D.C. Interiors Project, Dupont circle and The waste land edi

Post » Wed Dec 07, 2011 10:59 pm

AHHhhhhh yes.....yes, yes. You are right. That would be a fantastic thing to see. A garden......hint hint lol

Half into the ground for that growing look =)


I think skykappa had been working on something like that, I don't remember if he released those resources when he left or not.
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Amy Gibson
 
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Post » Wed Dec 07, 2011 5:27 pm

Regarding the concentration camp idea, I was wandering around a bit, and south of raven rock, and a little east, there's a highway. I got on top of it and followed it south, and stumbled upon a tuck full of old burned corpses. Inside was a holotape ordering some soldiers to take a bunch of chinese people to the 'camp', telling them they can only use non-lethal force if they have no other way to get them to the camp.

Sounds like they wanted them healthy for testing or somesuch.
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Elizabeth Lysons
 
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Post » Wed Dec 07, 2011 9:40 pm

Sounds like they wanted them healthy for testing or somesuch.
They were restricting the force that could be used against them because the people being transported were American citizens being transported to internment camps.

Like this: http://en.wikipedia.org/wiki/Japanese_internment_camp

Since they weren't "enemy soldiers" it would be bad press for any of them to die.
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Isabell Hoffmann
 
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Post » Wed Dec 07, 2011 8:30 am

Any update on the Wasteland Edition. I'm looking forward to that.
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Lady Shocka
 
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Post » Wed Dec 07, 2011 6:51 pm

Any update on the Wasteland Edition. I'm looking forward to that.


I'm working on it as we speak, I've put in over 40 hours this week and, am extremely happy with the progress. I'm currently working on North West Senica, The group of three buildings on the west side of the street. You'll be able to explore all floors of the buildings from six integrated cells. After I finish these buildings I still have three more buildings to finish.

I'm hoping to have a release around a week from sunday but, as always it's not firm, life sometimes gets in the way.

cev
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I love YOu
 
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Post » Wed Dec 07, 2011 1:29 pm

I'm working on it as we speak, I've put in over 40 hours this week and, am extremely happy with the progress. I'm currently working on North West Senica, The group of three buildings on the west side of the street. You'll be able to explore all floors of the buildings from six integrated cells. After I finish these buildings I still have three more buildings to finish.

I'm hoping to have a release around a week from sunday but, as always it's not firm, life sometimes gets in the way.

cev



Great, thanks for the update!
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Latino HeaT
 
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Post » Wed Dec 07, 2011 8:48 pm

Death by carrot through brain impalement.....wow......Forgot about the collision. So yeah, best if done to take it off I guess....unless of course this would act as a perverse booby trap. Something like that would be immensely strange to say the least. =)
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Roisan Sweeney
 
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Post » Wed Dec 07, 2011 7:10 am

As for gardens... here's a little mod I've found useful in Fallout Food...http://fallout3nexus.com/downloads/file.php?id=11900

I've planted a few of 'em around the Wastes, but maybe you'd want to expand on that...
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Ryan Lutz
 
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Post » Wed Dec 07, 2011 9:25 am

He that would be fantastic using that trough. Indoor gardens could be made and veggies could be "planted". Tall stuff looked cool to both indoor and out door =)

No more "OUCH MY EYE !!! TAKE OUT THAT CARROT!!!!" ....."Hes dead, Jim" =)
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Makenna Nomad
 
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Post » Wed Dec 07, 2011 9:13 pm

ok Cev got another few mods for you to check out, http://www.fallout3nexus.com/modules/members/index.php?id=574047 latest mod Television Comes To Fallout would be cool for a electrical shop and his fan, radio and gramophone would be good additions
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roxanna matoorah
 
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Post » Wed Dec 07, 2011 9:07 am

I'm sorry if I haven't ben very responsive over the last week. In my free time, I've had my head buried into, finishing my next update. My sunday release looks promising, I have one more wasteland home to finish, some details in two other cells and, I still have to wright some terminal logs, notes.

Betas have ben out to some testers, I've gotten some wonderful, insightful feedback from them. I'm extremely happy with the direction of my mod, I also have some ideas on where I will go next. I've tried out some new design ideas and, techniques which I think are fun.

I'll keep you all posted on my progress.

Thanks for all of your support,

cev
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phillip crookes
 
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Post » Wed Dec 07, 2011 5:05 pm

Really looking forward to these wasteland homes :drool:

Are the containers inside ( if there are any ) set to respawn? I am more than likely going to move into one during my journey and figured I would ask before I went into the G.E.C.K. ( really don't want to cause it will ruin the surprise for me ) to find out :) Thank you :)
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Sara Johanna Scenariste
 
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Post » Wed Dec 07, 2011 10:22 am

Really looking forward to these wasteland homes :drool:

Are the containers inside ( if there are any ) set to respawn? I am more than likely going to move into one during my journey and figured I would ask before I went into the G.E.C.K. ( really don't want to cause it will ruin the surprise for me ) to find out :) Thank you :)


I never set containers to respawn, encounters are another thing. I don't believe you should be able to go back and, scavenge the same box to get more loot.

