Interviews With People From PAX

Post » Mon Mar 14, 2011 11:38 pm

Ok, so I talked with the guy who got to play Brink at PAX, and here are some things I found out:
- overall, he was really impressed.
- The game feels really polished. For anyone familiar with Splash Damage games, he said he feels like what Quake Wars should've been.
- SMART really works. He is a PC gamer and not really good with controllers, so he only used the SMART button to do maneuvers and he said it works really well. It doesn't feel cumbersome, it doesn't get in the way or feel annoying and in every case where we wanted it to work, it worked just how he wanted it to - no misfires.
- The weapons felt really satisfying.
- hip-firing is extremely effective - he said up to around mid range, and you don't have to burst fire to make it effective. He said we was owning guys by running in rooms and just spraying them with an SMG. He said hip-firing felt like what you would expect from an SD game. This is good news to me.
- Walking with the Medium body type is a bit slow, but sprinting was pretty quick. He said the sprint speed was comparable to the sprint speed in W:ET. He said that the Light body types must be ******* flying around the map.
- There is no limbo menu - no menu to change class. Command Posts replace it, meaning command posts are the only place you can change class. This adds even more importance to capturing them.
- Said the customization was ******* amazing.
- As far as damage goes, he said grenades did ****. They were more used as a tool for for crowd control, knocking players down, and dealing some damage on the side.
- The main thing he was impressed with was that nothing annoyed him about the game. He said he plays COD a lot, and although he enjoys it, it can annoy the **** out him - this was not the case with Brink. He said in the game he played, his team was getting owned, and he still wasn't getting annoyed.


Some bad things:
- said he witnessed some lag spikes - and they were only playing over LAN. The system they played on was PS3, so this could either be a netcode problem or a problem with PSN.
- when I mentioned above that his team was getting owned, he said they were getting practically getting spawn camped. When I asked him if there was any anti-spawnkill mechanisms, like turrets or whatnot, he said he doesn't remember seeing anything like that.


Source: http://www.splashdamage.com/forums/showthread.php?t=23547

All Credit Goes To H0RSE - Bless His Hooves.

I'll update as more interviews come.
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Chavala
 
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Post » Mon Mar 14, 2011 11:17 pm

Source: http://www.splashdamage.com/forums/showthread.php?t=23547

All Credit Goes To H0RSE - Bless His Hooves.


Yea I read it over at that forum good idea posting it here. :ninja:
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Dagan Wilkin
 
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Post » Tue Mar 15, 2011 2:01 am

Nice find, good to hear there's no main problems coming up. We've heard nothing but good things about this game.

Off Topic: Maybe someone could post a complete PAX resources Topic, because there are three topics on the first page about various PAX related things
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MatthewJontully
 
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Post » Mon Mar 14, 2011 10:59 pm

Nice find, good to hear there's no main problems coming up. We've heard nothing but good things about this game.

Off Topic: Maybe someone could post a complete PAX resources Topic, because there are three topics on the first page about various PAX related things


Nothing to prevent spawn camping? Well that's something SD should look into, since afterall they want to make the game enjoyable. Spawn camping would be one of those situations where 1 side is happy and the other side ... well are taking it up the you know what.

The easiest way is to place indestructible turrets that deal ridiculous damage and can't be hacked at the spawn sites, just so there is some breathing room for spawners. (Stole that from Killzone 2/3)
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SUck MYdIck
 
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Post » Mon Mar 14, 2011 1:40 pm

Nothing to prevent spawn camping? Well that's something SD should look into, since afterall they want to make the game enjoyable. Spawn camping would be one of those situations where 1 side is happy and the other side ... well are taking it up the you know what.

He never said there was nothing to stop spawn camping. He simply said, "he doesn't remember seeing anything like that."

