» Tue Dec 06, 2011 9:57 am
This whole UI being "consolized" really kinda svcks on consoles too. I don;t quite get how they call it a UI for consoles when it's a tdious PITA to even use on a console. The favorites list is a complete joke. Imagine playing a pure mage, a mage who has a variety of spells to help him out in combat. But he's constantly having to pause combat, go into his "favorites" to select a new spell. here's a perfect scenario explaining the whole tediousness, and remember as you read this, on the console there isn'y 8 hotkeys like there is on the PC to use.
1. Cast Oakskin, then engage the enemy by sniping with my bow.
2. Flames as default attack
3. First guy dies, I want to quickly cast Raise Dead to make an ally
4. At the back I realise there is a caster who is going to be a big problem, switch in a Ward and focus on him
5. Ouch! I took a pounding at range, switching in Heal to recover
6. I'm out of Magicka after that, enter menu for a potion or two
7. Oakskin ran out, recast it or they will one-shot me
8. Enemy Mage is dead now, Raise Dead another Zombie
9. Three enemies flanked me, cast Mass Confusion to give me a breather
10....etc
Just imagine how non-immersive this combat would be, having to pause and jump in and out of the favorites menu for all this. The UI is a joke, and the biggest jojke of all is calling it a console UI, when it sux even more on the console.