Interest Check: hardcoe Mode

Post » Tue Dec 13, 2011 1:53 pm

hardcoe mode details:

Food + thirst + sleep (can drink from rivers, etc like Fallout 3 / New Vegas).
Stamina / stat / etc penalties in inclement weather
  • Reduced damage from fire sources in rainy weather
  • Reduced total stamina in blizzards (half effect on Nords)
  • Archery takes a skill point penalty outdoors at night until the zoom perk is unlocked

Player deals damage as if using one of the easier difficulty levels (below adept).
Enemies deal damage as if using Expert or Master (net effect being quicker, deadlier combat).

Is there interest for something like this?
User avatar
Alexxxxxx
 
Posts: 3417
Joined: Mon Jul 31, 2006 10:55 am

Post » Tue Dec 13, 2011 2:08 pm

Totally with the idea !
Except the difficulty , Lol.
User avatar
Rebekah Rebekah Nicole
 
Posts: 3477
Joined: Fri Oct 13, 2006 8:47 pm

Post » Tue Dec 13, 2011 2:24 am

Player deals damage as if using one of the easier difficulty levels (below adept).
Enemies deal damage as if using Expert or Master (net effect being quicker, deadlier combat).

As in both you and enemies do sizable damage? That would probably be the best way to do it.
User avatar
Ludivine Dupuy
 
Posts: 3418
Joined: Tue Mar 27, 2007 6:51 pm

Post » Tue Dec 13, 2011 12:39 pm

As in both you and enemies do sizable damage? That would probably be the best way to do it.

Yep. Player and enemies both die quickly. Specific mobs (read: dragons) may require manual tweaking.
User avatar
Project
 
Posts: 3490
Joined: Fri May 04, 2007 7:58 am

Post » Tue Dec 13, 2011 6:47 am

Would love it! (Nice ideas, with the reduced stats and such btw :) )

I know Im dreaming, but individual hitboxes would be lovely (Shoot a leg to slow, hand to disarm ect. ect. )

Perhaps some sort of skin to hold water, for when your not near creeks.

A portable tent, to give a tad lower than well rested buff (Basic tent, not a darn cabin on ones back)

The abillity to make a campfire, use pots to make food or melt snow.

God! I feel like dressing up as Jim carrey, and do the cable guy; Theres no end to the possibilities ! scene :D
User avatar
Claudz
 
Posts: 3484
Joined: Thu Sep 07, 2006 5:33 am

Post » Tue Dec 13, 2011 3:27 pm

I agree with realistic combat. If I shoot someone in the head with an arrow I expect a death, same if it happens to me.
User avatar
Zosia Cetnar
 
Posts: 3476
Joined: Thu Aug 03, 2006 6:35 am

Post » Tue Dec 13, 2011 4:38 am

I think it's already tedious enough managing the huge pile of locations, characters, quests, items, skill points, etc. etc. etc. your character has to deal with. Although I can see how it would appeal to hardcoe Role Players.
User avatar
Emma Louise Adams
 
Posts: 3527
Joined: Wed Jun 28, 2006 4:15 pm

Post » Tue Dec 13, 2011 5:10 am

Sounds good
User avatar
Chenae Butler
 
Posts: 3485
Joined: Sat Feb 17, 2007 3:54 pm

Post » Tue Dec 13, 2011 5:53 am

I wouldn't mind it but its not really necessary. I already eat, drink, sleep in game regularly, I also play perma death. The weather effects would be cool, as well as some better difficulty options.
User avatar
Jennifer May
 
Posts: 3376
Joined: Thu Aug 16, 2007 3:51 pm

Post » Tue Dec 13, 2011 3:19 pm

hardcoe mode details:


[*]Archery takes a skill point penalty outdoors at night until the zoom perk is unlocked



No need to force that onto the player, better ideas would be Darker nights and having weather effect the arrows.
User avatar
Darlene Delk
 
Posts: 3413
Joined: Mon Aug 27, 2007 3:48 am

Post » Tue Dec 13, 2011 10:17 am

add ability to turn off compaassss
User avatar
Poetic Vice
 
Posts: 3440
Joined: Wed Oct 31, 2007 8:19 pm

Post » Tue Dec 13, 2011 8:54 am

This'll happen with mods... damn xbox!
User avatar
Jaki Birch
 
Posts: 3379
Joined: Fri Jan 26, 2007 3:16 am

Post » Tue Dec 13, 2011 9:44 am

I know Im dreaming, but individual hitboxes would be lovely (Shoot a leg to slow, hand to disarm ect. ect. )


To be honest, I'm actually surprised Skyrim didn't have this. I half-expected it to be in since they did it with Fallout 3. Oh well. Maybe there's enough code left over to be salvaged into a working system on PC.
User avatar
Agnieszka Bak
 
Posts: 3540
Joined: Fri Jun 16, 2006 4:15 pm

Post » Tue Dec 13, 2011 3:18 am

I would enjoy that. Considering how many people enjoyed it in Fallout, I'm surprised it didn't come packaged; maybe dev's could include it via patch or expansion? :wink_smile:

I also play perma death.

