Interest in models

Post » Fri May 27, 2011 8:34 pm

I've slowly been going through the weapon models I had intended for release with the Eldanorcara mod (which has gone kerplooey) and fixing them up for anyone who might be interested in mapping and texturing them. Anyone who knows their history knows the models were originally created in Solidworks, which makes extremely nice engineering models. However, the conversion to Max also makes them extremely high poly in most cases. I've finally taken up the challenge of remaking/fixing them in Max and lowering their polycount. Its painfully slow, but I'm enjoying myself while getting much more comfortable with Max. What I am looking for is a short list of anyone who may be interested in either mapping or texturing said models, or, even better, a person or persons with infinite patience to help me figure it out myself.

Here is an example of my most recently fixed model.

http://i4.photobucket.com/albums/y131/Skinjack/Blackbriarbeforeandafter.jpg

You can't tell by the picture, but the original model was 17564 polys, which I've cut down to 770 without much detail loss. I've also completed the following:

http://i4.photobucket.com/albums/y131/Skinjack/Graven.jpg
(3672 polys down to 920)
http://i4.photobucket.com/albums/y131/Skinjack/galemoonsickle.jpg
(7832 polys down to 1073)

And I have these that were made in Max (my first two models):

http://i4.photobucket.com/albums/y131/Skinjack/HoarfrostAxe.jpg
(745 polys)
http://i4.photobucket.com/albums/y131/Skinjack/HeraldsBlade.jpg
(598 polys)

I also made this one for Dirges, but we never found anyone to map it and I've had other requests for it since.

http://i4.photobucket.com/albums/y131/Skinjack/Wrench.jpg
(2828 polys)

This is essentially an exploratory thread to seen who, if anyone, is interested in these models. Some have been mapped and textured by others before, which I'll note as I post more of these as they are completed. I think many of those were lost in other people's harddrive crashes before they sent them to me. If I see any interest, maybe I'll post links to all of the original pictures and just let people claim the ones they want. Although I initially thought to release them as a resource, I decided I'd guage people's interest before I committed the time to fixing all of these models. I have over 40 weapons models to finish. Then there are the architectural ones. Since I've been know to play with a model for 2-3 days before I'm happy with it, that adds up to a lot of time for something that nobody may be interested in.

So, any interest?
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Lance Vannortwick
 
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Post » Sat May 28, 2011 6:53 am

Most weapon models are probably the easiest sorts of models to map. These models would be a really good place to start learning. ;)

I know when I first started doing 3d I hated mapping because I didn't have the slightest clue wtf I was doing. I would suggest trying to find tutorials on mapping a simple weapon and just going at it. :)

I would offer to map them but I am sure I would lose interest in doing so very quickly. :S
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Laura Richards
 
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Post » Sat May 28, 2011 5:51 am

The heralds blade was interesting would that be set up as a two handed sword?

I thought your warhammer was excellent

Do you have any spears? I'm looking for something close to http://www.uesp.net/w/images/images.new/a/a5/MW-Concept11.jpg for a mod that is taking me forever - in game the closest I can get to it is the dwarven halberd.
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James Hate
 
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Post » Sat May 28, 2011 3:21 am

Yeah, if no one else wants to play with these, I'll eventually get around to mapping and texturing myself. At the moment though, I'm probably looking at a few months of spare time fixing these models so that they don't freeze the game up every time you enter a cell.
But we'll see.

The Herald's Sword can be set as one or two handed. I think it was originally intended as one handed. As for the spear, I've never done one, although I have one or two on the sketchboard I've been meaning to try.