When you get to play these demos, you are on a strict time limit. It's hard to soak in and remember everything. Also, since we already know that indestructible turrets are said to be in the game, they could just be absent on the map he played, or the build he played.
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Stace
 
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Post » Mon Mar 14, 2011 10:33 pm

The main thing he was impressed with was that nothing annoyed him about the game. He said he plays COD a lot, and although he enjoys it, it can annoy the **** out him - this was not the case with Brink. He said in the game he played, his team was getting owned, and he still wasn't getting annoyed

I'll be realistic here and say that's because it's a new IP.

Once the hardcoe-crowd has its hands on it, casuals and not-so-skilled players will get annoyed. I will be one of them.
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dell
 
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Post » Mon Mar 14, 2011 3:47 pm

I'll be realistic here and say that's because it's a new IP.

Once the hardcoe-crowd has its hands on it, casuals and not-so-skilled players will get annoyed. I will be one of them.


What do you mean you'll get annoyed? I honestly don't see why anyone would, because it's not like people will be able to go around and actively grief you. From what I've seen so far the only reason anyone would have to get annoyed is if they picked a wrong weapon for their job/class or were constantly getting killed, both of which come down to skill vs. skill. I've been frustrated by many FPS games myself, so I'm not trying to come across as the arrogant 'think of what you keep doing, and then do the opposite' type of guy.

But I can't count the number of times that I've run around on Call of Duty with a pistol while everyone else was using the TAR/dual-glock combo or the ACR and just completely dominated. Or when I used the FN-FAL without stopping power in a regular match on Highrise and Wasteland and came through with at least a 10:4 K/D ratio.

What I'm trying to say is this - don't be so worried that there will be those 'hardcoe' min/maxers that always pick the best weapon and the best abilities. There are always counters for every strength, and this notion is especially true for BRINK.
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Eddie Howe
 
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Post » Mon Mar 14, 2011 5:50 pm

I could imagine Horse going to PAX. He would play brink on three different monitors at once....
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CxvIII
 
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Post » Tue Mar 15, 2011 4:11 am

What do you mean you'll get annoyed? I honestly don't see why anyone would, because it's not like people will be able to go around and actively grief you. From what I've seen so far the only reason anyone would have to get annoyed is if they picked a wrong weapon for their job/class or were constantly getting killed, both of which come down to skill vs. skill. I've been frustrated by many FPS games myself, so I'm not trying to come across as the arrogant 'think of what you keep doing, and then do the opposite' type of guy.

But I can't count the number of times that I've run around on Call of Duty with a pistol while everyone else was using the TAR/dual-glock combo or the ACR and just completely dominated. Or when I used the FN-FAL without stopping power in a regular match on Highrise and Wasteland and came through with at least a 10:4 K/D ratio.

What I'm trying to say is this - don't be so worried that there will be those 'hardcoe' min/maxers that always pick the best weapon and the best abilities. There are always counters for every strength, and this notion is especially true for BRINK.


Exactly, and especially if you don't care about your KDR, which I try not to.
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jessica sonny
 
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Post » Mon Mar 14, 2011 9:18 pm

I could imagine Horse going to PAX. He would play brink on three different monitors at once....

What are you talking about? H0RSE doesn't even use a monitor, he closes his eyes and wins with hearing. Yes, he can hear you in your home raging from across the land.
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Anthony Santillan
 
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Post » Mon Mar 14, 2011 1:22 pm

He never said there was nothing to stop spawn camping. He simply said, "he doesn't remember seeing anything like that."

When you get to play these demos, you are on a strict time limit. It's hard to soak in and remember everything. Also, since we already know that indestructible turrets are said to be in the game, they could just be absent on the map he played, or the build he played.


It could have been camping at capturable spawn points, which could be avoided by spawning back at the home base where the safetyline is.
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Harry-James Payne
 
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Post » Tue Mar 15, 2011 4:49 am

It could have been camping at capturable spawn points, which could be avoided by spawning back at the home base where the safetyline is.

Thats a good point because I remember in a video interview the developers said that there were auto turrets at the back spawn and it even warned the enemy not to go any further.
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QuinDINGDONGcey
 
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Post » Mon Mar 14, 2011 5:10 pm


What I'm trying to say is this - don't be so worried that there will be those 'hardcoe' min/maxers that always pick the best weapon and the best abilities. There are always counters for every strength, and this notion is especially true for BRINK.


