As we all know, MW is a vast and pretty exciting place, especially with mods. And if it suits you, there is plenty of plunder to behold; to collect even. I mean otherwise, why would house mods be so popular? But as your travels take you from place to place, as the map is uncovered and more places fall before your blade, you may find a few places that you take a liking to. The resident is gone, leaving this vast cave or eerie den out in the middle of nowhere.
Well, he's not using it now, and you have more than enough loot, so you dress it up, take a couple of companions there and role play it out. I'm sure we've all done it. Yep, I've done it a lot.. but there is something I noticed. When all is said and done, something is missing! Via mods, you can hire guards, cutthroats, blacksmiths.. the works. And your cave goes from being abandoned to bustling.
Yet with all that manpower, fame, and wealth, you still have to walk a long ways to get back. Sure mark works, but your prolly using it for somewhere else, and if not, how are the rest of your crew getting to your little hideout? No, mark just doesn't do the job. That right, you have everything you need.. maybe even some furniture and storage.. but no transportation!
This bothers me. So I have an idea if someone skilled enough is willing.
How about some sort of custom transportation!
Maybe it could be done via some npcs that link to one another somewhat the way striders do.. for example, you set one down in a cave and one down in your home. They now can warp the player to each other, because they can take you to any spot where similar npcs have been placed.
Now I don't intend for this to be a cheat, so these NPCS should still charge a fee based on the usual factors, and like stiders, might take more than one to get to your stop. These NPCS should not be free to gain either. Perhaps they can be sold a lot like NPCS are in "A Lord's Men." It would be nice for them to have companion share too, so you can dress them in proper style of your base. Random generation would be cool too, so they don't always look alike, but is obviously not a must.
In fact, on the topic of not being a cheat, I don't even mind them being a benefit of being a proper rank in a guild or house, such as telivani or the mages guild. Or even if I have to gather a bunch of ingredients and build them in some fashion.. I just want to feel like I have a proper staff, who can warp me to my base(s). I dislike having to walk to many of these remote, but ideal locations.
As a side note, I am aware the mod "A Lord's Men" adds a service mage, but her transportation is poor. Not only does it not achieve my goal of coming back to an area, but she doesn't even have all the mage's guild stops in her list.
Again, I am unsure if my idea is possible, but anything along these lines would be great. It just seems like an awfully big hole to have in otherwise complete staff.