Just thought I'd add these pics of previous weapons in:

http://i4.photobucket.com/albums/y131/Skinjack/blackbriar3.jpg
http://i4.photobucket.com/albums/y131/Skinjack/blackbriar2.jpg
http://i4.photobucket.com/albums/y131/Skinjack/blackbriar1.jpg
http://i4.photobucket.com/albums/y131/Skinjack/blackbriar.jpg
http://i4.photobucket.com/albums/y131/Skinjack/bs5.jpg
http://i4.photobucket.com/albums/y131/Skinjack/NSP3.jpg
http://i4.photobucket.com/albums/y131/Skinjack/NSP2.jpg
http://i4.photobucket.com/albums/y131/Skinjack/a21.jpg
http://i4.photobucket.com/albums/y131/Skinjack/a20.jpg
http://i4.photobucket.com/albums/y131/Skinjack/a17.jpg
http://i4.photobucket.com/albums/y131/Skinjack/a16.jpg
http://i4.photobucket.com/albums/y131/Skinjack/A3.jpg
http://i4.photobucket.com/albums/y131/Skinjack/A2.jpg
http://i4.photobucket.com/albums/y131/Skinjack/a1.jpg
http://i4.photobucket.com/albums/y131/Skinjack/3-2.jpg
http://i4.photobucket.com/albums/y131/Skinjack/1-4.jpg
http://i4.photobucket.com/albums/y131/Skinjack/a12.jpg
http://i4.photobucket.com/albums/y131/Skinjack/bloodrose5.jpg
http://i4.photobucket.com/albums/y131/Skinjack/bloodrose3.jpg
http://i4.photobucket.com/albums/y131/Skinjack/FORKED.jpg
http://i4.photobucket.com/albums/y131/Skinjack/2.jpg
http://i4.photobucket.com/albums/y131/Skinjack/1.jpg
http://i4.photobucket.com/albums/y131/Skinjack/reaver2.jpg
http://i4.photobucket.com/albums/y131/Skinjack/PhoenixHeart1.jpg
http://i4.photobucket.com/albums/y131/Skinjack/axe3.jpg
http://i4.photobucket.com/albums/y131/Skinjack/axe1.jpg
http://i4.photobucket.com/albums/y131/Skinjack/y-bow.jpg
http://i4.photobucket.com/albums/y131/Skinjack/x-bow2.jpg
http://i4.photobucket.com/albums/y131/Skinjack/sickleleaf6.jpg
http://i4.photobucket.com/albums/y131/Skinjack/sickleleaf5.jpg
http://i4.photobucket.com/albums/y131/Skinjack/web3.jpg
http://i4.photobucket.com/albums/y131/Skinjack/lightningbound5.jpg
http://i4.photobucket.com/albums/y131/Skinjack/lightningbound6.jpg
http://i4.photobucket.com/albums/y131/Skinjack/lightningbound7.jpg
http://i4.photobucket.com/albums/y131/Skinjack/spine4.jpg
http://i4.photobucket.com/albums/y131/Skinjack/spine3.jpg
http://i4.photobucket.com/albums/y131/Skinjack/Sword.jpg
http://i4.photobucket.com/albums/y131/Skinjack/sword3d.jpg
http://i4.photobucket.com/albums/y131/Skinjack/scythe.jpg
http://i4.photobucket.com/albums/y131/Skinjack/scythedetail.jpg
http://i4.photobucket.com/albums/y131/Skinjack/thetoothpick.jpg
http://i4.photobucket.com/albums/y131/Skinjack/sword2.jpg
http://i4.photobucket.com/albums/y131/Skinjack/axe2.jpg
http://i4.photobucket.com/albums/y131/Skinjack/hammer.jpg

I don't think that's all of them, but it is most of them.
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Andrew
 
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Post » Sat May 28, 2011 12:57 am

Eh, here's another one that I fixed up. From 29,210 polys to 1626.

http://i4.photobucket.com/albums/y131/Skinjack/HarrowerAxeFinal.jpg

I may change the blade a little to add a distinct edge instead of a full wedge blade.
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Emzy Baby!
 
