Interconnecting Auction House Idea

Post » Sat May 07, 2011 12:14 am

:ohmy:

:lmao:

I didn't expect this much response in so little time...

Okay... Just want to point out a few things.

Sounds cool. I doubt they are gonna add any thing that big so late in the development sequence though.. There probably just polishing up the combat and whatnot. Maybe as a feature in a future expansion pack. This would only be useful if there were actually rare, random, and hard to get items in the game.

I understand it's not going to be put in Skyrim

...

simply speculation but maybe it would be a good feature to add to the next TES game?


I guess Forza 2's great feature is not wanted in a Elder Scrolls game. Just a suggestion but I get the picture. I think it's clear the majority of the fans here don't like the idea. I thought it wouldn't be horrible but I see your points against it. For the record I played WoW and didn't care for it. Thought the auction house and loot was one of the few things I did enjoy. If the crafting system in Skyrim could ever evolve into the professions of WoW then maybe there would be a place for interconnecting auction house. Maybe. :sweat: :bolt:
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john page
 
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Post » Sat May 07, 2011 12:23 am

I think we need to set up a warning for new members that even the slightest mention of online capabilities in Skyrim isn't tolerated. :laugh:


Excuse me? :dry: I think I've contributed a ton more, judging by the threads I've made then you have, so I'de appreciate it if you didn't call me/lump me in with new members acting like I haven't been around these forums. Especially since I joined two days after you.

:nono:

I get it was a joke though, and I understand any mention of M.P aspects in TES is hardcoe shunned upon. "Kill it before it spawns more!"
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Suzie Dalziel
 
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Post » Fri May 06, 2011 8:14 pm

I really don't see this working out that well

It's not the whole "OMG IT'S ONLINE STUFF IT'S EVIL IT'S NOT FOR TES!1!1!1!1!" thing it's just that it's kinda pointless

In previous TES games it's really easy to get equipment and gold so I really don't see a reason for the auction house.

Unless if Skyrim has some amazing equipment variations with tons of different types of useful enchantments that are unique to each persons game (and this really is key) I really don't see a purpose to having an auction house.
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Shaylee Shaw
 
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Post » Fri May 06, 2011 5:33 pm

Excuse me? :dry: I think I've contributed a ton more, judging by the threads I've made then you have, so I'de appreciate it if you didn't call me/lump me in with new members acting like I haven't been around these forums. Especially since I joined two days after you.

:nono:

I get it was a joke though, and I understand any mention of M.P aspects in TES is hardcoe shunned upon. "Kill it before it spawns more!"


Yeah, I wasn't meaning it as shot against you. :) I've just been browsing these forums casually for a month, so I haven't picked up on names yet.
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Petr Jordy Zugar
 
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Post » Sat May 07, 2011 6:17 am

Actually sounds pretty cool. Could trade an enchanted sword to a warrior character, etc. etc.

See this is how I thought it was a good idea. Say your character is a Mage. You don't want or use a sword you find. You can then sell that sword on the auction house for a decent amount of gold and turn around and buy something off the auction house with said gold that better suits your Mage character, like say a staff or some potions maybe. A special robe perhaps.

This isn't World of Warcraft.

Never said it had to be WoW. Forza 2 has a feature like this. I played single player on that game and accessed the auction house to buy cars to use in my single player, never once playing online multiplayer.

What's to stop me from selling cheat weapons, too? Or modded items, which means you'd need the custom INFs. Perhaps the mod's creator doesn't want that. There's too many variables that all say "no this won't work"

Well I guess easy fix. Don't have this on the PC version. As mods are only a PC thing so you wouldn't have to worry about that in the console versions, the versions I play. To be honest I wasn't aware this would cause such problems for PC users and modders.

It would open up a market for so called "gold sellers" and I know there are people who would make use of those services even in a game like TES, and that would pose problems if you′d start getting extra spam just for having an account on Bethesda forums, or if they started to set up advertisemant within the online feature of the game.

