Here is an example of my most recently fixed model.
http://i4.photobucket.com/albums/y131/Skinjack/Blackbriarbeforeandafter.jpg
You can't tell by the picture, but the original model was 17564 polys, which I've cut down to 770 without much detail loss. I've also completed the following:
http://i4.photobucket.com/albums/y131/Skinjack/Graven.jpg
(3672 polys down to 920)
http://i4.photobucket.com/albums/y131/Skinjack/galemoonsickle.jpg
(7832 polys down to 1073)
And I have these that were made in Max (my first two models):
http://i4.photobucket.com/albums/y131/Skinjack/HoarfrostAxe.jpg
(745 polys)
http://i4.photobucket.com/albums/y131/Skinjack/HeraldsBlade.jpg
(598 polys)
I also made this one for Dirges, but we never found anyone to map it and I've had other requests for it since.
http://i4.photobucket.com/albums/y131/Skinjack/Wrench.jpg
(2828 polys)
This is essentially an exploratory thread to seen who, if anyone, is interested in these models. Some have been mapped and textured by others before, which I'll note as I post more of these as they are completed. I think many of those were lost in other people's harddrive crashes before they sent them to me. If I see any interest, maybe I'll post links to all of the original pictures and just let people claim the ones they want. Although I initially thought to release them as a resource, I decided I'd guage people's interest before I committed the time to fixing all of these models. I have over 40 weapons models to finish. Then there are the architectural ones. Since I've been know to play with a model for 2-3 days before I'm happy with it, that adds up to a lot of time for something that nobody may be interested in.
So, any interest?