>XI< Introduces CW Zombie

Post » Mon Nov 28, 2011 11:22 pm

We have been running >XI< Zombie before, but now we are making it more fun.
Server is located in UK and check it out if you like it. The Zombie can jump further (and its like the Crysis 2 jumps(.

There will be more maps to come and of course: Play FAIR !
Hint: Get your brightness HIGH or it will make you more blind.

Still Work In Progress!

Website info: http://www.xtremeidiots.com/fora_topic.asp?tid=6978

Cobryis : 87.117.203.93:64100 ! >XI< Zombie Scram !
" This server is running my latest player vs player zombie vs human level system(currently 1 level). Sitting-Duc>XI< is doing some brilliant work on the server side to help out. St33l is working on a new map that should be better than Steel Mill and I will put my zombie flowgraph/programming in it."

So HAVE FUN all players!

Greetings from >XI< Xtreme Idiots http://www.xtremeidiots.com
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Roberto Gaeta
 
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Post » Mon Nov 28, 2011 10:55 pm

This is a player vs player zombie map by the way. You don't have to install a mod, it's all inclusive. Current version on the server is very buggy, but an update will be online soon. You can't play this mod anywhere but XI currently because no one has our server mod :)
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C.L.U.T.C.H
 
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Post » Tue Nov 29, 2011 1:57 am

Yeah I noticed it :D I loved it :D I played it since 2 days ago and today :D

I have some ideas for it ;)
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Penny Courture
 
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Post » Tue Nov 29, 2011 5:52 am

We love feedbacks and ideas and we can always try to make it possible.
Be free to register on the >XI< website to post or PM us.

As long we are having players having fun, we keep it up and improving :)
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Vickytoria Vasquez
 
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Post » Tue Nov 29, 2011 12:54 am

I have been on a couple times and it is pretty good, but I do have some suggestions.

-The shaking when your a zombie needs to be toned down. I like the idea, but it's just a tad too much.
-Jumping when your a zombie shouldn't send you in a random direction :/. Again, great idea, but it's randomness needs to be lowered/fixed.
-I don't know if it's intentional or if it's just me, but punching while being a zombie causes major bug issues. Punching needs to be just like normal punching.
-Human team is perfect. Don't change a single thing.

I really like zombie servers and I'm glad that XI decided to take the time and effort to make one. Just some things that I think would improve the server :).
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Rob Davidson
 
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Post » Tue Nov 29, 2011 8:51 am

Zombies don't jump in a random direction. They just have 2 different types of jumps. If you look straight down, you super jump. And if you jump normal it calculates your speed and multiplies that into your jumping direction. The shaking has been toned down, but i'll do it more. Human team is perfect for themselves, not good for zombies. Zombies can't punch very well right now because of the buggy server mod -- blame sitting-duc for not fixing it yet :P

This is just a testing phase, once its perfected, we'll put it in other maps.
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Vickytoria Vasquez
 
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Post » Tue Nov 29, 2011 12:41 am

Updates are coming and sorry to keep on downloading fixes in the map :)
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WYatt REed
 
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Post » Mon Nov 28, 2011 9:24 pm

Oh yea current version looking a lot less buggy. Seems there is still a bit to be done but I like where this is going, had great fun in there earlier.
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Kelly Upshall
 
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Post » Mon Nov 28, 2011 10:11 pm

[quote]Zombies can't punch very well right now because of the buggy server mod -- blame sitting-duc for not fixing it yet :P[/quote]

:|
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Bigze Stacks
 
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Post » Mon Nov 28, 2011 5:17 pm

Zombies in Crysis Wars? - sounds cool
Im gonna try it soon.
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Calum Campbell
 
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Post » Mon Nov 28, 2011 9:53 pm

SD gives me teh modzz :D

Flamers
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Mr.Broom30
 
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Post » Mon Nov 28, 2011 6:32 pm

Its very cool mod. Especially when humans walk in small groups. When they are in group of ~5 humans then its too hard for 1 zombie, and if ~3 zombies atack 1 human then human is f**ked. It rocks when teams are balanced. How about machine pistols..?
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Matt Fletcher
 
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Post » Tue Nov 29, 2011 1:25 am

yeah i loved it, added cobryis to my friends list too on xfire, it rocks, oh and hey tobias
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Unstoppable Judge
 
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Post » Tue Nov 29, 2011 5:14 am

We are getting close to perfection of the mod and maps, but we are humans :)

Once we have the servermod-mod under control, we have to start more servers or add slots :)

It is like: Survive till Crysis 2 but to have fun overall.
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Lizs
 
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Post » Tue Nov 29, 2011 1:28 am

[quote]We are getting close to perfection of the mod and maps, but we are humans :)

Once we have the servermod-mod under control, we have to start more servers or add slots :)

It is like: Survive till Crysis 2 but to have fun overall.[/quote]

Try not to add to many slots on the server, as it will just make the mod stupid.

Maybe have the min of 20 slots to 25 slots max. I would not go any higher then that in my opinion! :)

Also you need to fix the spawning points to and some acces points were other players can't get though in the maps.
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StunnaLiike FiiFii
 
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Post » Tue Nov 29, 2011 5:17 am

hey, think i played this before ! or something similar in wars...
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Kirsty Collins
 
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Post » Tue Nov 29, 2011 12:10 am

[quote]hey, think i played this before ! or something similar in wars...[/quote]

Yes we have done this before but now way better :) You might remember maps like _ZM behind it.
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Ebony Lawson
 
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Post » Tue Nov 29, 2011 5:30 am

[quote]
Try not to add to many slots on the server, as it will just make the mod stupid.

Maybe have the min of 20 slots to 25 slots max. I would not go any higher then that in my opinion! :)
[/quote]

Added more slots, after server restart: 20 :)
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Ross
 
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Post » Mon Nov 28, 2011 11:33 pm

[quote][quote]

Try not to add to many slots on the server, as it will just make the mod stupid.

Maybe have the min of 20 slots to 25 slots max. I would not go any higher then that in my opinion! :)

[/quote]

Added more slots, after server restart: 20 :)[/quote]

ok, great :)
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Katey Meyer
 
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Post » Mon Nov 28, 2011 7:06 pm

hey, after palying for a while i noticed that soldiers are overpowerd. why? cus if you turn your gamme resolutio nall the way up, you can see every thing very clear. maybe also put thick fog in for soldiers and not for zombies? jsut a idea :D, i think im not the first to see that soldiers can kill every thing xD
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Eduardo Rosas
 
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Post » Mon Nov 28, 2011 5:28 pm

oh sorry fergot to ask, i noticed that lookign at ground makes you jump high, is there a trick to jump realy fast forward?
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adame
 
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Post » Tue Nov 29, 2011 7:36 am

Be registered at www.xtremeidiots.com an dleave feedback there in the Crysis Section ;)
More likely you will be noticed.

We haven't, I think, posted on the Crymod WIP's as people ar ealready curious and having fun. With all respect.
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Ana Torrecilla Cabeza
 
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Post » Mon Nov 28, 2011 5:31 pm

Hey guys,
i tried it out and I must say it's really fun. I'm unsure about the amount of darkness on some Maps, but hey, it's awesome. Keep it up°!
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Curveballs On Phoenix
 
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