I don't think it would actually because unlike WoW you are not paying any money to play it so why would anyone care about in-game gold for a singleplayer only game? It's not like anything you buy is seen by anyone other then yourself. In WoW people try buy gold from these "gold sellers" because they are paying monthly fee and don't want to waste time gathering the stuff themselves when they can be doing quests or dungeons/raids/bgs and having fun. Also anything they buy with the gold is seen by other players so they are showing off, none of that with a singleplayer only game. Just don't think this would be a problem at all.
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Kieren Thomson
 
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Post » Sat May 07, 2011 6:50 am

I really don't see this working out that well

It's not the whole "OMG IT'S ONLINE STUFF IT'S EVIL IT'S NOT FOR TES!1!1!1!1!" thing it's just that it's kinda pointless

In previous TES games it's really easy to get equipment and gold so I really don't see a reason for the auction house.

Unless if Skyrim has some amazing equipment variations with tons of different types of useful enchantments that are unique to each persons game (and this really is key) I really don't see a purpose to having an auction house.

Like I said above, If the new crafting system in Skyrim could ever evolve into something as deep as the professions of WoW then maybe there would be a place for interconnecting auction house. Maybe.
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Lisha Boo
 
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Post » Sat May 07, 2011 9:18 am

Contrary to those who've written you off, I enjoy the premise. From a parallel fiction, seldom noted:
Gidj and Sons are an interplanar mercantile corporation. They do not so much trade across time as across planes. They are entirely clandestine, and only have a permanent shop in the city of Dlash in Livyanu. They occasionally hold secret auctions where literally anything can be purchased.


The Thieves Guild needs an overhaul; Aurbis is multi-faceted, and potentially lucrative to those who've charted the liminal bridge between planes.
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Emma Parkinson
 
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Post » Sat May 07, 2011 2:46 am

Sounds like a great idea to me. As far as modders and "cheaters" go. Bethesda provides the Construction Set (Now named Creation Kit?) with the game. Mods are a regular part of TES so I honestly don't see the problem of allowing those items into and Auction House type feature. I don't think gold should be required though if this feature is implemented because it's easy to just use the console to give yourself enough gold. This would be useful, though, if crafting is a large part of the game. People with characters that make really good potions could place their potions up for download, or people with characters good at enchanting could do the same with their enchantments. I like the idea of this being a consoles only feature though because it makes more sense since there is no way to modify the game on consoles so everything stays fair. Assuming this would be a consoles only feature it would be great. Special weapons and armor would be unsellable. (Items like Azura's star and Umbra) to prevent duplicates in the game. However player created things like armor and potions etc would be tradeable in this space. It sounds like a good idea. If I have a warrior type character then maybe I'd want to go online to try to find a good enchanted sword. Allow player abilities to surpass NPC abilities that way its actually worth using player created verses using the NPC's in game to make things.
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kirsty joanne hines
 
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Post » Sat May 07, 2011 1:17 am

Wait, wouldnt this break immersion? 10000 Dovahkiins in one place selling stuff... Like in runescape? :yuck:
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meghan lock
 
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Post » Fri May 06, 2011 5:54 pm

I don't like it. That is just another step towards an elderscrolls mmo and I don't want that. The best part of elderscrolls is if you are lacking something, you make it yourself. What fun is it grinding a bunch of gold using 'known methods' and then just buying your gear? totally takes out the roleplaying and puts in run-o-the-mill over used game mechanics.
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sam
 
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Post » Fri May 06, 2011 6:41 pm

I don't like it. That is just another step towards an elderscrolls mmo and I don't want that. The best part of elderscrolls is if you are lacking something, you make it yourself. What fun is it grinding a bunch of gold using 'known methods' and then just buying your gear? totally takes out the roleplaying and puts in run-o-the-mill over used game mechanics.
Like anything the choice is up to you how you get it. If people think it's fun to gain gold and buy the stuff then so be it. Who are we to tell them how to play. I don't think anyone would focus solely on getting gold and buying stuff on the auction house though. It would just be a tool to help you get better items or items you prefer. And you wouldn't even have to use it. If you wanted to go questing and find all your stuff legit so be it. Who's stopping you?

just saying... why do people have a problem with optional stuff like fast travel? Don't like it don't use it. Simple as that.
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Emily Martell
 
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Post » Sat May 07, 2011 9:20 am

I don''t like this.

