Interior space sky? Lights?

Post » Sun May 08, 2011 12:32 am

Hello,

I have an area of my level that has on open ceiling. I tried using the flat sky panel, but in the game it is just a bright orange, does not look like sky at all.

I am also wondering how to easily get the lighting conditions in this room to mimic sunlight, dependent on the time of day.

Please, can anyone help me with this?
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Sara Johanna Scenariste
 
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Post » Sun May 08, 2011 12:58 am

On your interior cell properties, the Lighting tab, check the Behave Like Exterior check box.
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Verity Hurding
 
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Post » Sun May 08, 2011 9:02 am

Just keep in mind if your whole cell is only have one room and it needs direct sunlight and sky this will be fine. If its only one room out of a cell of like 10 rooms, then this would light up all the rooms as if they had no roof and sun was shining on them. If this is the case, do the following. Do as WillieSea said, then in addition, make a custom climate (copy the Gwasteland01 default one) and custom weather, again copy the wasteland one. Then, I forget, its either in the Weather or climate panel (On the top toolbar World > Weather, or World > Climate) it has the 4 times of day and the ambient lighting cast by the sun. Make all of this match the lighting of your cell, and it wont cast the sunlight anymore. Then use a light object like 'SunLight' to light up the unroofed area. Then double click on the light object, go to the emitance tab and under external/exterior emittance choose WastelandBoarderRegion. This way the light changes with the time of day. (Orangeish in the morning, yellow in afternoon, and gray at night) This is what I did in my cell with holes in the roof and it looks fantastic. (See link in signature then look at the screenshots of the Lobby)
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JUDY FIGHTS
 
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Post » Sun May 08, 2011 5:29 am

Gunmaster95, thank you very much for all that detail. I will try exactly as you've explained here.

Yes, this is just one room of many.

You screens look excellent, and I am hoping to see something similarly excellent in my own open sky room soon :)

What about the actual sky itself? The flat panel totally svcks and is unusable... how did you get the "real" sky above your room?
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Ells
 
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Post » Sun May 08, 2011 12:43 pm

Do just as WillieSea said. In the cell panels Lighting tab in the lower right you check the box next to "Behave like exterior" then pick the climate you just made. That makes it generate a sky for the backround, that actually moves throughout the day (sun goes by and such) and its very nice. I notice what I wrote might be a bit confusing (I did it late at night and was very tired) so if you need help with more detail on any part of that just ask.
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ashleigh bryden
 
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Post » Sun May 08, 2011 11:27 am

I am feeling like a total tool here :(

The one thing I have managed to get working correctly is that the "sun" light source that I installed in my big open room does follow the day's lighting patterns.

The stuff that I cannot get working:

1) I am having the global daylight / moonlight effect throughout my level, and do not see anywhere in the weather or climate settings to adjust this. Here are pics just for reference, of the controls that seem to be available:

http://farm5.static.flickr.com/4077/4804925122_5c8a0a439e.jpg

http://farm5.static.flickr.com/4136/4804925118_570f32a33b.jpg

2) Even though (see pics above) I have settings for clouds, stars, sun in the options, I am just seeing flat colour (blue in day, dark at night) in my open sections. What gives? In the GECK I do see the clouds. :(

Sorry for being so dense here... I really hope you can help me out gunmaster!
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Alexander Horton
 
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Post » Sun May 08, 2011 7:25 am

Ok I can help with problem 1, not sure about problem 2. So, for 1. I assume you mean that it looks like Sunshine is on the walls and its lighting your entire map and its not good? Ok. Open the Cell Window, and go to the Lighting Tab. You will see a setting for the Ambient light. Keep that open for reference. Then if you look at the Weather window you have a screen shot of, if you look in the box that says Choose Color, you see 2 drop down menu's and three boxes for RGB channels. This is what chooses the various colors that the weather shines onto your level. So look back on your Cell Lighting window, look at the three numbers under Ambient. Now look at your weather tab, and under the three RGB channels (which in your picture say 122, 171, 180) make sure the two drop down menu's say Ambient then one of the four times of day. (Start with Day I guess) and type in those three numbers. So if your cells ambient lighting is 12, 54, 165, type those three numbers in the respective RGB slot. Then click the Copy button right under those on the weather window. Then change the drop down that currently says Day, to any of the other 3 options. Then click Paste. Change it to another time of day, paste, then the last time of day, and paste. Now the ambient lighting all day will match that of your cell.

Now change the Ambient drop down, to Sunlight (at the bottom) and for all 4 times of day, set the RGB channels to 0, 0, 0. Effectively getting rid of the sunlight.

Now one last step which is for you to customize to your liking. Change the Type drop down to Fog and then make those numbers what you want. Just make sure to make them the same for all 4 times of day, so the fog doesnt mysteriously change all day.

I hope that helps and isnt too confusing. If you have a question on any specific part, let me know. :)

As for your second issue. I am not sure what you mean. Can you take an ingame screenshot of the issue?

Gunmaster95
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Nicola
 
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