Whenever I add a new mod or an update, I go through the automated mod cleaning ritual to look at the records; quite often I save the changes. Here I found 294 "Identical to Master" records, a lot of them navmeshes.
Well, in the past couple of weeks I've read modders say that you shouldn't touch navmeshes, others see no problem in cleaning them up too.
So, is there any consensus at all, what should or shouldn't be cleaned?
I've always altered the nave mesh, this will insure stupid followers will actually follow the player into a new cell. Most of my other changes to the vanilla game are simply setting things to "initially disabled" and moving them below ground. Doing this insures that if another mod relies on that asset there shouldn't be an issue.
when cleaning a mod you should be more concerned about, deleted references. Well, at least with the type of mod I put out, my mod is not heavily scripted, I'm not necessarily trying to push the envelope, when it comes to what the engine can do.
I do always clean my mod before uploading, The changes your seeing are most likely intentional. (unless I've missed something :brokencomputer: ) Not saying I'm perfect, but, my mod is clean, It may not be squeaky clean but, it is clean.
cev