D.C. Interiors Project, Takoma Park

Post » Fri Oct 08, 2010 2:13 am

Or they got time-crunched. When the deadline looms, things have to go. Even when it's not looming over you, you still have a finite amount of time, and a finite amount of resources. Don't be so quick to say "Lazy devs!"
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Catharine Krupinski
 
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Post » Thu Oct 07, 2010 5:29 pm

OK guys, I want to ask a question of all of you.

I've ben burned out a bit on modding and, was just playing the game, for once. Started a new character and have ben simply running around the wasteland. Of course as always, I started to get annoyed with the lack of interiors to explore so, as I'm playing I started to think I should take on the wasteland.

my question for all of you users is, would it bother anyone if I used a templet or two, three, to fill in the random, ranch house, and, two story houses scattered throughout the wast? I would only use templets for the interior layouts, all interiors would have custom furnishings, with an idea behind them.

Houses built in the U.S. in the 50's and, somewhat still today, where built using standard floor plans so I don't think this is too big of an issue but, I was afraid I may just be copping out.

The more I've ben playing the game the more I've ben getting excited about the idea. I think part of the reason I've ben burnned out is that I simply need to get out of town or, should I say downtown .

I have every intention of finishing Dupont Circle but, I simply need something to get me excited about modding again.

I'm looking to fill in ( at them moment,)

Springvail,
North west senica,
jury street station
the area near Tenpenny tower, by Lucky's grocery. (I think thats the name.)
minefield,

avoiding cantuburry commons and bigtown, there are already tones of mods that alter them.

this would be a work in progress, once I do a few areas I would upload, find more that need filling in and patch. I would have course make it compatible with the combo but, don't think I will merge it until it is finished.

(user input would be crucial in this project, (what I'm calling DCInteriors_Wasteland_Edition,) because, I'll need help pointing out many of those random little houses that need to be filled in.)

What do you think? Are templets a cop out? Do they make sense?
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WTW
 
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Post » Fri Oct 08, 2010 12:28 am

I don't see a problem with "templates." As it is, the Minefield houses use 1 of two floorplans between the 4 or 5 with interiors.

I think there are some other empty houses but I can't remember where.I want to say near the Raid Shack but those might just be burned out husks.
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Elea Rossi
 
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Post » Thu Oct 07, 2010 11:43 pm

OK guys, I want to ask a question of all of you.

I've ben burned out a bit on modding and, was just playing the game, for once. Started a new character and have ben simply running around the wasteland. Of course as always, I started to get annoyed with the lack of interiors to explore so, as I'm playing I started to think I should take on the wasteland.

my question for all of you users is, would it bother anyone if I used a templet or two, three, to fill in the random, ranch house, and, two story houses scattered throughout the wast? I would only use templets for the interior layouts, all interiors would have custom furnishings, with an idea behind them.

Houses built in the U.S. in the 50's and, somewhat still today, where built using standard floor plans so I don't think this is too big of an issue but, I was afraid I may just be copping out.

The more I've ben playing the game the more I've ben getting excited about the idea. I think part of the reason I've ben burnned out is that I simply need to get out of town or, should I say downtown .

I have every intention of finishing Dupont Circle but, I simply need something to get me excited about modding again.

I'm looking to fill in ( at them moment,)

Springvail,
North west senica,
jury street station
the area near Tenpenny tower, by Lucky's grocery. (I think thats the name.)
minefield,

avoiding cantuburry commons and bigtown, there are already tones of mods that alter them.

this would be a work in progress, once I do a few areas I would upload, find more that need filling in and patch. I would have course make it compatible with the combo but, don't think I will merge it until it is finished.

(user input would be crucial in this project, (what I'm calling DCInteriors_Wasteland_Edition,) because, I'll need help pointing out many of those random little houses that need to be filled in.)

What do you think? Are templets a cop out? Do they make sense?
Love the idea of Jury St. Metro. That one has driven me nuts for ages now.
Minefield to me, seems like has been taken care of be the devs. but I have always enjoyed your work and would like to see what you come up with there too.
Northwest Seneca seems a little too devoid of activity in vanilla for me to want to go there. Aside from it being a spawn point for the Talon Company there has been nothing there to see. I like this idea as well.
Looking forward to what you come up with to expand this great mod.
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Miranda Taylor
 
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Post » Thu Oct 07, 2010 4:50 pm

Love the idea of Jury St. Metro. That one has driven me nuts for ages now.
Minefield to me, seems like has been taken care of be the devs. but I have always enjoyed your work and would like to see what you come up with there too.
Northwest Seneca seems a little too devoid of activity in vanilla for me to want to go there. Aside from it being a spawn point for the Talon Company there has been nothing there to see. I like this idea as well.
Looking forward to what you come up with to expand this great mod.



