Interconnecting Auction House Idea

Post » Sat May 07, 2011 6:48 am

I was in a xbox live party with some friends and they've been asking me all kinds of stuff about Skyrim. A lot of questions about multiplayer and I keep telling them No, it's not going to ever have Co-op or Versus Multiplayer. The Elder Scrolls is not that type of game...

Then my one friend came up with a pretty good idea. He said, "Well if they aren't going to have traditional co-op maybe they could at least do a auction house system that links everyone's single player though you never actually leave and enter another game world."

We got to talking and devised a pretty good idea.

  • The Auction House could be in everyone's single player world as a building in certain cities or maybe one lone city, the capitol.

  • When connected to Xbox Live or PSN (and whatever PC's connect to?) the player could enter the building and access a menu system that is like buying and selling from a merchant in single player. You talk to a person but instead of all the listed items being from the computer they would be other players items placed up for bid from their own single player games.

  • If you were not connected to any service the building would still be open but there would just be no items in it.

  • This WoW like Auction System could have players selling and buying items from simple loot collected from killing different creatures to potions or armor even weapons could be placed up for bid. Better yet they could expand upon the crafting system in Skyrim and really make them a full fledged feature in the next TES game.

  • Games like Forza have a system like this in place already and you never have to play a single race online to use a boughten car.

  • When placing a item in the auction house a player would pick the item(s) from their inventory and set a starting price. The auction would stay open for 24 hours or maybe 48 whatever set amount of time and when sold the player would be payed in in-game gold and the player buying the item would lose that amount of gold and could pick up the item at the auction house. The game would never actually have to transfer gold or items it could just record the statistics and specifics and give each player what they got in the trade. Creating a exact copy of the weapon in the buyers world and making him pay/lose the certain amount of money before he can pick up the item from the Auction house. And giving the seller gold to pick up from the auction house and taking the item from their inventory when they go to pick it up. If the auction received no bids the seller would just pick up the item and put it back in his inventory or up for bid again.


I understand this isn't a must and it's not going to be put in Skyrim but I thought it was a good idea, simply speculation but maybe it would be a good feature to add to the next TES game?

If not don't think much of it. Just wanted to post and see what kind of discussion/ideas on it I could get.
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Adam Porter
 
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Post » Sat May 07, 2011 2:09 am

Sounds cool. I doubt they are gonna add any thing that big so late in the development sequence though.. There probably just polishing up the combat and whatnot. Maybe as a feature in a future expansion pack. This would only be useful if there were actually rare, random, and hard to get items in the game.
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christelle047
 
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Post » Fri May 06, 2011 3:37 pm

no. just no.

:down:
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Lil'.KiiDD
 
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Post » Sat May 07, 2011 5:55 am

I don't see how this would improve the game in any way?

If I had to make a prediction, this would not add to the game at all, and would only take the developer's time and resources to implement something so useless.

Unless, Bethesda is creating an awesome loot system that generates a bunch of awesome items, then I wouldn't mind. People still trade items in Diablo nowadays but keep playing on Single-Player.
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willow
 
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Post » Sat May 07, 2011 12:46 am

I don't see how this would improve the game in any way?

If I had to make a prediction, this would not add to the game at all, and would only take the developer's time and resources to implement something so useless.

Agreed.
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Big mike
 
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Post » Sat May 07, 2011 6:55 am

Actually sounds pretty cool. Could trade an enchanted sword to a warrior character, etc. etc.
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Jade
 
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Post » Fri May 06, 2011 8:46 pm

for the millionth time. No thanks.
Those kind of games are fine, but I don't want TES to go in that direction. I just think it would take away too much
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Prisca Lacour
 
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Post » Sat May 07, 2011 1:04 am

This isn't World of Warcraft.

EDIT: What's to stop me from selling cheat weapons, too? Or modded items, which means you'd need the custom INFs. Perhaps the mod's creator doesn't want that. There's too many variables that all say "no this won't work"
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Chloe Botham
 
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Post » Fri May 06, 2011 4:09 pm

I think this would be a cool idea, especially if there is equipment customization and creation.
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Sudah mati ini Keparat
 
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Post » Sat May 07, 2011 12:47 am

Sounds cool. I doubt they are gonna add any thing that big so late in the development sequence though..

