I like the edge of the map idea for adding interiors. Yeah I pat myself on the back for a BRILLIANT idea....................ok I am very bored lol
I didn't want that to come off as pushy I was in a hurry typing it.
At any rate. I do not mean only the area around the pitt. I was thinking along the line of the whole circumference of the maps edge.
I didn't think you were being pushy, I only brought up the Pitt because, it is the only place I can think of that has a rail yard and, buildings, that could be turned into this idea.
DLCs seem like a good idea since most folks use them anyway. Make it modular if you are worried about folks not able to use them for whatever reason. =)
I know most people, at this point are using all of the DLC's but, I'm still uncomfortable with the idea of using them. Also I don't want to have to make a DLC compatible version alongside a vanilla version. I feel my skill-set has grown enough that I don't need to use the DLC's unless it's a specific usage, like the Collectables add-on.
Side note- You have me wondering now about your havok items. Do you add in your havok items to your mod?
Another question. How is that electric trap deally coming along? Or was it fire....been while since that conversation.
Most of the items in my "Chucks Havok friendly Nif's" modders resource had already come straight out of my mod. The new ones, well I'm adding them as I see fit or, by necessity. Not that I wouldn't have allowed others to use my assets but, I've started to release my nif's because were on the cusp of a shiny new toy, "Fallout New Vagus". Weather I totally jump ship or, not is still to be seen.
I've created a few new, custom electric traps but, I still haven't pulled them off to the extent we were talking about.
Most of my efforts over the last few months have ben to learn new skills so, when FNV is released, I'll be able to create some cool SH**, out of the box. :drool:
cev