That's gotta be frustrating. :huh:

To be honest, I'm actually surprised Skyrim didn't have this. I half-expected it to be in since they did it with Fallout 3. Oh well. Maybe there's enough code left over to be salvaged into a working system on PC.

Much as I hate to say it (I didn't particularly care much for Fallout), there are several gameplay elements I would like to have seen make the transistion to Elder Scrolls.
User avatar
Anna S
 
Posts: 3408
Joined: Thu Apr 19, 2007 2:13 am

Post » Tue Dec 13, 2011 7:13 am

No need to force that onto the player, better ideas would be Darker nights and having weather effect the arrows.

Haha, weather-affected projectiles with Bethesda's physics technology. That's a funny joke :). Not kidding, I actually laughed at this.

On a related note, died to any giants lately?
User avatar
Emmi Coolahan
 
Posts: 3335
Joined: Wed Jan 24, 2007 9:14 pm

Post » Tue Dec 13, 2011 9:58 am

hardcoe mode details:

Food + thirst + sleep (can drink from rivers, etc like Fallout 3 / New Vegas).
Stamina / stat / etc penalties in inclement weather
  • Reduced damage from fire sources in rainy weather
  • Reduced total stamina in blizzards (half effect on Nords)
  • Archery takes a skill point penalty outdoors at night until the zoom perk is unlocked

Player deals damage as if using one of the easier difficulty levels (below adept).
Enemies deal damage as if using Expert or Master (net effect being quicker, deadlier combat).

Is there interest for something like this?

Clearly there are tracks of an unfinished hardcoe mode. Cooking is there, in the middle of nowhere. IMHO it's a feature they had to cut to release in time.

So yes I'm interrested, it was really great in FO3/NV, and in addition to hunger, thirst and sleep, I thought about hypothermia that could have similarities with radiation.

Hypothermia would be a number increasing in cold places and going back to 0 in warm ones. There would be various harshness of cold depending on the location/weather and clothes/armors would provide a protection. Your slider wouldn't move if you'd have the proper armor when having the feet in the snow under the sun, but in a tempest of snow at the top of the mountain, even the warmer clothes wouldn't prevent you to see your hypothermia going up over time.
You would have ways to reduce it : fireplaces, why not alcohol though IRL it's a fake sensation of warmth, etc. Drinking from a river would be easier to quench your thirst but would clearly hit your temperature.
And you would have different stages of hypothermia with nothing happening, small malus, bigger malus and death at the end.

If anyone is interrested to mod it, that would be great!
User avatar
Anna Krzyzanowska
 
Posts: 3330
Joined: Thu Aug 03, 2006 3:08 am

Post » Tue Dec 13, 2011 11:20 am

I'd absolutely love a hardcoe mode. Already play without compass and fast travel, and I'd like to see more realism tweaks like decreased carry weight and hunger/thirst/sleep as well. Something like FWE/Project Nevada would be perfect.
User avatar
tegan fiamengo
 
Posts: 3455
Joined: Mon Jan 29, 2007 9:53 am

Post » Tue Dec 13, 2011 3:02 am

I'd absolutely love a hardcoe mode. Already play without compass and fast travel, and I'd like to see more realism tweaks like decreased carry weight and hunger/thirst/sleep as well. Something like FWE/Project Nevada would be perfect.


Can someone explain to me what the appeal of this is? It sounds like it would just burden the player with tedious tasks that don't add anything to the gameplay. Why not make it so your character has to poop, and throw in the occasional bout of constipation?
User avatar
Kate Murrell
 
Posts: 3537
Joined: Mon Oct 16, 2006 4:02 am

Post » Tue Dec 13, 2011 2:36 am

Haha, weather-affected projectiles with Bethesda's physics technology. That's a funny joke :). Not kidding, I actually laughed at this.

