D.C. Interiors Project, Dupont circle and The waste land edi

Post » Wed Dec 07, 2011 6:20 pm

Could be wonderful.:)
Indeed, when these additions are done in the same quality as the rest of the mod, it would be awesome.
Looking forward to it!
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Alexis Acevedo
 
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Post » Wed Dec 07, 2011 8:40 pm

Hey cev, did you ever finish the area where reilly's rangers got trapped in that building? I think it was when I had got off the net few months back. Cannot remember if that was the building. You mentioned something back then about a building with a bunch of floors and ton of windows...its just a nagging thing I cannot remember. hehe

Anyway. About the characters in my ideas folks. Its not a quest. Its about adding locations as he has been and those characters like the information sleazy guy. The characters I add to the ideas are the extras that could inhabit said area, would actually not be a quest at all(at least not necessarily). That particular guy would only be an npc that would sell information pertaining to areas that Cev would add. Some of which you may not be familiar with and randomly enter into that zone and get a major ass kicking. So had you purchased some information before hand (in the form of a note or something; no note maybe just remembering...whichever). You could avoid or go there on purpose =)

The other add ins could be optional, such as any quests/npc stuff. Either way its brainstorming as me and cev seem to do a lot ^_^
(it in the end being all up to him what hes wants to do. As I cannot mod for crackers lol)
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danni Marchant
 
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Post » Wed Dec 07, 2011 4:48 pm

Ok guys, I truly hope this doesn't come off as rude but, all me and WackaMacka have ben doing is to simply toss ideas around.


And I wasn't trying to be rude either, I was just expressing my opinion about it. It's just not something that I would have any interest in. As a separate plugin fine, but not as part of the interiors portion. Though if you were to go to the trouble of having voice acting, maybe I would give it a try.
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Sweet Blighty
 
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Post » Wed Dec 07, 2011 9:33 pm

Could possibly do as Nylon did with his Mothership Zeta Crew mod while back. I always use text. But for the sake of choice. Possibly consider asking folks on the forum if they would want to be an unpaid voice actor for whatever lines that are needed. Naturally this is more brainstorming ^_^

Oh and by the way cev. Any house/building(in the wastes) already in the vanilla game. Running this by you. Shouldn't they be opened up also? Probably already doing that anyway. But each time I'm truckin along and run past a house that is boarded up still. Makes me wonder why =/

Here is a small idea I just had. How about adding a few windows onto a building and have those as entrances/exits and the doors on a few remain boarded? If I seen a door heavily boarded up I would then look for the path of least resistance to enter into it. Figure you being the master of window modders... ^_^
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Lakyn Ellery
 
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Post » Wed Dec 07, 2011 10:45 am

[quote name='WackaMacka' date='21 August 2010 - 12:20 PM' timestamp='1282411225' post='16304583']
Oh and by the way cev. Any house/building(in the wastes) already in the vanilla game. Running this by you. Shouldn't they be opened up also? Probably already doing that anyway. But each time I'm truckin along and run past a house that is boarded up still. Makes me wonder why =/
/quote]

I always wonder why they are boarded up from the outside???? To me it seems like they would be boarded up from the inside right? If i am inside trying to keep everyone out I would board the door up on the inside not the outside, that is just silly.
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Gemma Flanagan
 
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Post » Wed Dec 07, 2011 10:03 pm

The outside would be boarded sometimes so that stuff flying through the air wouldn't break the glass window. Boarding things up from the inside is fine as extra protection. But this would allow for the windows to smash if anything hit them(assuming ONLY from inside). Its also assuming a bomb may allow your home to even stay standing so it seems altogether a moot point but its a game. Some buildings would actually be standing. It depends on where the explosion happens.

Everything he does usually works well in my game so its all good ^_^
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Miguel
 
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Post » Wed Dec 07, 2011 4:31 pm

I've always thought if you were lucky enough to have your home or, business still standing after the bombs fell, (also given the fact that you weren't tucked away nicely in a vault or, rapidly turning into a Ghoul,) you would be trying to board up the windows from the inside to keep the looters out.

