RP Interest Check: Matrons of Murder

Post » Tue Jan 19, 2016 7:48 pm

Tamriel is a land that can rarely claim it has peace, and when it can, it's usually uneasy, at best. With the High Elven Aldmeri Dominion of Sumerset Isle still in power, never has this ever been more true. Their quest for political and magical domination has scarred the landscape of several countries and dissolved its fair share of factions and political parties. They had made some uneasy alliances out of the Khajiit of Elswyer and the Wood Elves of Valenwood in the past, but those certainly didn't last for long. All nations feel that they must defend themselves from the Aldmeri Dominion, while the Aldmeri Dominion feels they need to put all nations back in their place.



Only one faction seems to thrive off the chaos that this has caused, and that faction is the Dark Brotherhood. Having found itself back to its old glory with its even older traditions, the Guild of Murder hasn't seen a day go by without several contracts being brought to them. Travel has been perilous with the mistrust and suspicions from the governments of the various provinces, though, so several murderers within the guild have found themselves doubled, tripled, even quadrupled up for protection. Despite this, though, the Brotherhood has continued to keep their eyes everywhere...but whose eyes are upon them?



This game is set 50 years after the events of Skyrim, focused on the going ons in the Dark Brotherhood. The Brotherhood has risen back to power, with its traditions back to the way they were in Oblivion: the Black Hand, the Five Tenets, and of course, the Night Mother. Ranks certainly have grown in 50 years, with several sanctuaries being made and rebuilt all over Tamriel, but they are still small, with only veteran members in them. New recruits are sent to the Dawnstar Sanctuary in Skyrim, it being the most populated and most hospitable. While it is in Skyrim, most members in that sanctuary are still sent to other provinces of Tamriel, as there are just too many contracts for the other sanctuaries to keep up with.



Characters should be of the ten playable races in the game, and no others. I advise against any of them being brooding, anti-social creatures of the night, but of course also suggest they not be completely-innocent souls, as well; after all, murder is the name of the game, and cold-blooded murder, at that. I highly suggest reading through this thread first before making a character sheet, if you haven't already, as I agree with almost everything said in it. I will NOT be accepting vampires or werewolves, as I find the grind the story down to a halt at times to suit their special needs. At minimum, I require the following to be in a character sheet:



Name:


six:


Race:


Age:


Birthsign:


Physical Appearance: (can be an image, but a paragraph or two should also suffice)


Personality:


Skills: (pick a few, but not a lot; characters shouldn't be good at everything right off the bat)


Backstory: (include upbringing, events of first murder, and decisions behind joining the Dark Brotherhood)


Equipment: (weapons, armor, etc. Don't include legendary or heavily-enchanted equipment)




Spoiler
Name: J'Skar

Race: Khajiit

Age: 40

Birthsign: The Steed

Physical Description: Standing shorter than most from his race, his fur is a dark-brown with jet-black stripes running along his sides and back. The tip of his left ear is missing, and he has a long scar down his left eye. His green eyes always seem to hold a happy expression, as does his lips, always curled to show his pointed fangs glinting in the light.

Personality: Typically upbeat and happy, he likes to talk with his fellow family members. Slow to anger, he is fearsome when his rage does show. He gets focused on tasks given to him or of his own making, and will not stop focusing on it until it is done, though he will acknowledge outside communication.

Skills: Archery, Sneak, One-handed

Backstory: Born in the city of Dune, located in the kingdom of Anequina in Elsweyr, J'Skar seemed to be just an ordinary Khajiit cub. When he was young, he was known for always having a charming smile across his lips. As he grew older, though, he would get himself in trouble a lot. He liked to sneak around the city, getting into places he shouldn't have. His favorite hobby was to scale the tall walls and roofs to snipe at birds with his bow until the Aldmeri guard caught him. He would always laugh when he was taken back to his home, despite at how angry his parents got. Fed up with him, his parents kicked him out of the house, and he shrugged it off. When caught raiding an Aldmeri storehouse for Moon Sugar so he could make his next meal, however, it was quickly decided that he should be exiled from the entire kingdom.


