» Sat Feb 19, 2011 6:40 am
It sounds pretty cool, though like others have said, I think the system exists mostly to save the development team from making hundreds of nearly identical filler quests. The game just generates them. Kind of like how they generated the forests in TESIV so the designers could concentrate on cities and other important areas. That was probably the idea behind Radiant AI too. Instead of going through the tedious process of programming hundreds of NPC's to do mundane things like eating, sleeping etc., they figured they'd let the AI take care of that. In the end of course, they had to script almost everything themselves anyway, but it was a good idea, just executed poorly.
It's very interesting at the same time. Maybe TESVI will go back to a completely generated game world that is different every time you start a new game - different characters, quests, landscapes etc. based on templates. I believe it's not until TESVII that the NPC's are scheduled to become self-aware. When TESVIII comes out, quantum computing and motion sensing will have come far enough that you're simply teleported to an alternative reality when you launch the game. Then the developers don't need to bother designing or programming anything.