Invisibility?

Post » Sun Sep 04, 2011 4:23 am

In a sticky at the top of the page, it was said that some things such as levitate and mark/recall were not comming back into the game because it allowed you to get out of certain places you were supposed to be trapped in. I think invisibility should be removed on this same key, obviously stealth should be an option and chameleon should be able to help but with invisibility, quests were too easy in Oblivion. You could stay invisible until you reached the end, kill 2-3 people the whole time just for a key or as the target of your quest. I was wondering if there is anything that has been done to fix this.
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Celestine Stardust
 
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Post » Sat Sep 03, 2011 10:54 pm

I'd like them to keep it in just make it a serious magicka drain or something.
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Tyrel
 
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Post » Sun Sep 04, 2011 3:42 am

your magicka drains while you are invisible, so it won't be overpowered like in oblivion
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Flutterby
 
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Post » Sun Sep 04, 2011 3:39 am

Chamelon was way more overpowered .100% is invisibility with the ability to kill and perform actions :rolleyes:
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gemma king
 
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Post » Sun Sep 04, 2011 12:55 am

disagree 100% ,full chamelean wasnt easy to come by meaning you couldnt get untill you reach lvl 20s for the strong sigil stones unless you glitched or cheat to get to 100+ chameleon

invisibility had restrictions that any interaction would undo the spell
in combat chameleon was still visible when below 100 and npcs will still beable to hear loud foot steps
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Benito Martinez
 
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Post » Sun Sep 04, 2011 1:31 am

Chamelon was way more overpowered .100% is invisibility with the ability to kill and perform actions :rolleyes:

^ This, invisibility wasnt so op because if you interacted with anything/attacked, it broke it. But Chameleon was perm...
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Hope Greenhaw
 
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Post » Sun Sep 04, 2011 7:58 am

You dont even have to kill those two or three people now if you just need keys or objects... thats what pick pocketing is for now :P
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Sxc-Mary
 
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Post » Sun Sep 04, 2011 10:00 am

below 100% chameleon is unuseful and 100% means invincibility so i hope its diferent in skyrim
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evelina c
 
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Post » Sun Sep 04, 2011 11:07 am

And I think you're wrong.

Why would they remove invisibility unless they were just trying to piss people off and gimp mages even more? They already took away spell creation and as you said levitation. Leave invisibility outta this.
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Amiee Kent
 
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Post » Sun Sep 04, 2011 2:11 pm

I had to make a rule never to use constant 100% chameleon in both Morrowind and Oblivion. I think it is better to remove even the temptation of using it really. It takes out any challenge so it is pointless.
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sexy zara
 
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Post » Sun Sep 04, 2011 10:06 am

Invisibility better stay or my Illusionist build will be worthless :sadvaultboy:
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Marine x
 
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Post » Sun Sep 04, 2011 6:25 am

The OP is a litle confused the problem is with the chameleon perm effect that gives u imortality, the invisibility spell is alright and must return
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Tyrel
 
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Post » Sun Sep 04, 2011 12:37 pm

disagree 100% ,full chamelean wasnt easy to come by meaning you couldnt get untill you reach lvl 20s for the strong sigil stones unless you glitched or cheat to get to 100+ chameleon

invisibility had restrictions that any interaction would undo the spell
in combat chameleon was still visible when below 100 and npcs will still beable to hear loud foot steps


You could get several black soul gems filled as low as level one..Filled Blacks are Grand, Grand can enchant a suit of chameleon.
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Courtney Foren
 
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Post » Sun Sep 04, 2011 1:47 pm

Given the scope and longevity of an Elder Scrolls game, 100% chameleon wasn't that difficult to obtain.
Invisibilty is fine, it allows you go undetected, but not attack. Can't see why that should be removed at all.
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matt
 
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Post » Sun Sep 04, 2011 8:57 am

Given the scope and longevity of an Elder Scrolls game, 100% chameleon wasn't that difficult to obtain.
Invisibilty is fine, it allows you go undetected, but not attack. Can't see why that should be removed at all.


