[WIPz] Into Oblivion

Post » Sat Dec 04, 2010 7:18 pm

More random crap, but what about an elevator shaft somewhere in there? Something with crude cogs and whatnot to raise and lower it. Something about elevators seem to really bring tension to a scene, especially if you have surprises waiting for when the door opens. :) Hell maybe I should just make a separate plane. I think this idea is fantastic and it's gotten my imagination running more than most other projects.
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Irmacuba
 
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Post » Sat Dec 04, 2010 7:10 pm

Hell maybe I should just make a separate plane. I think this idea is fantastic and it's gotten my imagination running more than most other projects.


Why not? I vote yes..

In theory there are many many planes in the realm of OB, most of which are terrifying to the standard mortal. They actually differ quite a bit, and after researching lore on the dedrea gods quite a bit, I can say it may even be lore friendly that these planes would shift in appearance from time to time. So if anything, within certain.. I guess you could say, set of guidelines, a plane is really very open to variety. After all my research on the lore, I honestly think the reason most of the planes in TES 4 looked the same was just because the devs wanted to get it out on time.
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REVLUTIN
 
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Post » Sat Dec 04, 2010 7:32 am

Why not? I vote yes..

In theory there are many many planes in the realm of OB, most of which are terrifying to the standard mortal. They actually differ quite a bit, and after researching lore on the dedrea gods quite a bit, I can say it may even be lore friendly that these planes would shift in appearance from time to time. So if anything, within certain.. I guess you could say, set of guidelines, a plane is really very open to variety. After all my research on the lore, I honestly think the reason most of the planes in TES 4 looked the same was just because the devs wanted to get it out on time.

Actaully thats quite wrong,

The reasons all the planes of oblivion look the same in Oblivion is because its the Dread Planes - The realm of Mehrunes Dagon.

All of mehrunes realms are the firey lava hellish realms that apprar in Oblivion. This is the realm of the dread planes - What my mod is attempting to recreate.

A good example of another plane of oblivion is the shivering isles exapnsion pack - Thats Sheogorath's (spelling??) Oblivion realm and it contrasts diffrently to the Dread Planes.

The reason for the dread planes being the most common oblivion realm in oblivion is because of the storyline of oblivion. Mehrunes was invading tamreil and therefore his gates were appearing everywhere. It wouldnt make sense to step through an oblivion gate to the dread planes and end up on azuras plane of oblivion. the gates in oblivion were meant to lead to the dread palnes. The reasons why the dread palnes look so similar is because its all ONE realm.

thought i would clear up :D

I wont be doing "other" planes of oblivion, just the dread planes.

The mod is taking place 6/7 years before the events of oblivion but i dont see why people/things should change. The daedra will still be the same, the realms will still be fire and brimstone and the mythic dawn should still be active. Something like the events of oblivion take years to plan.

The storyline of this mod is the mythic dawn experimenting nad try to set up a foothold in morrowind and the other proviences - preapring themselves for the dragon fires to go out. While the oblivion gates wont be as active and there wont be as many ( due to the dragon fires still being lit and the ammount of energy it takes to open a gate). The storyline focuses upon one such group that was experimenting with getting a gate open that the player then stumbles upon.

The cult cant have anyone knowing there secrets so they set about to eleminate the player.........
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Alexandra Ryan
 
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Post » Sat Dec 04, 2010 8:54 am

Well, that's not technically true. In Oblivion, you also visit Peryite's pits and Attribution's Share (Boethiah's realm) during their respective quests, and they just look like the dread planes.
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Zoe Ratcliffe
 
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Post » Sat Dec 04, 2010 6:04 am

Your are right about Peryrite's realm though, but I'm consider Boethiad's realm not to be the same like the rest of the dread planes in Oblivion.
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Ben sutton
 
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Post » Sat Dec 04, 2010 6:51 am

Well, that's not technically true. In Oblivion, you also visit Peryite's pits and Attribution's Share (Boethiah's realm) during their respective quests, and they just look like the dread planes.

Actually, I don't believe Boethiah ever claims that realm is his, merely that it is in Oblivion.

And since when were the Deadlands called the "dread planes"?
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Alba Casas
 
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Post » Sat Dec 04, 2010 10:43 am

MA and turns-the-page are right on this one.
You only really see the deadlands in Oblivion, and Bethesda just got lazy with Peryite's, and rightly so, why make a whole new tileset for one measly quest?

...Perhaps they shouldn't have sent the player to his realm in the first place though, in that case... :P
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Brian Newman
 
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Post » Sat Dec 04, 2010 8:50 am

Actually, I don't believe Boethiah ever claims that realm is his, merely that it is in Oblivion.

And since when were the Deadlands called the "dread planes"?