Minefield still has one house boarded up, I was thinking it would be "whats his name's, the snipers" house, (being a little dark here,) I thought it might contain a tied up women, (using the mutant captive,) that you could rescue. there has to be more of a reason he set up the minefield besides just trying to avoid the slavers.

I'm hoping to give you a reason to want to go to Northwest Senica. I've always loved the layout but, there was no real point accept to sell sugar bombs. Thinking of adding an A Cuppa Joe and, other shops.

Jury St. has annoyed me also, ever since, I first played on PS3. the Devs helped a little when broken steel came out but they still dropped the ball. (not knocking them, just would have loved to see it all filled in.)
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Stryke Force
 
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Post » Fri Oct 08, 2010 6:22 am

Sounds good Cev! To be honest, I knew it was only a matter of time before you did wasteland interiors. :)

One thing, though. There are two or three of Puce Moose's mods that place things in some of the wasteland towns... but I've been gone from FO3 for long enough that I've forgotten exactly where they are. It may be prudent to ask Puce Moose again.

EDIT: Off the top of my head, I remember A Note Easily Missed adds a few things to Minefield (though I think it's just in the rubble of the destroyed houses). Mantis Imperative adds a building, though I don't remember where. In The Shadow of The Swamp adds a building to the Bethesda Ruins. Again, I suggest asking Puce Moose; he more than likely remembers better than I.
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Ally Chimienti
 
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Post » Thu Oct 07, 2010 3:52 pm

Sounds good Cev! To be honest, I knew it was only a matter of time before you did wasteland interiors. :)

One thing, though. There are two or three of Puce Moose's mods that place things in some of the wasteland towns... but I've been gone from FO3 for long enough that I've forgotten exactly where they are. It may be prudent to ask Puce Moose again.

EDIT: Off the top of my head, I remember A Note Easily Missed adds a few things to Minefield (though I think it's just in the rubble of the destroyed houses). Mantis Imperative adds a building, though I don't remember where. In The Shadow of The Swamp adds a building to the Bethesda Ruins. Again, I suggest asking Puce Moose; he more than likely remembers better than I.


thanks I will, I've already talked to him about what he's done in Dupont. He was more than helpful and, I of course don't want to be stepping on anyones toes, causing conflicts.
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Chris Guerin
 
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Post » Thu Oct 07, 2010 4:37 pm

my question for all of you users is, would it bother anyone if I used a templet or two, three, to fill in the random, ranch house, and, two story houses scattered throughout the wast? I would only use templets for the interior layouts, all interiors would have custom furnishings, with an idea behind them.

What do you think? Are templets a cop out? Do they make sense?


Actually a lot of houses built in the 1950's had the same layout at least ones around here (Richmond, Petersburg, D.C.). You could tell if the same company had made many of the houses in a neighborhood by the way there were constructed, using the same blue prints allowed them to build the house extremely fast. Right after World War 2 the USA saw one of the biggest housing booms ever, sadly many of the houses looked exactly the same. So in that sense i think a template is a good idea and historically accurate.
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Kill Bill
 
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Post » Thu Oct 07, 2010 5:27 pm

Actually a lot of houses built in the 1950's had the same layout at least ones around here (Richmond, Petersburg, D.C.). You could tell if the same company had made many of the houses in a neighborhood by the way there were constructed, using the same blue prints allowed them to build the house extremely fast. Right after World War 2 the USA saw one of the biggest housing booms ever, sadly many of the houses looked exactly the same. So in that sense i think a template is a good idea and historically accurate.


Thanks, I do know this. (History buff, here!) I'm from Chicago and, the same thing applies here. I do know users hold my work to a high standard and, I, myself hold my work to an even higher standard then most users do. :brokencomputer: I thought it was historically accurate and, appropriate but, was a little unsure and insecure, that I may be letting people down.