When escorted to the city limits by Aldmeri guards, J'Skar, allowed to take only a bow, some arrows, and the clothes on his back, had a smile on his face like it was no big deal. The Altmer felt that he was insulting them, so one held him by his arms while the other slashed at the left side of his head with a sword. The result was him losing the tip of his ear and a deep gash under his eye. The guards let go of him, leaving him to die without checking his condition, and for the first time, the happy Khajiit felt rage flowing through him. He slowly got up to his feet, drew his bow, then let an arrow fly expertly into the back of one guard's neck, unprotected by his helmet. He ducked behind a rock, leaving the other guard to run past it, making him an easy target for his next shot. J'Skar took some time to admire his kills, watching the blood pour onto the sands of the desert, and he started to purr. He didn't make it too far before the bloodloss and the heat got to him, and he felt that he was at his end. He was approached by an Argonian dressed in black at his most desperate hour, however, and she saved him from certain death. From that day forth, he had become one of the Dark Brotherhood's most prized snipers, and he felt nothing but loyalty to the family that saved his life, and allowed him to take the lives of others, especially the Altmer that cast him out of his home land and left him to die.


During one of his first contracts, he was paired with a newcomer; an Argonian female named Kud-Neeus. They talked while heading to the target, and found out that her parents had been killed, and she was searching for their real killer. He felt for her, and they were paired for a few more contracts after that. He fell in love with her when he was sure she wasn't just using her illusion magic to charm him, and in a year's time of them dating and killing together, they were wed. Kud-Neeus changed her name to Kud-Skar, and whenever together with his wife, he would always purr.

Equipment: Two longbows, arrows of varying types, a sharpened steel dagger, black leather armor, a wedding ring, and a contagious smile.



If you have any questions or think I forgot something, then feel free to ask. I haven't worked on this for almost two years just to tell you, "I don't know!"

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trisha punch
 
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Post » Tue Jan 19, 2016 7:16 pm

Interesting, haven't had a DB character to use in quite some time, but I am sure I will be able to come up with something that will be suitable for this. Depending on the activeness of this and if the other RP I am currently in starts moving faster, I should be able to keep up a reasonable pace. Hopefully a lot more interest will happen as if done right this could be very interesting.

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He got the
 
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Post » Tue Jan 19, 2016 2:02 pm

I'll at least try to keep things interesting, though it'll probably be a little slow at first. Then again, what story isn't slow at first? As far as posting times, though, I know that things can pop up and people can get busy, so all I ask is that you be able to post at least once a week, at minimum, though of course I'd like to see people more active than that.

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Ymani Hood
 
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Post » Wed Jan 20, 2016 1:21 am

I should at least be able to post once per day, though the times of which I do it may vary since the timezone differences are always going to affect everyone's activity. Every beginning is slow to be able to establish the characters and the overlying plot and I am sure when everything is ready it will move, though I am curious about how an RP about assassins will be able to have a group doing something, when most times assassinations require only one. But i would expect this to be about a group of new members rather than established veterans.

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Darlene DIllow
 
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Post » Tue Jan 19, 2016 9:22 pm

Ah, yes, I guess I did forget to mention that members will be new recruits. And yes, this will be a group effort; as stated in the second paragraph of fluff, due to the chaotic and dangerous situations in each province because of the paranoia of the Thalmor, the Brotherhood has been sending assassins in groups to help cover each other's back, as too many members have been lost due to unfortunate circumstances.

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Yung Prince
 
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Post » Wed Jan 20, 2016 2:12 am

Ah, must have overlooked that bit. Well this shall be an interesting adventure, having multiple assassins working together to take out a target/targets using a variety of skills, and having some fill in the inadequate skills of another to make a perfect team will be exciting. Having some skilled in combat and others in the more subtle skills of Illusion, Persuasion and intrigue.



I should have a character written up for you tonight sometime as i need to go to work now, but i am very much interested to see how this can turn out

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Naomi Ward
 
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Post » Tue Jan 19, 2016 5:11 pm

Added an example character sheet for one of the NPCs that will be used in the game in the OP, just to help show a little better of what I expect. He's a little less detailed than most PCs will likely be, but it's a good guideline.