This... If I was to remove an effect from the Illusion school it would be chameleon and not invisibility.
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Kayla Keizer
 
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Post » Sun Sep 04, 2011 3:16 am

You could get several black soul gems filled as low as level one..Filled Blacks are Grand, Grand can enchant a suit of chameleon.

!!! chameleon at alter of enchantment required level 50 in illusion ,perhaps pc users could mod it but not console gamers
i still think chamealion should not be removed because a non magic gamer requests it skyrim is a sandbox game meaning you the gamer are responsible for the dovahkiins actions
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Bonnie Clyde
 
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Post » Sun Sep 04, 2011 2:12 pm

Chameleon shouldn't be able to get higher than 50%, Invisibility should drain your Magicka and have a short duration.
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KiiSsez jdgaf Benzler
 
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Post » Sun Sep 04, 2011 5:19 am

The problem with invisibility in Oblivion was that you were able to cast the spell and regain the magicka before the spell wore off, meaning you could be permanently invisible. In Skyrim I assume invisibility will constantly drain your magicka, meaning you wont be able to keep recasting it.
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Sweets Sweets
 
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Post » Sun Sep 04, 2011 8:03 am

My guess is that you can't just cast invisiblity and go anymore. I think with the new system it will involve you holding the trigger to keep yourself invisible. This will make it less powerful. Same with chameleon, if it's in, which I have a hunch it isn't.
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Laura Shipley
 
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Post » Sun Sep 04, 2011 1:01 pm

In a sticky at the top of the page, it was said that some things such as levitate and mark/recall were not comming back into the game because it allowed you to get out of certain places you were supposed to be trapped in.


I think removing mark/recall overlooks one potentially serious and very possible situation: What happens if you get stuck, such as in the terrain or on some buggy collision grid? As massive as the world is, this always happens. And there's no way other than to recall out, or hope that you've saved recently (and didn't save before realizing you were stuck).
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Rachell Katherine
 
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Post » Sun Sep 04, 2011 3:17 am

I think removing mark/recall overlooks one potentially serious and very possible situation: What happens if you get stuck, such as in the terrain or on some buggy collision grid? As massive as the world is, this always happens. And there's no way other than to recall out, or hope that you've saved recently (and didn't save before realizing you were stuck).

fast travel.
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Stat Wrecker
 
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Post » Sun Sep 04, 2011 3:57 am

Chameleon shouldn't be able to get higher than 50%, Invisibility should drain your Magicka and have a short duration.


There's no point to Chameleon under 100%, so unless they change the mechanics, Chameleon either needs to retain the ability to reach 100%, or else get pulled out altogether.
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Josh Lozier
 
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Post » Sat Sep 03, 2011 11:48 pm

fast travel.


That doesn't work from within dungeons or other interior cells, where the majority of the instances when I did get stuck occurred.
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stevie trent
 
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Post » Sat Sep 03, 2011 9:52 pm

disagree 100% ,full chamelean wasnt easy to come by meaning you couldnt get untill you reach lvl 20s for the strong sigil stones unless you glitched or cheat to get to 100+ chameleon


Yes, yes it was.
5 grand soul gems, an illusion skill of 50 and the ability to cast a chameleon spell (could be obtained at level 1 if you never went to bed and did all mage quest until you had access to the university) was all you needed.
One of the daerdric quests gave a ring with 35 chameleon at level 10
A sigil stone with 20 chameleon could be obtained at level 9. Now the trick is saving before you loot a stone and then keep reloading until you have the sigil stone you wanted (or dupe them). (10-15-20-25-30 = amount of chameleon/grade of stone).

Invisibility is/was fine, chameleon wasn't.
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k a t e
 
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Post » Sun Sep 04, 2011 12:03 pm

A sigil stone with 20 chameleon could be obtained at level 9. Now the trick is saving before you loot a stone and then keep reloading until you have the sigil stone you wanted (or dupe them). (10-15-20-25-30 = amount of chameleon/grade of stone).

Invisibility is/was fine, chameleon wasn't.


Wait... so chameleon isn't fine because you could cheat to get the necessary stones? That's not exactly a very convincing argument.
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Julia Schwalbe
 
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