» Fri Nov 20, 2009 4:14 am
Indeed, the art of diplomacy at its finest...
But I suppose it could be appropriate for some character archetypes, as long as the game also includes more peaceful or manipulative ways for other types of characters to achieve the same results. It really bothered me how in Oblivion and Morrowind, there (more often than not) was only a single solution for each problem that came up, with no room for creativity and application of strategy (the Fighters Guild interrogation thing being a good example).