1) How is it ridiculous when such a thing actually occurred?... Not only that, but what's the point of producing a 'quality mod' if you get such a small amount of the cut? It incentivizes people to make and publish rushed mods, of which are overpriced for what they do... which happened btw.
In order for a mod to make a reasonable amount, especially one in which you poured thousands of hours into, would require you to up the price. Then, unless you worked alone, made all your assets alone, scripted alone, basically did everything alone, you would have to split that 25% between your team, your voice actors, your musicians, your modelers, and so on. That 25% ain't looking so pretty now~
2) Most of that content being what I stated above (aka, mostly rushed mods). As for the content that is worth a cent, it will - as we saw - end up being pirated (even the rushed ones). You only need to take a quick look at The Sims 2/3 community to see that. In the end, the paid for system ended up a joke due to it
3) I think what the poster was mostly getting at was how there was little to no policing.
And ofc, it was user policed, as has always been on Steam.
4) Which drives on the point about modders resources, of which will dwindle; or at least the quality ones will. People will feel less inclined to share their resources, knowledge, ideas, and so on, because [censored] y'all dis my idea dis my moneh. Aaaand then mod quality drops because of it, because not every modder has the time to learn everything and create everything for their mod.
Asides from that, it could be a rare occurrence, or perhaps it could be quite a common one. Needless to say, it's speculation... that, and it could also be used as a dirty tactic.
5) Couldn't help but laugh at the 'providing a service' part. Sure buddy, amazing service they have. There's no way that'll change, because that would cut into their profits :'(
6) People already do this with free mods, hence what I posted previously. What will be done for mod authors if someone steals their content, their ideas, their writing etc, but the thief gives it a different coat of paint. What will be done for the mod author who poured hundreds, if not thousands of hours into their mod, then some dikeweed comes along, changes a few locations/lines of code/names yaddayaddayadda, then has the nerve to sell it?
7) We saw it happen. Modders hid their files or outright removed them for fears of their resources being stolen and used in paid-for mods... which also happened. How can a mod author 'be careful' when they have no way of preventing theft, other than to never publish their creation in the first place?
8) Look outside the box. Granted, the poster wasn't crystal clear, but it's obvious what they are talking about. Steam auto-updates your mods. This has led to broken games. Not only that, but Steam has zero mod management, hence the influx of new mod users whining about how their game fails to work because they don't have a clue of wth a load order is. Should Steam bring back paid-for modding, it seriously needs to step up its game... but to do so would mean Steam creating it's own mod manager of sorts... and you know what that means~ (coughmoddrmcough)
9) Once again, you’re not looking at the bigger picture. Piracy has always been something that the entertainment industry rages about (despite most companies employing crappy practices which only force people to pirate... like this fiasco for example). Mod authors who submit their content to be sold do so by giving up their mod to Beth/Valve. It's no longer yours. You just make money from it. You wanna pull your mod? Tough [censored]. Oh, but don't expect them to give a damn when people pirate your mod, thus making you lose out on money... the sole reason you uploaded it to said workshop to begin with. Don't worry though, should you get your mod removed/hidden, Bethesda/Valve will still get to keep their lions share... lmao! Aah, Steam wallet refunds~
It shouldn't be up to the modders to 'deal with'. But if that's the case (which of course, it will be, because Valve does not seem to understand what quality control and policing is), then what's the point of the system at all?
10) The poster should change that 3.6 years into 13 years, since free modding for TES has been going since Morrowind. Yeah, 13 years, of free mods, of building a community, of sharing resources, tutorials, knowledge, and so on.
By the way, there were no posts/threads/blogs like this. The bomb was dropped without warning on us, so what was there to 'rile us up'? :3 As I've said, this affects more than just Skyrim. Think outside the box and see the bigger picture for once~
And I felt the same about reading your responses. Clearly you do not wish to acknowledge points and facts on the free-for side. That, and you don't seem to realize the multitude of issues and problems that such a system brings, to both this series and all new titles to come.