Justs seems unnecessary and lead to cheating and boosting and messing with the economy.

And really not needed.
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matt white
 
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Post » Sat May 07, 2011 1:57 am

This would be a very nice thing for TES VI.

To be able to put my alchemy ingredients on the market to trade for something another player has made or found would be very cool.
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Curveballs On Phoenix
 
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Post » Fri May 06, 2011 6:56 pm

I think you people have missed the biggest point: There's a load of people out there who have their gaming machines physically disconnected from the Internet, and have a seperate machine for actually using the Internet, the gaming one gets its updates/mods/etc via USB stick/LAN.
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Peter lopez
 
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Post » Sat May 07, 2011 2:19 am

I'm not to keen on the idea for reasons that have been mentioned.
Also it would make some gamers lazy,instead of trying to find a rare item or sword etc,they could simply buy it.
Missing out on the thrill of exploring for things,i don't think this will help the game at all,but thats my opinion.

Infact i would say this could ruin the game.
Certain skills would be used and abused,just for the sake of coins/septims.
There are a lot of flaws to this idea in my book.
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lauraa
 
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Post » Fri May 06, 2011 8:31 pm

Wouldn't work with all the cheating and modding
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Katey Meyer
 
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Post » Sat May 07, 2011 8:17 am

Wouldn't work with all the cheating and modding

Not a problem on console versions.
I think you people have missed the biggest point: There's a load of people out there who have their gaming machines physically disconnected from the Internet, and have a seperate machine for actually using the Internet, the gaming one gets its updates/mods/etc via USB stick/LAN.

And to them I say get with the times.



Okay I get it you PC gamers don't want it. The majority of the problems you list are only problems for PC's though.

They could add something like this in for Console versions only. And don't say I'de rather have them work on something else if it's a console only feature. I'de rather have them release a modding kit for consoles but I don't have that option now do I. Sometimes you have to go without if you choose console over PC, so it's about time they give us console gamers something neat. Not in TES V maybe TES VI if they expand upon the crafting system they implement in Skyrim.
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Horror- Puppe
 
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Post » Sat May 07, 2011 9:59 am

I just don't see an auction house fitting into the Elder Scrolls. I don't think anything would sell. This development time could be better spent elsewhere.
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Soph
 
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Post » Fri May 06, 2011 11:00 pm


I don't think it would actually because unlike WoW you are not paying any money to play it so why would anyone care about in-game gold for a singleplayer only game? It's not like anything you buy is seen by anyone other then yourself. In WoW people try buy gold from these "gold sellers" because they are paying monthly fee and don't want to waste time gathering the stuff themselves when they can be doing quests or dungeons/raids/bgs and having fun. Also anything they buy with the gold is seen by other players so they are showing off, none of that with a singleplayer only game. Just don't think this would be a problem at all.


Oh my, you are really underestimating the stupidity of some people, you may think it′s a long shot that anyone would buy gold from goldsellers and that there would be any goldsellers, but things like that have happened and will happen, especially with the console gamers who have achievements, I knew a dude back when Oblivion was new that was a bit.. dumb and he offered me money if I told him how to use the console on a PC to get money... I ended up helping him with it for free but just imagine how many people like that dude there can be out there. Really people will also compete for the silliest things, a dude in the college I am in makes hacks for flash-games in return for help with graded home-work... imagine that, he goes to school to study and then skips doing homework so he can make flash-game hacks and those homework assignments usually just count for like 20% of the total grade, he failed a maths course last semester and he was all angry and such about it like if it was someone else fault than his, and then ofc is the people who actually do his studying so that they can top some flash-games online...

The stupidity in this world can blow my mind off.
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Jordan Moreno
 
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Post » Fri May 06, 2011 9:46 pm

I'm not to keen on the idea for reasons that have been mentioned.
Also it would make some gamers lazy,instead of trying to find a rare item or sword etc,they could simply buy it.
Missing out on the thrill of exploring for things,i don't think this will help the game at all,but thats my opinion.

