If don't mind I would like to ask you about the sigil stone, if there something unique you want to attach with it such as scripted features perhaps.
Sure thing!
I was palnning on having a mage in the mages guild turn it into a ring for the player. But i read up on sigil stones on UESP and found that there are many types.
Soo....... I am making 7 types:
Stone of Magic: Fortify magicka 50pts
Stone of Health: Fortify health 50pts
Stone of Speed: Fortify Speed 10pts
Stone of Strength: Fortify Strength 10pts
Stone of Wisdom: Fortify Inteligence 10pts
Stone of Fatigue: Fortify Fatigue 100pts
Stone of Magma: Resist fire 50pts, Fortify destruction 10pts, Resit Normal Weapons 10pts, Fortify unarmored 10pts ( This is the "desirable stone")
The script effects will be that once the player activates the stone, a random one of the 7 are placed in the players inventory.
If the player tries to "equip" the stone, then a message box pops up asking if they wish to use the stone. If yes then the stone is removed from the inventory and the player is granted a new c/e ability depending upon the stone ( listed above )
The Stone of magma is the most desirable one as it offers the most C/E rewards. While the health, magicka and intelligance onces also seem worth while. The reason for the 7 possible outcomes is to balance the "Stone of Magma". I wanted the player to make it feel worthwhile to explore the oblivion planes, but then also at the same time provide a "re-playability" concept to it.
This replayability concept is contrasted throughout the mod. All Daedric Chests and Flesh sacks are Levelled loot. Apart from the gold. So it makes each time you play the mod that little bit diffrent. PLUS it also means that 2 peoples games can be very diffrent.
Yes while there is the reward of the sigil stone, it doesnt mean you will get that one next time. Nor does it mean that someone else playing the mod will get the same one as you