That's the point of balance their are no best weapons and abilities.

It could have been camping at capturable spawn points, which could be avoided by spawning back at the home base where the safetyline is.


That's true.
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abi
 
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Post » Mon Mar 14, 2011 7:23 pm

Tnx for sharing. Overall seems very satisfying. Only worried about the LAG-spikes. Hope it's a network problem and not FPS stutter.
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sarah
 
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Post » Mon Mar 14, 2011 6:46 pm

Hopefully this game isnt taken over by clans who only want to play against randoms. I also hope there is some sort of system in place that will pair groups of people against another groups instead of just throwing them into a random game.
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helen buchan
 
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Post » Mon Mar 14, 2011 10:38 pm

Hopefully this game isnt taken over by clans who only want to play against randoms. I also hope there is some sort of system in place that will pair groups of people against another groups instead of just throwing them into a random game.


I also hope for this. It's not fun if you're being dominated the whole match by a clan, and vise versa
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Aliish Sheldonn
 
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Post » Mon Mar 14, 2011 1:58 pm

It could have been camping at capturable spawn points, which could be avoided by spawning back at the home base where the safetyline is.


This is what I assumed. It wouldn't really make sense if a command post that can be taken over by the other team at any point would have indestructible turrets against the other team. I just cant see that working.
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Lexy Corpsey
 
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Post » Mon Mar 14, 2011 5:15 pm

Hopefully this game isnt taken over by clans who only want to play against randoms. I also hope there is some sort of system in place that will pair groups of people against another groups instead of just throwing them into a random game.


Not much of a clan then. Clans playing against randoms is no fun for either side. Go find another clan and challenge them for honor and glory.
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james tait
 
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Post » Mon Mar 14, 2011 3:18 pm

Not much of a clan then. Clans playing against randoms is no fun for either side. Go find another clan and challenge them for honor and glory.

I hated that on Halo 3 and Reach; I'd be PUGing and I'd end up again a group of guys with the same name and all in the same party. I'd be with people I don't even know, half of which don't even have mics, some of which also would just disconnect.
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Eileen Müller
 
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Post » Mon Mar 14, 2011 3:55 pm

i heard there are defensive emplacement turrets at your spawn and they warn enemy when too close too spawn and if the dont listen the turrets r@pe em and i think the turrets are indestructible
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OnlyDumazzapplyhere
 
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Post » Mon Mar 14, 2011 6:35 pm

i heard there are defensive emplacement turrets at your spawn and they warn enemy when too close too spawn and if the dont listen the turrets r@pe em and i think the turrets are indestructible

That's what they were talking about. The one who played (Think it was HORSE :D) didn't pay attention to them. Your information is correct though.
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Tina Tupou
 
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Post » Mon Mar 14, 2011 2:27 pm

That's what they were talking about. The one who played (Think it was HORSE :D) didn't pay attention to them. Your information is correct though.

Horse didn't go to PAX - http://www.splashdamage.com/forums/showpost.php?p=266845&postcount=7
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quinnnn
 
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Post » Mon Mar 14, 2011 7:23 pm

Horse didn't go to PAX - http://www.splashdamage.com/forums/showpost.php?p=266845&postcount=7

My bad.
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Wayne Cole
 
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Post » Tue Mar 15, 2011 1:21 am

i heard there are defensive emplacement turrets at your spawn and they warn enemy when too close too spawn and if the dont listen the turrets r@pe em and i think the turrets are indestructible

Yes we were designating that that would beviable only at the starting spawn point, while other spawn points that can be hacked would not have highlander turrets.
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Blackdrak
 
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Post » Mon Mar 14, 2011 2:21 pm

Yes we were designating that that would beviable only at the starting spawn point, while other spawn points that can be hacked would not have highlander turrets.

There are no other spawn points. From what I have researched, each team only ever has 1 spawn point. It changes as the match progresses, but there's only ever 1 per side, and no spawning on teammates.
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james tait
 
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