Infact i would say this could ruin the game.
Certain skills would be used and abused,just for the sake of coins/septims.
There are a lot of flaws to this idea in my book.


This is not a good reason, people should be able to play the game however they want.

A much better reason as has been said is the waste of development time for something that adds nothing to the game(its not online there are not items that are in one version of Skyrim not in the next,etc). Though I could see the idea of having an ingame action house were you can put stuff on sale and buy stuff, watch npcs bidding and whatnot, far fetched but it would fit in to the game and not be an immersion breaker like the online version.
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Ells
 
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Post » Sat May 07, 2011 3:41 am

You wouldn't be able to just add it to the Console version. You know what would happen.

PC Gamers: Where's our auction house? How come the console players get all the good stuff?

It's easier for Bethesda to just not add such a silly feature like this. As for something neat, you're playing on a toy (if it's the Xbox 360). What's "neat" is the ability for that thing to actually play the game, I'm truly shocked.

Let's look at what's actually in an Xbox 360, shall we? (I know this is a bit offtopic, but trust me, it's relevant)
CPU: Triple Core 3.2ghz PowerPC. For a comparison, By the time Skyrim comes out, we'll have 8-16 core CPUs commonplace on the desktop, all of them far better than that ancient PowerPC one.
RAM: 512mb of GDDR3 at 700mhz. My current system is running 16gb at 667mhz. Granted since Skyrim will 99% chance be 32-bit, it won't be able to use more than 2gb of that, but consider that. 512mb versus 2048mb.
Video: The equivilent of an ATi X1900. The X1900 came out in 2006.


So how is this all relevant? They'll have to spend BETHESDA ONLY KNOWS how many manhours optimising the console version so it'll actually run on Microsoft's overpriced toy, and now you want MORE features JUST for the console versions? At least with the Playstation 3 it's a miniature supercomputer and can handle pretty much anything you can throw at it. You have to spend months to make games look good on the downright ANCIENT Xbox 360.
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Becky Cox
 
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Post » Sat May 07, 2011 5:46 am

Why are so many threads/posts trying to turn TES into either an MMO or an action game? I got a hypothesis, but it ain't pretty.
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Javaun Thompson
 
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Post » Sat May 07, 2011 1:28 am

You wouldn't be able to just add it to the Console version. You know what would happen.

PC Gamers: Where's our auction house? How come the console players get all the good stuff?

It's easier for Bethesda to just not add such a silly feature like this. As for something neat, you're playing on a toy (if it's the Xbox 360). What's "neat" is the ability for that thing to actually play the game, I'm truly shocked.

Let's look at what's actually in an Xbox 360, shall we? (I know this is a bit offtopic, but trust me, it's relevant)
CPU: Triple Core 3.2ghz PowerPC. For a comparison, By the time Skyrim comes out, we'll have 8-16 core CPUs commonplace on the desktop, all of them far better than that ancient PowerPC one.
RAM: 512mb of GDDR3 at 700mhz. My current system is running 16gb at 667mhz. Granted since Skyrim will 99% chance be 32-bit, it won't be able to use more than 2gb of that, but consider that. 512mb versus 2048mb.
Video: The equivilent of an ATi X1900. The X1900 came out in 2006.


So how is this all relevant? They'll have to spend BETHESDA ONLY KNOWS how many manhours optimising the console version so it'll actually run on Microsoft's overpriced toy, and now you want MORE features JUST for the console versions? At least with the Playstation 3 it's a miniature supercomputer and can handle pretty much anything you can throw at it. You have to spend months to make games look good on the downright ANCIENT Xbox 360.


Exactly why I don't play on PC... because of elitist punks like you always downtalking everybody.

You think I don't realize that PC's are far more powerful?

