a useless item a few feet, you read my topic?

Like push shove people around, throw stuff at people like a bottle of ale. I don't think that's too much too ask for, don't you think?


The OP seems to be confused. This isn't a fighting game.


Well there is combat and it takes up much of your time. Don't confuse me with some guy who just plays to kill things, in fact im a major roleplayer. All i'm asking is a little more interactivity with the miscellaneous items lying about, and to get my hands on some NPC's. Anyone read my topic? At least point out if it could be in the game or not, if so why. Thats all im asking' thank you.
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Charlie Ramsden
 
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Post » Wed Mar 30, 2011 11:35 am

No. None of the over-the-top nonsense described in the OP, tyvm.


wanna elaborate? why is it over the top? explanation please
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Robert Bindley
 
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Post » Wed Mar 30, 2011 5:27 am

wanna elaborate? why is it over the top? explanation please


The painfully obvious shouldn't need explaining.
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Prohibited
 
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Post » Wed Mar 30, 2011 3:51 am

On Quick Equipping,
Good idea. Apparently the inventory no longer pauses the game, so if my sword were to be knocked from my hand, I would rather just auto re-equip it than go through my inventory whilst being hacked to bits thank you.
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Scotties Hottie
 
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