Just my take on it, I haven't ben through a nuclear war after all. :rofl:
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Destinyscharm
 
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Post » Wed Dec 07, 2011 6:41 am

I have got to learn how to read.

I knew I'd read Dupont Circle in relation to this mod, and I knew I'd seen mention of A Cuppa Joe with this mod.

I spent half an hour trying to figure out how to get into A Cuppa Joe in Dupont Circle.

Not my best spent game time.

Any progress report on Dupont Circle?
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Hannah Barnard
 
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Post » Wed Dec 07, 2011 6:29 pm

I have got to learn how to read.

I knew I'd read Dupont Circle in relation to this mod, and I knew I'd seen mention of A Cuppa Joe with this mod.

I spent half an hour trying to figure out how to get into A Cuppa Joe in Dupont Circle.

Not my best spent game time.

Any progress report on Dupont Circle?


It has ben going slowly but, on the bright side I'm about to release the wasteland edition. I got distracted by the random buildings out side of downtown. :celebration:
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RaeAnne
 
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Post » Wed Dec 07, 2011 5:27 pm

So Cev. Any comment on the building I mentioned a few posts up? I cannot for the life of me find it to see if it was completed....as I am not certain what building it was lol =/
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Ludivine Poussineau
 
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Post » Wed Dec 07, 2011 3:36 pm

So Cev. Any comment on the building I mentioned a few posts up? I cannot for the life of me find it to see if it was completed....as I am not certain what building it was lol =/


I think your talking about takoma tower. I was burring out by the end of takoma so I decided to put it off until I was more into modding. I was just thinking of getting back to it once I finished the first installment of the wasteland edition.
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Lou
 
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Post » Wed Dec 07, 2011 8:15 pm

Cool. Thanks for the info, I won't bother looking for the mystery building driving myself nuts lol ^_^
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Arnold Wet
 
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Post » Wed Dec 07, 2011 9:02 pm

Sadly, I feel I must disable this for now. Seward Square was the first place I saw the results, and while the building designs are excellent I feel it is just too much. Too many new buildings, too much stuff in those buildings.

If I could just make myself see all the stuff as background material instead of stuff to collect and sell I might be okay, but for now it's too overwhelming (I haven't completed a FO3 game completely yet anyway with vanilla).

The wasteland edition might be better for me, so I'll try that when it comes out. The buildings out there are few enough for it to be less overwhelming to me, I hope.

Your work is excellent, the interior designs in Seward Square's townhouses may be better than the original Bethesda house designs, but it just doesn't work for me right now.

Especially since that cafe had tonnes of bottles and I'm slightly obsessed with collecting empty bottles right now.
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Chase McAbee
 
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Post » Wed Dec 07, 2011 12:09 pm

Sadly, I feel I must disable this for now. Seward Square was the first place I saw the results, and while the building designs are excellent I feel it is just too much. Too many new buildings, too much stuff in those buildings.

If I could just make myself see all the stuff as background material instead of stuff to collect and sell I might be okay, but for now it's too overwhelming (I haven't completed a FO3 game completely yet anyway with vanilla).

The wasteland edition might be better for me, so I'll try that when it comes out. The buildings out there are few enough for it to be less overwhelming to me, I hope.

Your work is excellent, the interior designs in Seward Square's townhouses may be better than the original Bethesda house designs, but it just doesn't work for me right now.

Especially since that cafe had tonnes of bottles and I'm slightly obsessed with collecting empty bottles right now.


Sorry to hear I've overwhelmed you, It was not my intent, I was only trying to fill a void I felt was lacking in vanilla. I can understand though, you should really finish the game at least once without mods or, with a minimum amount of mods. When you've finished, you can come back with a better understanding of how you want your game to feel and, play.

as for the diner, I never really thought anyone would be obsessed with collecting bottles. I used them as generic clutter.