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Post » Sat May 28, 2011 8:32 am

Eh, here's another one that I fixed up. From 29,210 polys to 1626.

http://i4.photobucket.com/albums/y131/Skinjack/HarrowerAxeFinal.jpg

I may change the blade a little to add a distinct edge instead of a full wedge blade.


this seems to me to have a sort of...organic...quality to it...yeah organic was the right word i think...very fluid looking...

very nice job on lowering the polycounts too...now I wonder if anyone could do that to the MW vanilla weapopns...that may help the lower end computers that play the game...
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Svenja Hedrich
 
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Post » Sat May 28, 2011 11:01 am

Well, considering my game computer is a 733Mhz, I think that's about as low end as you get. As for the Morrowind models, I thought those had been optimized as much as possible anyway. I redid the edge on the Harrower Axe, adding a bevel to it so it looks better. And it only added 20 polys. I'm happy with this one.
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Austin Suggs
 
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Post » Sat May 28, 2011 1:37 am

this seems to me to have a sort of...organic...quality to it...yeah organic was the right word i think...very fluid looking...

very nice job on lowering the polycounts too...now I wonder if anyone could do that to the MW vanilla weapopns...that may help the lower end computers that play the game...


Off Topic @ Bob: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=5275 :)

On Topic: Excellent work with these weapons. They are all very good I like the Hammers in particular :goodjob:
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Lil'.KiiDD
 
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Post » Fri May 27, 2011 10:34 pm

I redid the edge on the Harrower Axe, adding a bevel to it so it looks better. And it only added 20 polys. I'm happy with this one.


ah well, then my hat is off to you good sir. Keep up the amazing work.


Off Topic @ Bob: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=5275 :)


I never actually noticed that mod before...but then again, i never actually cared in the past about how many Poly's an item had...my hat is off to you as well...
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Alexx Peace
 
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Post » Fri May 27, 2011 7:05 pm

wow, i like these alot. Nice work :)

:goodjob:

=MA=
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Cassie Boyle
 
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Post » Sat May 28, 2011 9:25 am

The latest. Reduced from 5568 (which wasn't bad to begin with, especially for me) to 1522 polys.

http://i4.photobucket.com/albums/y131/Skinjack/AngelusAxe.jpg

Just thought I'd throw these pics in too. They're buildings for a mod Oriphier and I were/are thinking about doing.

http://i4.photobucket.com/albums/y131/Skinjack/part2a09a07.jpg

http://i4.photobucket.com/albums/y131/Skinjack/Chrysalis2a.jpg

We'll see how that pans out, since I know he has a lot of RL in the way at the moment.

Eh, and here's another one, from 4545 polys to 1250.

http://i4.photobucket.com/albums/y131/Skinjack/DivinityHammer.jpg

And a couple more. Productive day. Two variations of the same sword.

http://i4.photobucket.com/albums/y131/Skinjack/BloomSword.jpg
http://i4.photobucket.com/albums/y131/Skinjack/AltBloom.jpg
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matt oneil
 
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Post » Sat May 28, 2011 1:27 am

Here's another model that's been fixed.

http://i4.photobucket.com/albums/y131/Skinjack/BrokenHalo.jpg

Reduced from 11094 to 1081 polys. So far, with the eight models I've fixed and optimized, I've trimmed a total of 87, 367 polys. :woot: Only about 34 models to go...
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Steeeph
 
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Post » Sat May 28, 2011 6:05 am

Wow. Some awesome models here. :thumbsup: Although I do think the toothpick is a little mis-named: whose teeth exactly? :blink:
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CHangohh BOyy
 
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Post » Fri May 27, 2011 11:52 pm

Wow. Some awesome models here. :thumbsup: Although I do think the toothpick is a little mis-named: whose teeth exactly? :blink:

There was originally going to be a story behind it. Basically some guy running around saying he killed a giant so big that he made the handle of his sword from one of his toothpicks. Yeah, I know. Kinda dumb. But I was never really happy with the model, so I never put much effort into naming it.
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Cat
 
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Post » Sat May 28, 2011 1:03 am

Really impressive. Such a refreshing change too! Many of those look like precision instruments of death rather than the usual (and dull) anime stereotype. You know, not that detailed and so over-sized you couldn't even lift it, let alone use it to hurt someone.
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Danny Blight
 
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Post » Sat May 28, 2011 2:50 am

Really impressive. Such a refreshing change too! Many of those look like precision instruments of death rather than the usual (and dull) anime stereotype. You know, not that detailed and so over-sized you couldn't even lift it, let alone use it to hurt someone.

