Hey Roarian, I know it's outside the scope of this particular mod, but would you and Kris give some thought to maybe re-doing some of the guild questlines once work on Interesting NPCs starts to die down? The vanilla guild questlines are so bland, short, and linear, they really could use the sort of treatment you folks have been doing with this mod.
Well, the problem right now is anything that has to do with quests has been tabled for the time being, as quests are logistically more difficult to script. I, for one, have no clue, and Roarian and the modders I've queried on the subject have yet to figure out how to get our second quest working(which, by the way, is already written and voiced, but just sitting in limbo). I'm not sure if any mod has had any success with scenes, and I do feel NPC to NPC interaction during quests really adds to the depth. So we'll see.
Whereas with dialogue I'm only limited by the number of player and NPC replies I can make semi-interesting to read, writing for quests means constantly having to sort of stop and wonder if something can be done. As I don't want to waste my time writing a super-complex quest only to have it be impossible to implement, I'm sort of taking a wait and see approach with anything quest related. The skeleton for the quest that we do have was from Roarian's old mod, and then I just slapped the dialogue and extra trimmings on top of it. People have also asked if the same could be done with the vanilla quests, as in adding more dialogue options, background stories for Delphine, Karliah, and the like, but that would mean double or silent voices.