How do you know its not there already?
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CxvIII
 
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Post » Fri May 06, 2011 11:21 pm

This isn't World of Warcraft.

Why do people still say [censored] like this?

If developers didn't take advantage of other games and use what made them successful, then most games would be a steaming pile of [censored].

it like saying. "I want clothing with physics" "No, this isn't Assassins Creed."
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Luna Lovegood
 
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Post » Sat May 07, 2011 1:55 am

no. just no. :down:



I don't see how this would improve the game in any way? If I had to make a prediction, this would not add to the game at all, and would only take the developer's time and resources to implement something so useless.Unless, Bethesda is creating an awesome loot system that generates a bunch of awesome items, then I wouldn't mind. People still trade items in Diablo nowadays but keep playing on Single-Player.



Agreed.


Same here. Any means of introducing "I sell u Umbra, 500,000 Septimzzz lol!!11!!!" is right out. :thumbsdown:
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^~LIL B0NE5~^
 
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Post » Fri May 06, 2011 9:33 pm

How do you know its not there already?


It just sounds very illogical...

Why do people still say [censored] like this?

If developers didn't take advantage of other games and use what made them successful, then most games would be a steaming pile of [censored].


Not really, there are a lot of things in every MMO that I would hate to have in Offline RPGs, however there are some stuff that would be pretty cool, like a good loot system. Or extensive equipment customization.
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Jason White
 
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Post » Sat May 07, 2011 12:20 am

Why do people still say [censored] like this?

If developers didn't take advantage of other games and use what made them successful, then most games would be a steaming pile of [censored].

Because you can't take what made a Massively Multiplayer Game good and shoe-horn it into a series that's been Single Player Only since 1994.
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Matthew Warren
 
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Post » Fri May 06, 2011 11:19 pm

Bad idea, I don′t want it for a number of reasons, I will just list a few.

You′d need to be connected to the internet for it.
It would be too easy to exploit, if you want to exploit then just use the console.
It would break immersion if there was a feature that could only be used if you were online.
It would be better to spend development time on something better, heck even a normal auction house in game that is not online would be better.
It would open up a market for so called "gold sellers" and I know there are people who would make use of those services even in a game like TES, and that would pose problems if you′d start getting extra spam just for having an account on Bethesda forums, or if they started to set up advertisemant within the online feature of the game.

And there are more reasons for why an online auction house would be bad, but I′m gonna let that be enough for now.
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{Richies Mommy}
 
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Post » Sat May 07, 2011 8:33 am

Because you can't take what made a Massively Multiplayer Game good and shoe-horn it into a series that's been Single Player Only since 1994.

Well, I'm pretty much just talking in general right now, I've seen that said alot of times and alot of places.
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Andrea Pratt
 
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Post » Sat May 07, 2011 12:26 am

Why do people still say [censored] like this?

If developers didn't take advantage of other games and use what made them successful, then most games would be a steaming pile of [censored].


Of course, many developers take advantage of skeetching ideas from other games and still manage to turn out steaming piles of [censored], soooo... :shrug:
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Killah Bee
 
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Post » Sat May 07, 2011 5:43 am

ummmmmmmmmmmm no :nono:

and my reason is simply because the game gives every one the same thing. each character has the same exact potential as the next to make, find, or buy the same thing from within the game world, making a trade system a mute point and wasted developer time.
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Yvonne
 
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Post » Fri May 06, 2011 8:46 pm

Well, I'm pretty much just talking in general right now, I've seen that said alot of times and alot of places.

Because World of Warcraft was good... for 2004. It's 2011 now and the only reason it's still around is it's become the Microsoft of MMOs. You can't win. You've already lost before you can start. It's full of bugs, stuff that doesn't work, incomplete quest lines, and a myriad of balance issues.
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Andrew Tarango
 
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Post » Sat May 07, 2011 4:17 am

It just sounds very illogical...