That doesn't make sense to me, though. Why would Boethiah send the player to Mehrunes Dagon's plane? Also, I'm well aware of the name of the deadlands, thanks. It just seemed too nitpicky to comment on it.
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SaVino GοΜ
 
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Post » Sat Dec 04, 2010 5:17 pm

I am aware that the plane was the same place in OB. What I meant was that a plane is actually an extension of the god that controls it. As a result, it could have a great deal of variety.. an unseen area not withstanding. In the lore, it is more or less implied that a plane or planes of that manner are very vast and much of it is unknown. As these are living extensions of their owners (and some theorize the owners themselves) it is not likely to all look the same. I guess in some respects the OB gates are somewhat excused because these are areas readying for war and thus could be similar lands like barracks or like lands to produce a sort of "shock troops" in a quick fashion.

Nonetheless, I feel that even in this case a variety of land masses like what is seen in OB would actually be more dynamic, more of an inner existence.. a world apart from the lands of cyodill. It has it's own society, it's own leaders and way of life. As such it is self reliant. It would have been more developed than what was shown, even in just army areas. Most of the areas the gates led to were instead more like they had been copy pasted.. this is what led me to say it was prolly done by the devs to save time.

I did not mean to say that the gates could lead to other realms, or that it had to look vastly different, only that it is actually lore acceptable to have creative leeway with it as long as you follow certain things that have already been established, like Dagon's realm would always have to be something rather evil looking and be extremely horrifying for a mortal to be in.

So yes, if someone went and created a plane (or technically a part of it) that was different than the others, I would be interested in it.
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Zoe Ratcliffe
 
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Post » Sat Dec 04, 2010 10:34 am

Maholix makes some good points; Oblivion realms are presumably ever changing and vast, seeing as they technically are part of the Daedric Prince that rules it (IS it). Plus, considering how lame the Dead-Lands were in Oblivion I honestly don't think anyone would complain if you decided to be a little creative Midge ;)
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Horror- Puppe
 
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Post » Sat Dec 04, 2010 9:33 pm

From what I understand, I think it kind of defeats the point of what Midge is trying to do, to recreate a similiar scenario seen in and linking to Oblivion, if he makes it vastly different.
And not only could he make variations on what we've seen in Oblivion, he has made variations compared to what we've seen in Oblivion, looking at the screenshots, that seems obvious to me.

I've got to disagree Krovosos, I think the deadlands in Oblivion fitted the prince of destruction and his dremora nicely, the only problem was the large amount of repetition, and the identical tower setup for each gate. That being said, if Midge wants to improve upon the concept, that'd be great.
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Micah Judaeah
 
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Post » Sat Dec 04, 2010 8:02 am

That's what I meant; The repetition and generally plain landscapes made the Dead-Lands feel boring and lame, at least to me. What Midget so far is doing is a fine job, as usual with what he does.
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Jenna Fields
 
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Post » Sat Dec 04, 2010 7:28 pm

Indeed. I find it interesting to see such a recreation, and depending on the quest implementation, I think I will have to give it a try.

I was simply stating, since it was brought up, that if someone was to make a space that was not a recreation of what we saw in OB, I think they would be well within bounds to do so and I would want to check that out as well. I felt it needed brought up because sometimes after playing OB, people tend to forget that there is much more that can be done and created in such a space than was shown in that game. It was simply an effort on my part to foster creativity and lend support to whoever desired it.
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Samantha hulme
 
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Post » Sat Dec 04, 2010 1:41 pm

Actually, I agree on the point that Oblivion got a little repetetive, and that it would be nice to see some different planes, but this doesn't fit in with the story of this mod. this mod is about the Mythic Dawn preparing for their assault on Cyrodiil, and why would the Mythic Dawn open a gate to another realm than the Deadlands? of course, the planes could have changed in appearance, but that would take away the similarity to the planes in OB . I think that making different planes is better reserved for another mod, perhaps a sequel to this one?:P
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Wanda Maximoff
 
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Post » Sat Dec 04, 2010 6:50 am

I've another suggestion. This realm could also reflect the daedric sites in the mortal world, which Vvardenfell has 4-5 large sites in the vanilla. :twirl:
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Catherine N
 
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Post » Sat Dec 04, 2010 6:43 am

wow, didnt expect such a reaction!

As this mod is based off oblivion the realm is gonna be similar.

PLUS i have already done too much hard work to change the enitre theme now.
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Rebecca Clare Smith
 
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Post » Sat Dec 04, 2010 12:49 pm

...this mod is about the Mythic Dawn preparing for their assault on Cyrodiil, and why would the Mythic Dawn open a gate to another realm than the Deadlands? of course, the planes could have changed in appearance, but that would take away the similarity to the planes in OB . I think that making different planes is better reserved for another mod, perhaps a sequel to this one?:P



As this mod is based off oblivion the realm is gonna be similar.

