- overall, he was really impressed.
- The game feels really polished. For anyone familiar with Splash Damage games, he said he feels like what Quake Wars should've been.
- SMART really works. He is a PC gamer and not really good with controllers, so he only used the SMART button to do maneuvers and he said it works really well. It doesn't feel cumbersome, it doesn't get in the way or feel annoying and in every case where we wanted it to work, it worked just how he wanted it to - no misfires.
- The weapons felt really satisfying.
- hip-firing is extremely effective - he said up to around mid range, and you don't have to burst fire to make it effective. He said we was owning guys by running in rooms and just spraying them with an SMG. He said hip-firing felt like what you would expect from an SD game. This is good news to me.
- Walking with the Medium body type is a bit slow, but sprinting was pretty quick. He said the sprint speed was comparable to the sprint speed in W:ET. He said that the Light body types must be ******* flying around the map.
- There is no limbo menu - no menu to change class. Command Posts replace it, meaning command posts are the only place you can change class. This adds even more importance to capturing them.
- Said the customization was ******* amazing.
- As far as damage goes, he said grenades did ****. They were more used as a tool for for crowd control, knocking players down, and dealing some damage on the side.
- The main thing he was impressed with was that nothing annoyed him about the game. He said he plays COD a lot, and although he enjoys it, it can annoy the **** out him - this was not the case with Brink. He said in the game he played, his team was getting owned, and he still wasn't getting annoyed.
Some bad things:
- said he witnessed some lag spikes - and they were only playing over LAN. The system they played on was PS3, so this could either be a netcode problem or a problem with PSN.
- when I mentioned above that his team was getting owned, he said they were getting practically getting spawn camped. When I asked him if there was any anti-spawnkill mechanisms, like turrets or whatnot, he said he doesn't remember seeing anything like that.
Source: http://www.splashdamage.com/forums/showthread.php?t=23547
All Credit Goes To H0RSE - Bless His Hooves.
I'll update as more interviews come.