Items with no or very little weight are especially annoying, since there is no way to specifically separate them from everything else. If it has no weight there is no point in removing it from the inventory, so this means I have some 20 magazine stat boosters, 20 some reloading/empty ammo parts, 20 some harvested foods, 20 some ammo types (normal mode), etc etc. I would like to see a way to just simply HIDE all items below 0.07 weight, so I don't have to deal with them.
Then there is the "Grab/Drop all" inventory function. ARGHH! If I use room containers to store stuff and I have more than five items to drop, I have to press the "Drop all" key. But if I am dropping other stuff one at a time, and accidentally tap "Drop/Add All" by accident, I instantly pick up EVERYTHING in the container! Ack....
So now either I re-drop some 300 items (and trying not to tap "Drop/Add All" again), or give up and reload the game from before entering the room, which is annoying if I just spent ten minutes sorting scavenged items into other containers in the room (food items, faction items, misc items, ammo/weapons, armor, stat boosters, known build/cook/invent items)...
For "Drop/Add All", if it means picking up more than one item type from a container, there should at least be a "Are you sure? (Y/N)" check.
Oh and for companions:
- You can't "Drop/Add All" from the companion inventory, like ED-E. No, for the entire inventory it is clickclickclickclickclickclickclick.. OW carpal tunnel setting in!
- You can't "Lock items" to the companion to prevent yourself from accidentally picking off stuff you WANT them to have, while removing all the scavenged stuff they are holding for you.
,
It's a fun game, but dealing with the inventory is insanely frustrating.