You'll never walk into on of my cells and find it is a simple duplicate but, I was afraid people would think I was copping out by using the same layout. I could fill in the wasteland much faster without having to rebuild every cell.
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Tracey Duncan
 
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Post » Fri Oct 08, 2010 4:16 am

Thanks, I do know this. (History buff, here!) I'm from Chicago and, the same thing applies here. I do know users hold my work to a high standard and, I, myself hold my work to an even higher standard then most users do. :brokencomputer: I thought it was historically accurate and, appropriate but, was a little unsure and insecure, that I may be letting people down.

You'll never walk into on of my cells and find it is a simple duplicate but, I was afraid people would think I was copping out by using the same layout. I could fill in the wasteland much faster without having to rebuild every cell.


Honestly I don't think you would be letting anyone down and there is only so many ways you can rearrange the layout of one of the ranch homes the things are so small I can only see about 3-4 realistic different layouts.
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Cccurly
 
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Post » Thu Oct 07, 2010 5:19 pm

OK guys, I want to ask a question of all of you.

I've ben burned out a bit on modding and, was just playing the game, for once. Started a new character and have ben simply running around the wasteland. Of course as always, I started to get annoyed with the lack of interiors to explore so, as I'm playing I started to think I should take on the wasteland.

my question for all of you users is, would it bother anyone if I used a templet or two, three, to fill in the random, ranch house, and, two story houses scattered throughout the wast? I would only use templets for the interior layouts, all interiors would have custom furnishings, with an idea behind them.

Houses built in the U.S. in the 50's and, somewhat still today, where built using standard floor plans so I don't think this is too big of an issue but, I was afraid I may just be copping out.

The more I've ben playing the game the more I've ben getting excited about the idea. I think part of the reason I've ben burnned out is that I simply need to get out of town or, should I say downtown .

I have every intention of finishing Dupont Circle but, I simply need something to get me excited about modding again.

I'm looking to fill in ( at them moment,)

Springvail,
North west senica,
jury street station
the area near Tenpenny tower, by Lucky's grocery. (I think thats the name.)
minefield,

avoiding cantuburry commons and bigtown, there are already tones of mods that alter them.

this would be a work in progress, once I do a few areas I would upload, find more that need filling in and patch. I would have course make it compatible with the combo but, don't think I will merge it until it is finished.

(user input would be crucial in this project, (what I'm calling DCInteriors_Wasteland_Edition,) because, I'll need help pointing out many of those random little houses that need to be filled in.)

What do you think? Are templets a cop out? Do they make sense?



I am starting to think you are another one of the robots that make mods for us :lmao: I am very pleased to hear that you are thinking of doing this. For one thing, it will be so much easier for me to have to download mods that address this issue by having less .esps ( preferably an .esm ) to deal with.

I wouldn't mind template homes. It would be nice just to get into the darn things to begin with lol.
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krystal sowten
 
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Post » Fri Oct 08, 2010 3:49 am

There are a few other mods that add interiors to the wasteland - I'm certain you are aware of them.

I've found all but cliffworm's version to be unstable in my load order. Not sure why that is. Probably more chances for other mods to conflict out there. And the more you approach areas with population the more chance for conflict.

Those giant office buildings though scattered on the outlying areas of the DC area - near the library, near the Nuka-Cola factory, up north but south of Canterbury Commons. Huge buildings with no interiors. So yeah while the individual houses seem empty these larger structures are also a buzz kill. What is it with Bethesda - every structure in Oblivion got an interior of sorts.

I'm sure that whatever you come up with will be great, just don 't burn yourself out.
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Rachel Tyson
 
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Post » Fri Oct 08, 2010 4:00 am

Chuck here is another thing for your obsessive compulsive mind to ponder. There is always a lot of rubble/dirt piles inside houses but i never see any part of the roof missing, so is/would it be possible to have part of the roof collapsed so you can see outside to the sky? Just a thought and it would be very cool if it is possible.
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Crystal Clear
 
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Post » Fri Oct 08, 2010 3:46 am

Hi Chuck!

I've been following your progress since the very start and I've been downloading everything you do in D.C Interiors. One of my favourite mods, as I love to explore a devastated city as much as I can. :D

I *think* I did talk to you once about using my interior resource if you're interested for your project. These interiors are Wasteland-only and since you were hard at work on Central D.C's buildings back then, you might have missed them.

