Inverted Y-X axis, how do you play and why?

Post » Mon Nov 29, 2010 12:29 pm

A very interesting note I made of me, my older sister and my younger was that I use default, the older uses inverted up and down, but normal left and right and my younger sister uses inverted everything.

I'd like to see why people play as they do, I'm used to the first person camre and thus, whenever I look up I want to look up. My older sister however says that she likes to think the camera is on the end of a stick, and by tilting down she'll look up. The younger sister hasn't got an explanation at all.

Note that pure mouse and keyboard players that have never played a consoles with up, down, left and right looking, vote for option 4. The other option is very unlikely going to be used, so please, lease share why you voted on it if you did. I don't know if the mouse can be inverted too, if it can I'll change poll asap :)
Poll works both ways hehe.
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Sarah MacLeod
 
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Post » Mon Nov 29, 2010 12:23 pm

Up going up and down going down makes sense. I don't understand why you would invert them.
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darnell waddington
 
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Post » Mon Nov 29, 2010 8:07 pm

Inverted Y, cause i've always played like that... since my first 3d game was Aces over Europe (WWII flight sim).

I cant NOT play w/o Y inverted, my cam goes crazy and I go crazy too!
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naome duncan
 
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Post » Mon Nov 29, 2010 8:35 pm

Poll edited, some might not have same 1st person and 3rd person looking.
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Robert Jr
 
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Post » Mon Nov 29, 2010 7:04 am

When I was younger I used inverted Y axis, but now I use default everything. I can't stand using inverted, the default feels so much more natural to me.
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April
 
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Post » Mon Nov 29, 2010 2:27 pm

In flight simulators or racing games that let you tilt, I use inverted Y-axis, but for first person perspective games I keep the axis normal. For games meant just for third person inverted Y-axis can work better, but I haven't played any of those types of games in a long time.
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Crystal Clear
 
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Post » Mon Nov 29, 2010 7:20 pm

I don't know if the mouse can be inverted too, if it can I'll change poll asap :)


Yes, most multi-platform games that allow control axes to be inverted allow it on PCs as well as consoles. Mouse X/Y axis inversion is a common option.
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Spooky Angel
 
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Post » Mon Nov 29, 2010 11:16 pm

I always use inverted Y axis. I'm not sure why, but it just feels more natural to me. I get very confused when it's on default.

One small thing I like on the Xbox 360 is that there is a setting in your profile somewhere to have it automatically set your Y axis inverted in all your games. I wish I could do that with my PC and PS3, it's handy to have.
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SamanthaLove
 
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Post » Mon Nov 29, 2010 7:28 pm

I'm used to inverted Y-axis. Default feels very awkward to me.
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Antony Holdsworth
 
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Post » Mon Nov 29, 2010 9:31 am

I used to use inverted vertical in FPS games, then I switched to PC FPSs. When I came back to play an FPS on the console, I had to do default.

Third person, I use inverted vertical. It feels like the right anolog stick is controlling the upper body, so pushing it forward would make the character lean forward. That's how it works in my mind, anyway.
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Joanne
 
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Post » Mon Nov 29, 2010 7:57 pm

Non-inverted
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Laura Richards
 
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Post » Mon Nov 29, 2010 7:03 pm

Default Y-X axis (up is up and down id down), I used to this option in today gaming. I would only invert the axis if I was playing a game that contains jets or planes like Ace Combat or Star Fox.
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James Hate
 
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Post » Mon Nov 29, 2010 4:40 pm

I'm a bit confused...

Right is right, and left is left in 1st person. Up is down, and down is up.

in 3rd person, up is up, left is left, etc. But for the camera, I tend to have both X and Y inverted.
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Andrew
 
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Post » Mon Nov 29, 2010 2:23 pm

I can play either, but I prefer inverted Y. None of that inverted X though, that's just odd.
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Emzy Baby!
 
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Post » Mon Nov 29, 2010 10:06 pm

I always use default unless I am busy flying. Flying means I use inverted Y.
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Svenja Hedrich
 
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Post » Tue Nov 30, 2010 12:41 am

Up going up and down going down makes sense. I don't understand why you would invert them.

I use left going left, right going right, up going down and down going up. Why? Because that is what us OLD TIMERS did in flight simulators. You sound like you are young because not understanding why it is done. I guess with how everyting is so arcadey these days and there is no good simulators anymore espically on consoles.