PLUS i have already done too much hard work to change the enitre theme now.


Of course. I did not mean that other realms should be done in this mod, only that if someone were so inclined to create something in another mod, nothing is stopping them. It was a tad off topic I suppose, but does have to do with modding OB spaces, and was a point of some discussion that may have aided the understanding of the current mod here. I suppose I should have been clearer than I was. I had no intention of derailing the thread, this seems to have happened though, so back to bisness.

I have to agree with carjades in that some reflection of the daedric sites in the mortal world need to be used, even if just as a means to summon a portal.

You theorize that the MQ could weaken barriers just enough to pull off this experiment, even if just for a short time. The only link to this other realm in MW are these shrines and ruins, and you might end up in a different area of the plane than seen in TES 4 unless you sorta, dialed the right extension, for lack of a better term. So perhaps they have help from some people in cyodill, like a bigwig was sent to MW to monitor progress and this is why very little of MW's daedric buildings show when you cross over to OB? It has to be explained, or it does seem to conflict.
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Laura Shipley
 
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Post » Sat Dec 04, 2010 4:17 pm

It would probably make more sense lore-wise if this doesn't happen until after the MQ. It was the destruction of Lorkan's heart that allowed the mythic dawn to pursue their plans; at least that's what some of the dudes in the lore forum have said. The destruction of the heart was the destruction of one of the many "tower" that stabilize Mundus... I think. It's all kind of confusing. :brokencomputer:

Anyways, Would not also be awesome to see some skilled modder create that first walled off area of Shivering Isles? I don't remember what it was called, but it's small enough that it might actually be possible.
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Charlie Sarson
 
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Post » Sat Dec 04, 2010 4:35 pm

This Sounds great, can't wait for a Relz. The pics look great...
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abi
 
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Post » Sat Dec 04, 2010 9:32 pm

wow, didnt expect such a reaction!

As this mod is based off oblivion the realm is gonna be similar.

PLUS i have already done too much hard work to change the enitre theme now.

I agree. :thumbsup:



I have to agree with carjades in that some reflection of the daedric sites in the mortal world need to be used, even if just as a means to summon a portal.

You theorize that the MQ could weaken barriers just enough to pull off this experiment, even if just for a short time. The only link to this other realm in MW are these shrines and ruins, and you might end up in a different area of the plane than seen in TES 4 unless you sorta, dialed the right extension, for lack of a better term. So perhaps they have help from some people in cyodill, like a bigwig was sent to MW to monitor progress and this is why very little of MW's daedric buildings show when you cross over to OB? It has to be explained, or it does seem to conflict.

When the Tribunals political power has declined for many years, so have the daedra worshipping grown at the same time.
That event could also be important to this realm mod. :nod:

It would probably make more sense lore-wise if this doesn't happen until after the MQ. It was the destruction of Lorkan's heart that allowed the mythic dawn to pursue their plans; at least that's what some of the dudes in the lore forum have said. The destruction of the heart was the destruction of one of the many "tower" that stabilize Mundus... I think. It's all kind of confusing. :brokencomputer:

Anyways, Would not also be awesome to see some skilled modder create that first walled off area of Shivering Isles? I don't remember what it was called, but it's small enough that it might actually be possible.

I disagree, because it could happen after the Nerevarine has been accepted as a champion for the Temple and doing the http://www.uesp.net/wiki/Morrowind:Ebony_Mail quest to the http://www.uesp.net/wiki/Morrowind:Mount_Assarnibibi.
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Enny Labinjo
 
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Post » Sat Dec 04, 2010 1:58 pm

Well, how far are you with this mod, midge? can we expect a version 1.0 soon?
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kennedy
 
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Post » Sat Dec 04, 2010 6:21 pm

hey guys,

sorry RL has caught up with me atm so havnt really worked on this mod in a while. I have only 3 exams left over the next few weeks so hopfully by then I should have some spare time :)
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gemma king
 
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Post » Sat Dec 04, 2010 5:29 pm

You should have this mod feature a knight form Cyrodil who has one of those new armors you made recently.
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JERMAINE VIDAURRI
 
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Post » Sat Dec 04, 2010 7:11 pm

Been working on the mod today, adding some finishing touches before work on the scripts start then after that its a little bit of dialogue and all set to go.

http://i175.photobucket.com/albums/w152/Wolfsbane_89/TESConstructionSet2010-05-2620-55-3.jpg
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Amanda savory
 
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Post » Sat Dec 04, 2010 10:56 pm

How cool!
This is a great idea and will really help to pull the lore together a little more.
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Wanda Maximoff
 
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