Inventory of Skyrim

Post » Thu Mar 24, 2011 2:37 pm

I heard that the inventory is going to be different in Skyrim so now I have been thinking about how it will be different...now in Oblivion I am pretty sure that the amount of space in your inventory is determined through your strength attribute but I wonder if Bethesda will put in a bag system like WoW's "buy a bag and get more inventory space" because honestly I love that idea but I would like it to be determined on both the strength attribute and the bag idea so you are not forced to buy bags but for the max amount of space you would have to buy the bags

EDIT: I didnt mean slot based I meant the buying more space for the inventory(The feather on the bottom of the inventory screen)
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Blessed DIVA
 
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Post » Thu Mar 24, 2011 8:51 pm

Please no.
I like my pocket to infinity.
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Marcin Tomkow
 
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Post » Thu Mar 24, 2011 10:38 pm

I wouldnt mind a "buy bad for more space" mechanic, but please god don't have it be slot based.
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cassy
 
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Post » Thu Mar 24, 2011 11:37 pm

I wouldnt mind a "buy bad for more space" mechanic, but please god don't have it be slot based.

Allelujeh!!!!

But we still are not certain wether attributes are gone or not.

At first I used to like the slot system now after awhile its kind of annoying. I'll just stick to the encumbrance system we already have, its simple enough and I only plan on taking 3 to 4 wepons at a time even if I can carry more. And I try to limit myself anyways.

short sword
dagger
bow
other bladed weapon/ throwing knife/spear
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Motionsharp
 
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Post » Thu Mar 24, 2011 7:05 pm

We already know the inventory is probably going to be "streamlined". From the white board shots, it'll do something like only take good loot, or only show good loot, auto take coins, ect ect. Basically stuff that limits freedom, for the sake of consoles.
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Alex [AK]
 
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Post » Thu Mar 24, 2011 12:41 pm

I thought of this before, but I don't think it's needed for the Elder Scrolls. A different series maybe.
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clelia vega
 
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Post » Thu Mar 24, 2011 4:26 pm

We already know the inventory is probably going to be "streamlined". From the white board shots, it'll do something like only take good loot, or only show good loot, auto take coins, ect ect. Basically stuff that limits freedom, for the sake of consoles.

dude, drop the consul war shenanigans..I'm sick of it and I'm a hardcoe PC gamer.


I think it would be based on strength with the ability to buy bags and such, maybe something similar to what Dragon Age though instead of the set inventory it's based on strength still.
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Petr Jordy Zugar
 
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Post » Thu Mar 24, 2011 5:16 pm

I think it would be based on strength with the ability to buy bags and such, maybe something similar to what Dragon Age though instead of the set inventory it's based on strength still.


Yeah I've been thinking about how they were able to get rid of Attributes (if they in fact did) and have come to the conclusion that they could make them invisible but not really get rid of them. That leads to; Well how do you determine base attributes then? Here is what i've come up with so far for Strengh and Speed.

Strength and Speed would be determined on a sliding scale based on the body type you choose.

Bulky body type = High Str, low Speed
Med body type = Med Str and Spd
Lean body type = Low Str, High Spd

It could be broken down even further than that:

Bulky upper body type = High Dmg, Low Rate of Att
Med upper body type = Med Dmg and Rate of Att
Lean upper body type = Low Dmg, High Rate of Att

Bulky lower body type = High Jump, Low Run Spd
Med lower body type = Med Jump and Run Spd
Lean lower body type = Low Jump, High Run Spd

And of course perks during game play will give all characters the opportunity to increase all of these above base starting levels.
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Richard Dixon
 
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Post » Fri Mar 25, 2011 3:11 am

auto take coins, ect ect. Basically stuff that limits freedom, for the sake of consoles.


:rolleyes:

I'm a PC and I don't understand your argument.

blaming consoles for the sake of blaming them?

I'm hoping it's still attribute based, imo that's the best system.
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LittleMiss
 
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Post » Thu Mar 24, 2011 4:30 pm

:rolleyes:

I'm a PC and I don't understand your argument.

blaming consoles for the sake of blaming them?

I'm hoping it's still attribute based, imo that's the best system.


Blaming consoles because... that's what's driving the current UI design? Consoles don't have mice. Therefore they have a hard time navigating menus and inventories. Hence why they keep revamping it (and hence why the Oblivion UI was so shoddy). Now, to make things even easier to scroll through in the UI, they may just have you auto pick up stuff, or hide certain items. It's fairly clear, I don't see how you missed it.
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Charlotte Henderson
 
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Post » Thu Mar 24, 2011 1:51 pm

Yeah I've been thinking about how they were able to get rid of Attributes (if they in fact did) and have come to the conclusion that they could make them invisible but not really get rid of them. That leads to; Well how do you determine base attributes then? Here is what i've come up with so far for Strengh and Speed.

Strength and Speed would be determined on a sliding scale based on the body type you choose.

