» Tue Mar 15, 2011 4:12 am
Yes, depending on skill level and the spells level, there should be a possibility to fail - and with high enough gap between them, some spells should be unlearnable.
It would, also, make sense for melee combat. Based on the level your characters skill and the opponents skill. And it needn't be implemented visually like in Morrowind (which seems to be the biggest gripe of this particular issue), but with appropriate dodge/block/coutnerattack animations and the under-the-hood mechanics from Morrowind it would, I think, feel much better. Would make the character/skill progression much more satisfying as the results would be more visible to the player, imo.