This is how a plane is flown, and this is what I am use to. When my son plays Halo and I take over the controler I have a hard time looking up when he has it down. lol
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Austin Suggs
 
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Post » Mon Nov 29, 2010 3:25 pm

I got used to inverted controls from playing flight games. It felt more intuitive to fly a place as if you were using the actual flight stick (where it is naturally inverted) than to switch it to non inverted, and from there I just switched to playing inverted entirely. I'll still leave the game uninverted for certain games, usually third person (an example is GTA, where I don't play inverted). I never understood inverted X axis though.
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Lil'.KiiDD
 
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Post » Mon Nov 29, 2010 12:29 pm

I do not invert. if I move the stick right I want my cursor, gun, whatever to move in the same direction. The other way around simply doesn't make any sense to me.
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Alexx Peace
 
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Post » Mon Nov 29, 2010 9:08 am

Inverted. It just makes sense. Pushing the stick up makes me look down, down makes me look up. Take a look at your controller, hold it flat and look at it from the side.


<---- T ( T being the stick or in this case your characters head) Pushing the controller up makes your head look down.


Anything else is nuts. Then again all my friends say I'm crazy and can't grasp how I can play like that,
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Cassie Boyle
 
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Post » Mon Nov 29, 2010 11:35 pm

I use left going left, right going right, up going down and down going up. Why? Because that is what us OLD TIMERS did in flight simulators. You sound like you are young because not understanding why it is done. I guess with how everyting is so arcadey these days and there is no good simulators anymore espically on consoles.

This is how a plane is flown, and this is what I am use to. When my son plays Halo and I take over the controler I have a hard time looking up when he has it down. lol

I've never flown a plane, or intend to. Maybe since you're a pilot(!) inversion sense to you, but really up going down and down going up doesn't make more sense than left going right and right going left.

I play games without inversion.
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matt oneil
 
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Post » Mon Nov 29, 2010 3:43 pm

I've never flown a plane, or intend to. Maybe since you're a pilot(!) inversion sense to you, but really up going down and down going up doesn't make more sense than left going right and right going left.

I play games without inversion.

For flying it makes perfect sense. Tilt back and you face up. X-axis isn't inverted because tilting right does make you roll right.
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Steeeph
 
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Post » Mon Nov 29, 2010 8:28 pm

i play been playing inverted Y since i could first grasp the n64 controller. it makes the most sense to me and if i play default, my camera goes crazy.


http://gamepeople.wordpress.com/2006/11/07/down-is-up/
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CHangohh BOyy
 
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Post » Mon Nov 29, 2010 2:23 pm

I've used inverted Y-axis controls for as long as I can remember. When I play a game that's setup as default I cannot play it, it just feels awkward and foreign to me. I use inverted in both views, but never inverted X-axis. All of my friends think it's strange that I play inverted but, I think the default is strange. It's good to see so many people in here use inverted, was starting to think hardly anyone used it these days.
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Cat
 
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Post » Mon Nov 29, 2010 3:41 pm

I've never flown a plane, or intend to. Maybe since you're a pilot(!) inversion sense to you, but really up going down and down going up doesn't make more sense than left going right and right going left.

I play games without inversion.

Never been a pilot, but always wanted to learn how to fly a plane, that is why I love simulations so much. I believe someone explained it.

Look at it as the joy stick (back when we called it) or controller. When pulling the joystick back, you head moves back so you are looking up. If you are pulling the controller forward, your head moves forward so since you are looking down.

I can't remember exactly how it works, but in a plane when you pull back on the controller, you move a certian part of the plane, (forget the name, the flaps on the wings) so it moves the flaps up or down (again I forget) so hence why the plane moves up, or really points up, but the momentum feels like you are moving up.

To me, it's more of the controller controlling my head, If I turn the controller or mouse left, I point left. If I move it right my head moves to the right. If I pull the mouse or controller back, my head moves back so I am looking up and when pulling mouse or controller down I move my head forward and looking down.


Try this. Pull you head forward, are you looking up or down? I guess you are just self taught that up is up, down is down, while I taught my self first flying a simulation plane, then when in first person games, that the mouse is my head. So if I pull back head is turning back so looking up. I can't do this if I pull forward, I am not looking up but down.

Hope this makes more sense. :D

One thing I can't do is the left is right and right is left. For me, left have to turn left, right I have to turn right. I should be able to but my brain will not let me do that lol.
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Danny Blight
 
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Post » Mon Nov 29, 2010 5:35 pm

Inverted Y.

Like others have said this is how a plane works which makes it more natural for me. I'm just glad the option is there as we are all different.

I knew a guy, who was a helicopter pilot, that showed up to a LAN party with 2 six-axis flight style joysticks. He played Unreal Tournament with one in each hand. I can understand those who prefer uninverted or who use WASD, but I still cannot fathom dual flight controllers.
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Irmacuba
 
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