I agree wholeheartedly. At the same time saying adding something this late in development isn't likely when you have no idea that its not already implemented is just as illogical.
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jodie
 
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Post » Sat May 07, 2011 12:45 am

Because World of Warcraft was good... for 2004. It's 2011 now and the only reason it's still around is it's become the Microsoft of MMOs. You can't win. You've already lost before you can start. It's full of bugs, stuff that doesn't work, incomplete quest lines, and a myriad of balance issues.

Oh, I know, I hate WoW. But as I said, I'm just talking in general, as in all games.
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Rachel Cafferty
 
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Post » Sat May 07, 2011 12:09 am

I agree with this it would be really nice and a cool concept

Oh and the PC runs on the Internet
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Zosia Cetnar
 
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Post » Sat May 07, 2011 8:14 am

Because World of Warcraft was good... for 2004. It's 2011 now and the only reason it's still around is it's become the Microsoft of MMOs. You can't win. You've already lost before you can start. It's full of bugs, stuff that doesn't work, incomplete quest lines, and a myriad of balance issues.


World of Warcraft changes, as of now it′s been out since December 2010, considering levels 1 - 60 and 80 - 85 happen in completely overhauled areas, so the majority of the game is very new, it has a few minor bugs but it also has active GM′s to handle anything major, stuff that doesn′t work is just another word for a bug so GM′s again, there are no incomplete quest lines now, and I can′t speak for balance but balance can never be 100% not even in games like chess, and WoW can do some nice things with balance (granted Blizzard does screw it up from time to time, but they are getting better with each year).

I personally think TES is the best game series out there but the blatant hate of other games people have here can be very childish, even more so when they are very uninformed about the game.

(I will admit it′s one huge skinner box when it comes to raiding but as long as you realize that and just enjoy the quests and have fun then I don′t see the problem).
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JERMAINE VIDAURRI
 
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Post » Sat May 07, 2011 5:44 am

I think we need to set up a warning for new members that even the slightest mention of online capabilities in Skyrim isn't tolerated. :laugh:

Really guys, MMO's aren't evil. I fully understand that some people dislike certain aspects that come with the MMO territory (rude players, immersion being dropped in favor of mechanics). I'm not a huge fan of MMO's either. But don't jump to dismiss ideas simply because of shallow WoW-hate. What makes MMO's fun is the micro-social arena that is built on each server. Social hierarchies, factions, and economies form naturally, in a way that no developer could completely simulate. It adds a lot to the world/server that things aren't always the same price. Like the real world, there are fluxes in prices, supply and demand, etc.

I'm not a fan of adding any online features to Skyrim. Some things like a MP arena sound cool, but I don't see them as essential. But, I think there are things to learn from MMO's nonetheless. For instance, I'd love a fluctuating economy. As I said before, it'd be impractical (though not impossible) for the devs to create a full blown "realistic" simulation of an economy. However, adding a little flair to the market system would be feasible in my opinion.

For instance, perhaps there's a town that is located near a mine. Normally this mine plays a key role in the town's economy. Perhaps it's rich in gold, or some natural resource. However, it has been taken over by foul beasts, or bandits, and the mine's severance from the town's economy has resulted in raised prices. Supplies just aren't coming in, and so the player is forced to pay more. That, or they could take advantage of the town's plight, and sell them essential supplies (food, weapons/armor, tools) at a high price. There would also be an option to take on a quest given to him by the town's people; clear out the mine of the troublemakers, allowing resource production to continue. Naturally doing so would drop prices in that area, and perhaps even garner the hero some reputation with the local faction and economic group.

The same formula could work alongside the "Help, ____ has been kidnapped!" random quests, and not just in mines. Perhaps wolves take over some farmland, or dragons destroy a mill (and the hero would need to gather supplies to get it running again). It'd provide some realism by adding randomness/spontaneity to the world's political and economic state. Certain cities/regions could rise and fall in power based on their access to resources.

I don't know, just and idea I had. :)
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Tanika O'Connell
 
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Post » Fri May 06, 2011 10:22 pm

they have this for PC, its called tesnexus.com :)
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Katie Pollard
 
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