If I wanted to spend tons more cash on gaming then I would buy a nice PC and keep upgrading it but I'm not that computer savvy to build my own for cheaper and I hate, ABSOLUTELY HATE, playing games with mouse and keyboard. I quit WoW because of it. Yes I'm aware some pc games can be played with a xbox360 or similiar controller but what's the point might as just well play on Xbox Live then you don't need Ventrilo or any other programs to talk if your playing a multiplayer title. Besides Xbox Live IMO has the best service then all the others.

I own a PS3 as well but I hardly ever play it because the Playstation Network service is not as good as Xbox Live. I don't care if it's free when it doesn't have some of the main features like party chat and voice messaging. I'm sure they'll eventually add that as they have been improving PSN a bit every year since I bought my PS3 for Sony exclusives only. Besides I prefer the Xbox controller then the Playstation controller, It just feels better in the hand but that's not a deciding factor between the two, as I can and do play Playstation 3 games just fine. I just tend to prefer to get my games for Xbox360 because I like Xbox Live better, I prefer their controller, and I have the majority of friends on there that I sit and talk to while playing.

I don't look down on anyone who plays exclusively on the other two systems so why do you feel the need to? Do you think your going to teach somebody that doesn't already know PC's are better then consoles? Do you feel the need to beat your chest because you play on PC? I say give it up. Just enjoy the system you play on but don't hate on those who choose to play others. And this isn't solely directed at you. There has been too much PC gamer hate on consoles in these forums and somebody needed to say something.

I have friends that play mainly on PC, I have friends that play mainly PS3, and then I have the majority of gamer friends that are part of the community of Xbox 360 users. It's true most of the people on Xbox Live are fa nb oys of Halo or Gears of War but the same can be said for PS3 or PC for their popular titles. I don't discriminate because that's what they choose to play.

I think we all need to just knock this fa n boy [censored] off. :swear:
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OTTO
 
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Post » Fri May 06, 2011 8:28 pm

I think one of the biggest issues that hasn't been referenced here, would be people's abuse of the system.

For example:

Say I have two characters, one at a very high level who has possibly completed the main quest line (we'll name him John), and a second that I am just starting (Sally). Now with a global auction house I can walk in to the AH with Sally and post an Iron Shortsword for 500,000 septims (or whatever the currency will be), I then save and exit to my menu and load up John. John has tons of money that I have made through my campaign, so I walk him into the auction house, and I find Sally's Iron Shortsword for 500,000 septims and I buy that, seeing as no-one else would pay that much for a crappy weapon. Now Sally who I just began the game with has an extremely unbalanced amount of money at her disposal.

Games like WoW have circumvented this by making gold an account wide commodity. If I have money on one character, I can instantly send that money to another character. However, I don't feel that this is something that Bethesda is interested in applying because it would effectively break the single player experience that they have crafted.

For all those people who have the attitude of "don't like it don't do it" I really don't feel as though that mentality applies here. Developers put alot of work into a game and craft a specific experience, and this detracts from that work.

I like the idea of being able to buy somebody else's crafted weapons and such but until you can prevent people buying across their own characters then I really don't think it can work.

If you have ideas to combat this situation I described, then I'd like to hear them.
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Bellismydesi
 
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Post » Sat May 07, 2011 4:51 am

I actually like the idea, but it can't work this way even under the assumption that cheating is impossible.

Why? Massive deflation.

Imagine one million clients and everyone finds 5 glass claymores or similar... that's 5 million glass claymores in the auction house!
Now we have in the best case scenario one million new characters at the same time going to the auction house all wanting to buy a better sword than they can find by playing the game normally.
That's an "over production" of 4 million claymores accumulating with an other another 5 million glass claymores entering the auctionhouse...
Everybody can and will simply dump their excess items on there and you'll be able to get any equipment for extremely low prices, that would totally break the game.

What could make an auction-house work and exciting is if the game includes advanced crafting minigames where you can design clothes, weapons, furniture etc... and you can only sell those items at the AC.
Because then, players pay for the amount of work and skill that went into creating the items, which keeps the price up, keeps the market more balanced and it will make your character want to go there every now and then to see if there's something that he likes. It's not something I see happening with Skyrim though.
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Blessed DIVA
 
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