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Dan Stevens
 
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Post » Wed Jan 20, 2016 5:39 am

Quick question: is there going to be a story we'll follow as a group. A main 'something' we'll havr to deal with or is it just going to be a neverending series of contracts we'll complete in teams and that's it?
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Chris Johnston
 
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Post » Tue Jan 19, 2016 4:38 pm

Oh yes, there will be a story, don't worry. It'll be one that involves the whole group, not just certain members, as well. There'll be a few contracts to do before it really kicks in, but I certainly have something rather big and complex in mind, with characters possibly having to make rather tough decisions.

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tegan fiamengo
 
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Post » Tue Jan 19, 2016 8:01 pm

Well it is definitely an interesting RP and like i have discussed with you already in PM i am getting my character all nice and polished so i will be ready when we do get more people interested and ready to join up. Depending on the scope and length (if we can keep it going strong) would there be advancements in rank in the guild in time as the story progresses and the characters show good results? I mean that is something that would be very hard to do but i am curious.

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kiss my weasel
 
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Post » Tue Jan 19, 2016 11:31 pm

What happened re: the civil war?

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~Sylvia~
 
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Post » Tue Jan 19, 2016 10:05 pm


There will be the possibility of advancement, but in all honesty, it'll be mostly a way to get them in the deeper parts of the plot as they become more important to the family. They will earn some stuff that will certainly help them in the future, most definitely, but otherwise, the main focus will be the developing story and how the characters are able to handle it as it progresses.






I'm afraid I'm going to need some context here, if this was even the right thread.

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A Lo RIkIton'ton
 
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Post » Tue Jan 19, 2016 9:24 pm

I have a few different character ideas floating around, but their backstories are based on different outcomes. Since this RP takes place 50 years after the events of Skyrim, I would like to know how the civil war was resolved. Did Ulfric win, did the Empire hold on to Skyrim, or did something else happen?



It's probably not going to be a central point as far as the plot is concerned, but it's good to establish the setting a little more, and will especially help me decide on one specific character.

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Lori Joe
 
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Post » Tue Jan 19, 2016 8:43 pm

Ah, alright, I see what you mean now. I actually hadn't really thought that much about the civil war, actually, since I never played it that much in the game itself. I'd like to think there was no real clear winner, as I'm sure the Dominion would've done something that would keep it so; after all, having the war end would be one less event keeping them from moving about with impunity. Most likely, it would've just fizzled out without a certain resolution, and some other way to determine Skyrim's ruler would've occurred. I can't really think of what would be the best solution, but there won't be a High King of Skyrim during the game; each of Skyrim's cities will just have a Jarl.

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Rachell Katherine
 
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Post » Tue Jan 19, 2016 7:43 pm

If I can come up with a suitable character, I might join this. Right now I just don't have that much free time because I'm having exams.

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Arrogant SId
 
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Post » Tue Jan 19, 2016 9:45 pm

That's fine, take your time. Interest in the game is rather slow at the moment, and I know how much of a time-sink exams are, believe you me. I doubt I'm really going to start this thing until mid-February, anyway, unless I somehow get at least four characters. You've got all the time in the world to come up with a good character. If there's something about the state of Tamriel after 50 years to make a character, feel free to ask; I've got a lot about that written down. I don't have everything, unfortunately, but most major things will be explained.

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Jonny
 
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Post » Tue Jan 19, 2016 4:32 pm

Well having it start in mid February would be best, as i am going to be away from most forms of Internet appliances from the 1st till the 9th going on holiday to Singapore with the family so that will probably leave me out of any activity if we had started early. I have my sheet polished off significantly enough so i may send that off so i can at least have some feedback, though if we aren't starting for a while yet, i may try to alter a few things further before we begin.

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Lifee Mccaslin
 
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Post » Tue Jan 19, 2016 6:19 pm

Sounds like quite the exotic locale to be vacationing to, so hope that goes well. If you'd rather PM me first with what you have now, I can give you some feedback there, then you can post the sheet whenever you're really comfortable with it.

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Kellymarie Heppell
 
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