uhmmm but with a sky box thiers no day and night....... which for a assassin-thief style mod wouldn't be to nice
That is easily scripted using multiple sky boxes. Something like the code below. Attach this to an activator in your cell. The position commands are used to move a sunlight object around (it may require a move command after positioning to get the light to work). At night just move the sun to an absurd distance bellow the ground. Alternately you could use seperate lamps for the morning day and evening sky with different color settings and move them out of the way when not in use. The process is similar to what Qarl used for the lighting in the haunted house in The Underground.
if ( hour < 5 )
night_sky_box=>enable
sun_light=>position x1, y1, z1
morning_sky_box=>disable
day_sky_box=>disable
evening_sky_box=>disable
elseif ( hour < 9 )
night_sky_box=>disable
sun_light=>position x2, y2, z2
morning_sky_box=>enable
day_sky_box=>disable
evening_sky_box=>disable
elseif ( hour < 17 )
night_sky_box=>disable
sun_light=>position x3, y3, z3
morning_sky_box=>disable
day_sky_box=>enable
evening_sky_box=>disable
elseif ( hour < 21 )
night_sky_box=>disable
sun_light=>position x4, y4, z4
morning_sky_box=>disable
day_sky_box=>disable
evening_sky_box=>enable
else
night_sky_box=>enable
sun_light=>position x, y, z
morning_sky_box=>disable
day_sky_box=>disable
evening_sky_box=>disable
endIf