Radroaches, Molerats, and some of my custom encounters will. however reappear! :toughninja:
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Marta Wolko
 
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Post » Wed Dec 07, 2011 1:43 pm

Just the reply I was hoping for :D Yes, even like the part about encounters appearing ( and re-appearing ) in the home, it is realistic for me! Thank you once again.
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Lizzie
 
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Post » Wed Dec 07, 2011 4:41 pm

RATS is suppose to be bug tested now? I noticed your posts over in the geck area. I would like your areas with them. Kinda makes sense and adds much to the game. Keep up the good work. Hoping i'll get more than 5 mins like now to get back to try your new version.

Time for bed XD
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Heather Dawson
 
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Post » Wed Dec 07, 2011 3:04 pm

RATS is suppose to be bug tested now? I noticed your posts over in the geck area. I would like your areas with them. Kinda makes sense and adds much to the game. Keep up the good work. Hoping i'll get more than 5 mins like now to get back to try your new version.

Time for bed XD



Yep, I've got them fully tested. They no longer break the "Wasteland Survival Guide quest", "Moria's Molerat Quest"! things now, seem to be working perfectly!

time for me to call it a nigh, myself!

we can talk again.

cev
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Phillip Hamilton
 
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Post » Wed Dec 07, 2011 6:11 pm

This is great news !!! I've been waiting for this :) Hopefully you'll get it out tomorrow and be able to enjoy a good rest :)
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Shannon Marie Jones
 
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Post » Wed Dec 07, 2011 3:22 pm

I think I may have time tomorrow to try it out. Depends on my schedule. But seems nice to get an update =)

Broken windows added? Had to ask XD
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Sista Sila
 
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Post » Wed Dec 07, 2011 7:05 pm

Cev-

Do you add an interior to the bus in mason square that has this vanilla FormID: 00077a99 ... and another one with this number 0005ce98

Edit shows it overlapping with the latest busworld and before I go report that I guess I should see if you altered that bus and how.

Also the door out of Hubris comics in Mason Square seems to be only one way: out. Once in Mason Square cannot re-enter Hubris comics. Freeing the prisoner after killing oh about 20 super mutants plus a talon team (without being able to duck back inside the comics building mind you) the prisoner then ran toward the comics door and just stood there unable to go further.

From the donut shop I look out the window and see what looks to be a wasteland prisoner standing there - I thought there was going to be no people outside when you are inside. Kinda creepy.
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Soku Nyorah
 
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Post » Wed Dec 07, 2011 7:16 am

Hey CevSteel - any news? I don't mean to pressure, but I am anxious for the new mod to come out :)
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m Gardner
 
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Post » Wed Dec 07, 2011 7:06 pm

Cev-

Do you add an interior to the bus in mason square that has this vanilla FormID: 00077a99 ... and another one with this number 0005ce98

Edit shows it overlapping with the latest busworld and before I go report that I guess I should see if you altered that bus and how.



I didn't add any interiors to the buses, I'll check to see if I accidentally moved them or, changed them in any way.

Also the door out of Hubris comics in Mason Square seems to be only one way: out. Once in Mason Square cannot re-enter Hubris comics. Freeing the prisoner after killing oh about 20 super mutants plus a talon team (without being able to duck back inside the comics building mind you) the prisoner then ran toward the comics door and just stood there unable to go further.

From the donut shop I look out the window and see what looks to be a wasteland prisoner standing there - I thought there was going to be no people outside when you are inside. Kinda creepy.


This is strange, Hubris comics, worked when I tested it but, I'll go back to see if I've broken it in any way. Something my have messed up during the Merge process. You can sometimes get strange results when using FO3 plugin, I've seen map markers get moved and, other minor issues, this may have messed up the door.


Hey CevSteel - any news? I don't mean to pressure, but I am anxious for the new mod to come out :)


No pressure, I'm very close to my release. Yesterday, I was doing a final round of testing and, found one cell that I thought was finished missing some clutter and, navemesh. At this point all 11 building are completely finished and, tested.

You'll find,
Jury Street station,
Two Abandoned Houses,

North West Senica,
A Cuppa Joe,
The Dog House, Hotel,
Liberty Pawn,
The Sheperds Hand, clinic,

Minefield,
Arkansas's, safehouse,

Sprigvale,
one small ranch home,

Warrington Station,
Classic auto,
Two, Abandoned Houses,


I have some notes to finish, I ran into a little writers block last night and, just couldn't force my way through to finish. Everything I tried to wright was just bad, I'm going to try to refign my ideas tonight and, hopefully get it done.

I'm also going to look into the issues Psymon, noticed. Not being able to enter Hubris Comics is a big bug to me. :brokencomputer:

cev
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trisha punch
 
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Post » Wed Dec 07, 2011 11:22 am

Great news man - let me know if you need any more positive reinforcement :P
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lucile davignon
 
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Post » Wed Dec 07, 2011 3:02 pm

Great news man - let me know if you need any more positive reinforcement :P


Just for fun and, to get it out of the way, I've uploaded several new screens for the Wasteland edition. I'm hoping to finish my notes and, update my readme, (almost forgot about that one, :facepalm: which would have ben bad because, I have a lot of new people to credit.)

I hope you like what you see and, with luck the update will be finished soon.

cev
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Iain Lamb
 
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Post » Wed Dec 07, 2011 8:56 pm

Hey Chuck, all your links in the OP are messed up.

Nice glass cases on the pawn shop. :D
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phil walsh
 
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Post » Wed Dec 07, 2011 9:15 am

Cev did you notice my last post regarding TV's etc
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DeeD
 
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