Heh, I'm sure I have some of those big ones sitting around somewhere...
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Irmacuba
 
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Post » Sat May 28, 2011 6:49 am

Here's another one, reduced from 21,432 polys to 1332. I really like this one for some reason, even if the "tail" on the handle is probably too long.

http://i4.photobucket.com/albums/y131/Skinjack/FellEmbrace.jpg
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Hayley Bristow
 
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Post » Sat May 28, 2011 6:12 am

Oooh! I really like these, I do think the polycount could probably be reduced even more on some of them though, I could help map and texture some of them too if you'd like, I haven't been doing anything since I haven't had access to my computer, so I've sort of got some free modding time for now.
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Dewayne Quattlebaum
 
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Post » Sat May 28, 2011 2:34 am

Oooh! I really like these, I do think the polycount could probably be reduced even more on some of them though, I could help map and texture some of them too if you'd like, I haven't been doing anything since I haven't had access to my computer, so I've sort of got some free modding time for now.

Yeah, I could have probably knocked another couple hundred polys off some of these models, but I wanted to keep as organic a shape as possible on them. As for assistance in mapping and texturing, that would be GREATLY appreciated. Actually, if you have the spare time some weekend, I wouldn't mind following your procedures on one of them while you are doing it via Messenger, Skype, or whatever you use. I can sit through days of video tutorials, but I'll learn more by having a person go through it with me once. If you want to pm me with an idea of which ones you want to play with, I'll send them to you. Thanks for the offer. Mapping them has always been the biggest problem with getting these done. That, and the extra million or so polys I have/had in them. :biglaugh:

Here's another, from 16,408 to 1090 polys. My wife stated it looked like a flower unfurling when it was sitting like this, so that's what I named it.

http://i4.photobucket.com/albums/y131/Skinjack/Unfurling.jpg
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renee Duhamel
 
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Post » Sat May 28, 2011 5:48 am

This one took forever to fix up, but I reduced it from 40,584 polys to 1,874. A little higher than I was shooting for, but its better than 40K.

http://i4.photobucket.com/albums/y131/Skinjack/BroodAxe.jpg
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Dan Scott
 
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Post » Sat May 28, 2011 12:47 am

Wow, some weapons are really cool.
Can you share with me:
http://i4.photobucket.com/albums/y131/Skinjack/galemoonsickle.jpg
http://i4.photobucket.com/albums/y131/Skinjack/blackbriar3.jpg
I'll try to make some textures, hm.
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Portions
 
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Post » Fri May 27, 2011 9:26 pm

Here's another one completed. Its really a very simple design, weighing in at only 330 polys, but I like it. These organic ones take the longest to fix. The polys are totally screwed up and take more time to fix compared to something that has more traditional lines. I almost called this on Scalpel, since it looks like it could be a piece of surgical steel. But then I wondered, do they have scalpels in Morrowind?

http://i4.photobucket.com/albums/y131/Skinjack/Culling.jpg
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Trevi
 
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Post » Fri May 27, 2011 9:19 pm

Nice blades. :)
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Nick Swan
 
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Post » Sat May 28, 2011 10:19 am

Nice blades. :)

Thanks, although I think you've seen some of them before. Still interested in working on any of these, now that I've significantly reduced the polycount?
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Julia Schwalbe
 
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Post » Sat May 28, 2011 4:39 am

Drawing textures isn't my strong point. I believe there are others who would offer a better job than I. All I do is manipulate free existing textures :P .
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Alexis Acevedo
 
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