So in case they may help fill some interiors, you can http://fallout3nexus.com/downloads/file.php?id=4835
If I recall correctly, the modder's version only has the interiors, without connection to the exterior. So you can use them wherever you want in the Wastes. :)

The interiors included are the following:

- 1 Ranch
A junkie couple and their child took refuge in this ranch. It brought the attention of the raiders stationed at the Springvale Elementary School. They broke in the house, killed the family and ran away with the drugs. (Planned for Springvale)

- 1 Shack http://fallout3nexus.com/downloads/images/4835-2-1237057698.jpg
Before the war, this shack was an improvised fallout shelter for a young couple. Altough the bombs didn’t hit their area, the couple slowly transformed in feral ghouls and still live in their improvised shelter today.
(Planned for Shack Town, where many ghouls live)

- 1 Sub-Urban house http://fallout3nexus.com/downloads/images/4835-4-1237057611.jpg
Although the house has been emptied of most of its valuable goods since the bombs fell, the story of the family who lived there is still intact. Shortly before the bombs affected Minefield, the family living there celebrated their daughter’s birthday. But there was a problem with their Mr. Handy that day. A circuit malfunction made it hostile and it slaughtered the family during the birthday party. The RobCo Mr. Handy terminal can still be accessed to see what happened.
(Planned for one of Minefield's house with a garage)

- 1 Appartment buildings with 4 appartments (Planned for one of Fairfax's buildings)

Appartment 1 and 4:

Nothing special. A simple, very tiny, abandoned and looted appartment

Apprtment 2: http://fallout3nexus.com/downloads/images/4835-2-1237057610.jpg

A tiny appartment where someone died from drinking a very dirty and unpurified bottle of water.

Appartment 3: http://fallout3nexus.com/downloads/images/4835-1-1237057610.jpg

Someone, fleeing the dangers of the wastes, found refuge in this appartment and locked himself in. The shortage of food and drinks eventually lead him to his death.


If you take these, it'll make you 4 less buildings to do. :P
Feel free to modify them as you see fit.

I'll keep watching the thread! :D
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flora
 
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Post » Fri Oct 08, 2010 4:38 am

OK guys, I want to ask a question of all of you.

I've ben burned out a bit on modding and, was just playing the game, for once. Started a new character and have ben simply running around the wasteland. Of course as always, I started to get annoyed with the lack of interiors to explore so, as I'm playing I started to think I should take on the wasteland.


What do you think? Are templets a cop out? Do they make sense?


Heck, yes, I want this mod!

I was on the verge of doing something like this for myself... but I think I'll wait for yours, since you're the god of Wasteland interior design!

And as far as templates go, not a cop out at all! Different interiors make ALL the difference.

Cheers,

Coleen
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Chloe Yarnall
 
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Post » Thu Oct 07, 2010 11:55 pm

OK guys, I want to ask a question of all of you.





I'm looking to fill in ( at them moment,)

Springvail,
North west senica,
jury street station
the area near Tenpenny tower, by Lucky's grocery. (I think thats the name.)
minefield,

avoiding cantuburry commons and bigtown, there are already tones of mods that alter them.

this would be a work in progress, once I do a few areas I would upload, find more that need filling in and patch. I would have course make it compatible with the combo but, don't think I will merge it until it is finished.

(user input would be crucial in this project, (what I'm calling DCInteriors_Wasteland_Edition,) because, I'll need help pointing out many of those random little houses that need to be filled in.)

What do you think? Are templets a cop out? Do they make sense?



Honestly, my only reaction to this is:

:woot: :clap: :woot:

I love what you've done with DC and your mod lives in my load list, but the Wasteland is my favorite part of the gameworld, and wandering around in it is my favorite thing to do. You cannot know how often I've wished for your work out there.

Do I want this? Yes!

Where would I like to see it? Anywhere you feel comfortable working on it.

I think NW Seneca Station is a great choice and Jury St Station as well as the ruins near Tenpenny Tower. There are a few ruined communites scattered about that could use your touch. Also, I'd like to suggest maybe some of the houses on the outskirts of Bethesda Ruins; you know? The ones around the Raid Shack. They look great but you cannot get into them. That's always bothered me.
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Tarka
 
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Post » Fri Oct 08, 2010 7:46 am

Last night I set up 5 templets to use for houses, Shops will use templets taken from other districts. I'm sure I'll be changing them up a bit in the process. Yes, they'll have a similar layout and feel but I'll also be doing some retexturing to give them a unique feel.