Please come back at some point. :dance:

cev
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Symone Velez
 
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Post » Wed Dec 07, 2011 3:15 pm

Sorry to hear I've overwhelmed you, It was not my intent, I was only trying to fill a void I felt was lacking in vanilla. I can understand though, you should really finish the game at least once without mods or, with a minimum amount of mods. When you've finished, you can come back with a better understanding of how you want your game to feel and, play.

as for the diner, I never really thought anyone would be obsessed with collecting bottles. I used them as generic clutter.
The work you put into the mod is extraordinary. It's my mindset that is the problem...I like to completely explore an area when I first visit it. If the game was structured differently I might not have developed this problem.

The bottle obsession comes from using FWE to refill them into Purified Waters at Tenpenny Towers. In the early game it was a great way to get cash for ammunition and repairs. I don't actually need to do it anymore, but the impulse is stuck in my head. If I play again after NV I'll have to put a script on the Tower to ration the water.

As I said, when the Wasteland edition is done I'll add that right away. Buildings are more spaced out there and won't tempt me as much. Plus I might have broken some bad habits by then. Seward Square was kind of an overwhelming first experience....I was expecting five or six new places, not thirty-eight of them.

Please don't take this as a criticism....I'm just blown away by the amount of content.
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kirsty williams
 
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Post » Wed Dec 07, 2011 10:55 am

showler,

My friend, I didn't by any means take your post as any criticism. I'm probably as obsessive compulsive as you. Thats why when I see a district I try to fill in every building that hasn't already ben taken by another mod. :ahhh:

I first finished the game on PS3, then I learned about modding. I picked up the PC version to use mods, then I found an area I felt the game was lacking in. Therefore, I started DCInteriors. :celebration:

All I was really saying was, once you beat your daemons come back. I've tried to add a lot of period specific, special content.

we're all cool. :laugh:

cev

Edit, I'm already plotting and, planning my new mod for New Vagus. :brokencomputer:
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RUby DIaz
 
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Post » Wed Dec 07, 2011 1:15 pm

Those last coupla posts made me laugh out loud, I totally understand what showler is saying. As a matter of fact I've taken a 4 month pause from FO3 since I got to Seward Square, I explored about 1/3 of the buildings and I haven't continued the game since (Not really your fault, I got the itch to go back to Oblivion)

Its not criticism at all - your work is stunning and fits right in like it should have been there all along. But for us completists, it sure is daunting.
That has to be the highest praise I can give. :foodndrink:
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Misty lt
 
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Post » Wed Dec 07, 2011 9:22 pm

Everyone has a thing they do I suppose. I play with my beard when I get scruffy. Which gives me plenty reason of shave lol.

Cev- I was thinking about the chinese ghouls. When last I went through the old food factory and beat the crap out of them. I was thinking about how much time these guys have had. Why in the world would they stay in one spot for 200 years and not do a darn thing? Right? How about the chinese soldiers having the place be the same as it is. BUT, add in a door at the bottom of the building. This way here you can have a cave like area that would be a small maze of hoarding miscellaneous items they would have collected over the past 200 years. Sleeping area also would make sense. Ghouls may be rotting, but they do sleep. =)
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CArla HOlbert
 
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Post » Wed Dec 07, 2011 10:31 pm

Those last coupla posts made me laugh out loud, I totally understand what showler is saying. As a matter of fact I've taken a 4 month pause from FO3 since I got to Seward Square, I explored about 1/3 of the buildings and I haven't continued the game since (Not really your fault, I got the itch to go back to Oblivion)

Its not criticism at all - your work is stunning and fits right in like it should have been there all along. But for us completists, it sure is daunting.
That has to be the highest praise I can give. :foodndrink:


HeHe! I do in a strange way take both of your comments as complements. Maybe you guys should try the standalone districts instead of the combo edition. You could use Georgetown, it only has eight new buildings, Mason only has nine new buildings. I have tried to make my mod as flexible for the user as possible, The standalone districts contain everything the combo has but, the give you some choices on how much to use.

