I swear somewhere below that horrible UI, there is a great game.
I wish i had the tools to grasp it.
Issue - Lack of confirmation dialoges / Lack of information (at the right time)
I first noticed this when the Vault Tec Rep talks to you and you get to decide your name and special stats.
At that moment you have no chance to switch to the help files or the perk chart and take a look what each
attribute actually gets you.
You're supposed to either know what you're doing or play it by heart. An informed decision for a newcomer
is impossible. But i could forgive that. After all it happens inside a dialoge.
But just 20min later when you come back to your house and pick up the special book you're asked to distribute
another special point. And this is where it gets bad ... The moment you pick up the bonus book, you can not
put it down again. You can not cancel out to check your current special distribution, and there is not even a
hint on the screen to your current distribution or what each attribute does. Basicly, after picking up that book,
i had to load an earlier safe and replay that part.
This trend goes on with bobbleheads and other stuff (though bobbleheads are forgivable).
It also took me 3 min of trial & error (pressing keys like crazy) to find out how to scroll down the perk chart.
I could go on and on about this issue alone but there is so much more..
Issue - Overuse of confirmation dialoges.
Just like there is a glaring absence of confirmation dialoges in one part of the game, in other parts they are
annoying the hell out of me.
Every single time you wanna scrap an object in a building area you get a confirmation dialoge. Why?
Why not just use an OSD to display the ingrediants gained from scrapping that object leave the dialoge out?
That's what quicksafes are for.
And then there is the implementattion of confirmation dialoges.
Everytime i try to scrap something, the default confirmation button is "Eingabe". I'm playing the english version
of the game on a german Win 7 system and the button prompt calls for the Enter key in german. It makes no
sense. More than making no sense, it is uncomfortable. There's a million objects i would like to scrap and
everytime i have to move my right hand from the mouse to the enter key? Why???
Oh but i don't. Actually the default use button can be used for confirmation aswell. Only the game doesn't tell
you that. So here i am pressing R and E add absurdum with my left index finger. If you enabled multiple
confirmation keys why not use two keys i can touch at the some time without moving? The word ergonomics
mean anything to you?
Try to dismantle a long fence on PC without going nuts.. it aint possible.
Issue - Clutter in inventory
We all love the pipboy, right? But there's only so much information you can put into such a limited, retro style
menu system before you overburden it. Among all the aditional information sub menus you put in there, you
also increased the load on the already existing ones.
The repair system is gone, so guns pile up in your inventory. Not to mention all the different types of the SAME gun.
The same goes for armor, and the layer system also adds a whole new category of inventory items that fill things up.
Then you made Junk items usefull, so those fill up too.
I really don't need a high OCD to be annoyed by this. Fast.
Just give us the ability to dismantle items into building materials right on the spot without traveling around.
Let us have our clean inventories .... please.
Issue - building selection menu
Seriously??
I don't even know what to say about this menu..... really???
This is the kind of menu early consoles and pre-x86 computer games had due to technical limitations of the time.
It has no place in a modern game...
A few more words.
I could go on and on and on about this but i just realized i already wrote a wall of text.
Suffice it to say i have the feeling this game was never properly QA tested on the PC side.
It feels like someone who prefers to play with gamepad just threw in keyboard support.
Made sure it technically works without giving a single thought about wether the UI is
ergonomical to use or makes overall sense.