» Fri Apr 16, 2010 4:24 pm
i remember the gorge, or rather, the mapping error that made a line of vertices drop far below the landscape. it's not that interesting since it's just a straight line, and is a mapping error like all of the corners of lakes you come across in the wilderness.
the wilderness could've been much more dynamic, as can be seen in redguard, i believe it was mentioned that the team hadn't the resources and the requirements would've been too high, so they just went with generic landscape instead, trying to focus more on the towns and cities, which even then they couldn't detail it like they wanted.