I totally see how Seward could be overwhelming, It was almost overwhelming to build, If it weren't for the v1.5 bug forcing me to take a break I might have burned out while working on it.

cev
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JR Cash
 
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Post » Wed Dec 07, 2011 3:17 pm

WackaMacka has a point. It would be nice to see some Chinese Ghouls in other places.
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Alina loves Alexandra
 
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Post » Wed Dec 07, 2011 6:46 pm

Everyone has a thing they do I suppose. I play with my beard when I get scruffy. Which gives me plenty reason of shave lol.

Cev- I was thinking about the chinese ghouls. When last I went through the old food factory and beat the crap out of them. I was thinking about how much time these guys have had. Why in the world would they stay in one spot for 200 years and not do a darn thing? Right? How about the chinese soldiers having the place be the same as it is. BUT, add in a door at the bottom of the building. This way here you can have a cave like area that would be a small maze of hoarding miscellaneous items they would have collected over the past 200 years. Sleeping area also would make sense. Ghouls may be rotting, but they do sleep. =)



One Idea I've had was to start a new faction, US army Ghouls. I've always wondered why only the Chinese turned into Ghouls? I had started to do some custom textures while working on L'Enfan, I made the 101st airborne helmet, I have a half finished 101st combat armor and, an officers hat made out of the police hat. I was going to set up a base somewhere, I hadn't decided if they would initially be hostel to the player. Maybe, instead of having mutants in Takoma Tower it should be the US Army Ghouls HQ.

Possibly after 200 years not only are they still at war with the Chinese, they have declared a personal war on all of the smooth-skins, because of all the prejudice and abuse they received over the centuries. They served there country after all and, now are treated like nothing more than second class citizens.

cev

Edit, "showler" "WackaMacka has a point. It would be nice to see some Chinese Ghouls in other places. "

I did add a few to Georgetown's, Mama Dolce's Outlet Store but, it probably would be a nice thing to spread some more around the world.
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pinar
 
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Post » Wed Dec 07, 2011 8:31 pm

Cool. I wondered why they remained "loyal" and hidden for two hundred years. As Ghouls, who would recognize them as Chinese?
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Elizabeth Lysons
 
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Post » Wed Dec 07, 2011 5:41 pm

The bottle obsession comes from using FWE to refill them into Purified Waters at Tenpenny Towers.

  • Changed the base water types for certain water source activators to reduce water selling exploits.

I guess you're safe now. ;)
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Krista Belle Davis
 
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Post » Wed Dec 07, 2011 9:35 pm

OK all,

I'm sorry to say last week, I got little to nothing done on DCInteriors wasteland edition. I was working a mind numbing job that took up to much time and, killed my creativity.

Today however I spent much of the day working on "Northwest Senica" and, "Marigold station", I'm going to toss out a little info. as a teaser.

I'm currently working on,

A Cuppa Joe, (Northwest Senica)
The Dog House, Motel, (The Place to go when your Wife puts you out!) (Northwest Senica)
A perfect Pawn, (Name could change) (Northwest Senica.)

Blind Willies Pad, (Bootlegers shack in Marigold station,(close to Tenpenny tower))
Pipboy's Auto-parts, (Marigold station,(close to Tenpenny tower)

I'm also looking for a location for "The SugarBomb factory" (I may wait on this cell but, I think it could be a fun one.) :drool:

cev
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KiiSsez jdgaf Benzler
 
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Post » Wed Dec 07, 2011 9:39 am

I'm also looking for a location for "The SugarBomb factory" (I may wait on this cell but, I think it could be a fun one.) :drool:

Other then downtown locations... Fairfax Ruins, Canterbury Commons, or Old Olney. Might also be something around Chryslus, the National Guard Armory or Bethesda Ruins.

(PS: Real life comes first... it svcks, but it's the best way.)
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Hussnein Amin
 
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