Bulky body type = High Str, low Speed
Med body type = Med Str and Spd
Lean body type = Low Str, High Spd

It could be broken down even further than that:

Bulky upper body type = High Dmg, Low Rate of Att
Med upper body type = Med Dmg and Rate of Att
Lean upper body type = Low Dmg, High Rate of Att

Bulky lower body type = High Jump, Low Run Spd
Med lower body type = Med Jump and Run Spd
Lean lower body type = Low Jump, High Run Spd

And of course perks during game play will give all characters the opportunity to increase all of these above base starting levels.

I hope it doesnt work that way. I like making slim, relativly short characters, and if that in tern makes me weak and kinda forces a play style on me, then I will be PISSED. I want my small female character swinging around big swords.

If they do go the body type rout, then I know my first mod...
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Natasha Callaghan
 
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Post » Thu Mar 24, 2011 10:54 pm

Please don't make me buy 7 backpacks. I'd need a really big bag to put them all in.
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Natalie J Webster
 
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Post » Thu Mar 24, 2011 10:17 pm

hmmm... honestly so far all the inventory systems seem lacking hope Beth. new idea is better, it was a nightmare in oblivion, and less of a nightmare in morrowind, I hope we see something smooth and rewarding w8 and see I guess
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Eliza Potter
 
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Post » Thu Mar 24, 2011 3:39 pm

I hope it doesnt work that way. I like making slim, relativly short characters, and if that in tern makes me weak and kinda forces a play style on me, then I will be PISSED. I want my small female character swinging around big swords.

If they do go the body type rout, then I know my first mod...

Also were not even sure how many builds we will have with customization. Or to what extent or effect.

But mostly this.
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Amber Ably
 
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Post » Thu Mar 24, 2011 2:59 pm

Carryamount through both strength and inventoryspace.

It would give some nice tension on what to pick up and what to drop, and would ease the control of in game economics (no billionaire characters after first couple of levels). This would, imo, result in much more interesting and varying gameplay experience.
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Kaylee Campbell
 
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Post » Thu Mar 24, 2011 11:56 pm

With perks around they are more likely to set it to a static amount based on race with perks to increase it. Like a bosmer will be able to become a packrat and a nord get strong back.
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Victoria Bartel
 
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Post » Thu Mar 24, 2011 9:07 pm

We already know the inventory is probably going to be "streamlined". From the white board shots, it'll do something like only take good loot, or only show good loot, auto take coins, ect ect. Basically stuff that limits freedom, for the sake of consoles.

How is that for the consoles at all?
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lolly13
 
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Post » Fri Mar 25, 2011 2:52 am

I liked the system in the original Deus Ex... where you had a grid for your inventory and individual items used a certain amount of cells and had a specific shape. You had to plan your inventory there.
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James Baldwin
 
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Post » Thu Mar 24, 2011 7:49 pm

I'd like an inventory with items limited by both size and weight. I'd also like the inventory split between what you have in readily accessible places (belt, pockets, pouch, scabbard, etc.) and what is stored in a backpack that must be removed and opened to access.

Take away the magic inventory access in fights.
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Nicola
 
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Post » Thu Mar 24, 2011 8:18 pm

dude, drop the consul war shenanigans..I'm sick of it and I'm a hardcoe PC gamer.



Seriously.

Anyway, I always thought it would be cool to visibly equip a backpack or even a bedroll or something.
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Heather Kush
 
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Post » Thu Mar 24, 2011 11:35 pm

Take away the magic inventory access in fights.

From what i heard they did. I believe time still passes while in menus now.
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CxvIII
 
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Post » Thu Mar 24, 2011 4:43 pm

i like the idea of the bag... could make it where you can only use one but that one has a multiplier to your strength. what that does is you can find bags that do a x1.5 to your strength and then have a formula that determines how much you can carry from that. you can find other bags in your travels that have higher multipliers or possibly have a feather spell enchanted on them.
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jess hughes
 
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Post » Fri Mar 25, 2011 4:18 am

I say leave it the inventory as it is, based on encumbrance. I never really cared for the WOW system with bags holding x number of items and such. Nor have I ever liked the grid based ones like in Diablo where each item takes up so many spaces on the grid. That one particularly tends to annoy me.
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lauraa
 
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Post » Fri Mar 25, 2011 4:40 am

There is a reason why "feather" is already in the game. :facepalm:
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Sammie LM
 
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Post » Thu Mar 24, 2011 1:05 pm

From what i heard they did. I believe time still passes while in menus now.
If that includes inventory menus as well as dialog menus, that will be a major change in the game. I'll have to bother learning to use Quick slots for one thing.

I'd approve, but I still like the idea of having a readily accessible inventory and a packed up inventory.

edit: I think the grid thing could work, personally. I'd even introduce a variation of the Pack Rat perk that allows large items to overlap by one row of squares, and allows more small items to fit into single square as a stack.
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Joey Avelar
 
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