I just finish my first ranch house in Sprigvale, I'm really happy with the way it turned out and, now I'm off to work on "Arkansas" house in Minefield.

Once I get the 8 or so buildings I'm looking at done, I'll upload the Wasteland Edition. I'm going to keep it modular as a simple addon for the time being because I want to be able to add to it and update without having to update the entire Combo edition when I add a few buildings.

I hope no one minds. Also, I was thinking if I did it this way I would run less of a risk of stepping on other modders toes because users could choose not to use it if it conflicts with there favorite mods.
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pinar
 
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Post » Fri Oct 08, 2010 4:48 am

Last night I set up 5 templets to use for houses, Shops will use templets taken from other districts. I'm sure I'll be changing them up a bit in the process. Yes, they'll have a similar layout and feel but I'll also be doing some retexturing to give them a unique feel.

I just finish my first ranch house in Sprigvale, I'm really happy with the way it turned out and, now I'm off to work on "Arkansas" house in Minefield.

Once I get the 8 or so buildings I'm looking at done, I'll upload the Wasteland Edition. I'm going to keep it modular as a simple addon for the time being because I want to be able to add to it and update without having to update the entire Combo edition when I add a few buildings.

I hope no one minds. Also, I was thinking if I did it this way I would run less of a risk of stepping on other modders toes because users could choose not to use it if it conflicts with there favorite mods.



Don't forget about the area around the Chryslus Building iirc there is a shopping center and neighborhood around there.
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Devin Sluis
 
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Post » Thu Oct 07, 2010 4:33 pm

Don't forget about the area around the Chryslus Building iirc there is a shopping center and neighborhood around there.


Thanks, I do know that area but, screens and, aproxamet location are alway welcome. As I've said, your help would be welcome because, searching the waste is a huge task by yourself. :facepalm:
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darnell waddington
 
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Post » Thu Oct 07, 2010 9:35 pm

Thanks, I do know that area but, screens and, aproxamet location are alway welcome. As I've said, your help would be welcome because, searching the waste is a huge task by yourself. :facepalm:
http://fallout.wikia.com/wiki/Chryslus_Building
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priscillaaa
 
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Post » Fri Oct 08, 2010 4:47 am

hey good to see your still working on this. Computer crashed and im not redownloading f3 until i get my own personal comp in october/november so i cant help (Or attempt to help like I did 2 months ago) but I do have a few nice locations if your hitting the wasteland with the fist of an angry modder-

The area between the bethesda ruins and the raid shack (Plenty of houses and a small shopping center)
the charnel house. I know its a raider hideout, but IIRC its a ruined brothel, so why not a rebuilt raider brothel?
the area south of evergreen mills (IIRC theres a small town in that area where almost all the houses are demolished entirely. Maybe a bomb shelter or 2?)
Old Olney. Hated that after all that trouble you got almost nothing for scouring Olney.

Everywhere else has been stated by other people, but as always I cant wait to play through your rebuilt wasteland.
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IsAiah AkA figgy
 
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Post » Fri Oct 08, 2010 7:24 am

I've mostly, gotten Arkansas's house finished in minefield. Well I still need to finish the basemant but, It's kind of fun, I'm hoping it's not too over the top, In some ways its a death trap but, it's Minefield it shouldn't be that safe.

Having a bit of fun modding again, thank god! I would get so frustrated when I was board, open up the GECK and, instant block.

My plan for the time being, since the wasteland is such a massive district, to keep this as a modular addon. I want to be able to add to it without having to do a full update on the combo edition. ( I hope no one minds,) I'll eventuly merge it into the combo once I feel it is time. :celebration:

After I finish the 8 or so, buildings I'm currently playing with I'll release and, eagerly await user feedback, :facepalm: most likely updating regularly after that.

I'm also going to start a new tread, I just noticed we're pushing the 200 post limit and, don't want to get shut down. :twirl:

New Tread.
http://www.gamesas.com/index.php?/topic/1104284-dc-interiors-project-dupont-circle-and-the-waste-land-edition/


http://www.gamesas.com/index.php?/topic/1104284-dc-interiors-project-dupont-circle-and-the-waste-land-edition/
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[ becca ]
 
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