God. They didn't even get the gravitational pull on the arrow (technical term?) right. Which is odd, considering it worked fine in Oblivion. <_<
On a related note, died to any giants lately?

http://penny-arcade.com/comic/2011/11/09
User avatar
rheanna bruining
 
Posts: 3415
Joined: Fri Dec 22, 2006 11:00 am

Post » Tue Dec 13, 2011 2:27 am

there shouldnt be an explicit hardcoe mode but a huge amount of options (including yours) to customize your game.
User avatar
Sammi Jones
 
Posts: 3407
Joined: Thu Nov 23, 2006 7:59 am

Post » Tue Dec 13, 2011 12:41 am

add ability to turn off compaassss


How about adding a real compass that is an inventory item, which can be pulled out and looked at?
User avatar
Matt Fletcher
 
Posts: 3355
Joined: Mon Sep 24, 2007 3:48 am

Post » Tue Dec 13, 2011 8:26 am

Can someone explain to me what the appeal of this is? It sounds like it would just burden the player with tedious tasks that don't add anything to the gameplay. Why not make it so your character has to poop, and throw in the occasional bout of constipation?

Because only male characters would be affected, of course.

I don't know how I could convince you, but to put it simply, there's no point playing FO:NV without it. It gives a sense to a whole part of the game, a whole skill (Survival). Without it food and drinks are just to recover HP and it would be just stupid to keep radiated food that gives less HP than something with no radiation. When the radiated food nourrishes you better, suddenly every item makes sense.
It's an added difficulty, not a burden in fact. Not only you get used to it but it adds credibility to the world and helps for immersion and fun. I say there's no point playing FO:NV without not because of elitism, but because this precise game is designed more around story and it's more for the players who like to immerse themselves deeper in the universe than monster bashers. Honestly, if you play Skyrim to crush the heads of your ennemies, pillage dungeons and kill some more, it's totally understandable that you wouldn't be interrested in such a mode. It suits the players who already tell here how they are having fun hunting elks and deers instead of going straight to the next quest point or dungeon.
User avatar
Dominic Vaughan
 
Posts: 3531
Joined: Mon May 14, 2007 1:47 pm

Post » Tue Dec 13, 2011 8:51 am

Because only male characters would be affected, of course.

I don't know how I could convince you, but to put it simply, there's no point playing FO:NV without it. It gives a sense to a whole part of the game, a whole skill (Survival). Without it food and drinks are just to recover HP and it would be just stupid to keep radiated food that gives less HP than something with no radiation. When the radiated food nourrishes you better, suddenly every item makes sense.
It's an added difficulty, not a burden in fact. Not only you get used to it but it adds credibility to the world and helps for immersion and fun. I say there's no point playing FO:NV without not because of elitism, but because this precise game is designed more around story and it's more for the players who like to immerse themselves deeper in the universe than monster bashers. Honestly, if you play Skyrim to crush the heads of your ennemies, pillage dungeons and kill some more, it's totally understandable that you wouldn't be interrested in such a mode. It suits the players who already tell here how they are having fun hunting elks and deers instead of going straight to the next quest point or dungeon.


/em starts a slow clap....

That there, was pure briliance
User avatar
Dona BlackHeart
 
Posts: 3405
Joined: Fri Dec 22, 2006 4:05 pm

Post » Tue Dec 13, 2011 2:09 am

Can someone explain to me what the appeal of this is? It sounds like it would just burden the player with tedious tasks that don't add anything to the gameplay. Why not make it so your character has to poop, and throw in the occasional bout of constipation?


I made a needs mod for Fallout 3/New Vegas, and some people seriously asked for this. I really did not want to be the guy that brought a bladder gauge to the Mojave wasteland. On a side note though, I did add in a small chance of food poisoning if you ate raw meet.
User avatar
Miragel Ginza
 
Posts: 3502
Joined: Thu Dec 21, 2006 6:19 am

Post » Tue Dec 13, 2011 9:53 am

hardcoe mode details:

Food + thirst + sleep (can drink from rivers, etc like Fallout 3 / New Vegas).
Stamina / stat / etc penalties in inclement weather
  • Reduced damage from fire sources in rainy weather
  • Reduced total stamina in blizzards (half effect on Nords)
  • Archery takes a skill point penalty outdoors at night until the zoom perk is unlocked

Player deals damage as if using one of the easier difficulty levels (below adept).
Enemies deal damage as if using Expert or Master (net effect being quicker, deadlier combat).

Is there interest for something like this?


I've never used the primary needs type mods that players made but I did use the New Vegas hardcoe mode setting and fell in love with it. I would love to see it in Skyrim for sure.
User avatar
Bad News Rogers
 
Posts: 3356
Joined: Fri Sep 08, 2006 8:37 am

Next

Return to V - Skyrim