No Invisible Barriers

Post » Sun Apr 11, 2010 11:45 am

One thing I really hated about Oblivion was how when you got to the edge of the map there was an invisible wall with a message telling you to go back. I always thought that was really annoying.

Skyrim should be a bit more creative when dealing with that problem. In Morrowind you were on an island, problem solved. In Skyrim (the actual place) that solution will only work for the upper half of the map. The southern half should half a sheer cliff or a wide, dangerous river or something like that.

Agree/disagree?
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noa zarfati
 
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Post » Mon Apr 12, 2010 2:30 am

I'm fine with invisible walls.
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Laura Samson
 
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Post » Sun Apr 11, 2010 11:16 pm

One thing I really hated about Oblivion was how when you got to the edge of the map there was an invisible wall with a message telling you to go back. I always thought that was really annoying.

Skyrim should be a bit more creative when dealing with that problem. In Morrowind you were on an island, problem solved. In Skyrim (the actual place) that solution will only work for the upper half of the map. The southern half should half a sheer cliff or a wide, dangerous river or something like that.

Agree/disagree?


They could do it like halo 3, just have giant alien laser turrets ready to mow down anyone who crosses the line :gun:
lol

But other than that it's hard to escape using the invisible wall, they could make it so there is some enchantment on you that if you move to far away from skyrim you start dieing...
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Lakyn Ellery
 
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Post » Sun Apr 11, 2010 10:20 pm

All of the ideas I've seen before about solving this "issue" are even more immersion breaking that the invisible wall itself.
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maddison
 
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Post » Sun Apr 11, 2010 7:02 pm

All of the ideas I've seen before about solving this "issue" are even more immersion breaking that the invisible wall itself.


True, but hey what is skyrim was lifted into the sky as a giant floating island thing from avatar
problem solved B)
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Andrea Pratt
 
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Post » Sun Apr 11, 2010 4:58 pm

True, but hey what is skyrim was lifted into the sky as a giant floating island thing from avatar
problem solved B)


they did have a floating island in morrowind!

The only non- immersion breaking thing i can think of it to have the land boarders surrounded by impassable mountains and the ocean just doesnt stop.
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Kristian Perez
 
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Post » Mon Apr 12, 2010 4:10 am

I am fine with it.
Perhaps it can be in areas that are not easily accessible or where you would not want to go to anyway.
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Emmi Coolahan
 
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Post » Sun Apr 11, 2010 10:57 pm

True, but hey what is skyrim was lifted into the sky as a giant floating island thing from avatar
problem solved B)

Not if Bethesda is going to have levitation in the game. I hope they are. :hehe:
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Chloé
 
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Post » Sun Apr 11, 2010 1:17 pm

The only non- immersion breaking thing i can think of it to have the land boarders surrounded by impassable mountains and the ocean just doesnt stop.

That is just the same as having an invisible wall, just that it's not invisible. Having impassable mountains around the whole area, and making it believable will prove impossible.

I'm still in favor of invisible walls.
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Tasha Clifford
 
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Post » Sun Apr 11, 2010 7:28 pm

All of the ideas I've seen before about solving this "issue" are even more immersion breaking that the invisible wall itself.


Exactly! Most suggestions are very bad. There's nothing wrong with invisible walls.
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Yama Pi
 
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Post » Sun Apr 11, 2010 8:09 pm

Not if Bethesda is going to have levitation in the game. I hope they are. :hehe:


Even if you had levitation you'd just float around until the spell finished and then you'd :fallout: of skyrim
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sw1ss
 
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Post » Sun Apr 11, 2010 6:59 pm

Even if you had levitation you'd just float around until the spell finished and then you'd :fallout: of skyrim

Constant effect enchantment. :disguise:
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sophie
 
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Post » Mon Apr 12, 2010 3:56 am

Invisible walls for borders is fine. Just don't pull a New Vegas and have invisible walls on clearly climbable mountains and rocks. That really pissed me off.
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Mel E
 
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Post » Sun Apr 11, 2010 5:19 pm

Still while the invisible wall is still the best option right now, there has to be something better to use
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Lynne Hinton
 
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Post » Sun Apr 11, 2010 3:45 pm

I am totally okay with invisible walls, but how about... endless randomly generated landscapes when you cross the border, they don't have to be detailed, just mountains and forests that never ends.
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GEo LIme
 
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Post » Mon Apr 12, 2010 2:57 am

Invisible walls are FAR better than having Skyrim - a region that people have been traveling in and out of since men set foot on Tamriel - suddenly surrounded by a wall of impossibly steep mountains.

As others have said, I'm more concerned about not having any invisbile walls within the borders of Skyrim. That would be a huge step backwards for the series.
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Eileen Müller
 
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Post » Sun Apr 11, 2010 12:50 pm

Invisible walls never bothered me :shrug:

It's better than "you must gather your party before venturing forth" :nod: :)
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Emily Rose
 
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Post » Mon Apr 12, 2010 3:05 am

I say If you pass the boundaries, your character explodes.

That'll stop 'em



:teehee:
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Stephanie Kemp
 
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Post » Sun Apr 11, 2010 3:01 pm

I've always hated invisible walls but they seem to be a necessary evil. I'll admit, I go to the borders of Cyrodil all the time and see how far I can get into the other provinces until I'm stuck and hate the walls even more, but I think any replacement to invisible walls will be worse than invisible walls.
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Sara Lee
 
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Post » Sun Apr 11, 2010 1:34 pm

As others have said, I'm more concerned about not having any invisbile walls within the borders of Skyrim. That would be a huge step backwards for the series.


Giant impassable mountains within the borders of skyrim :disguise:
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loste juliana
 
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Post » Sun Apr 11, 2010 6:08 pm

Bethesda is not known for adding invisible barriers inside the world perimeter, to me they have been more creative than this.

As for the map-edge, there are certainly creative ways to deal with it other than a hard block - I agree that Skyrim presents alot more opportunity for impassible mountains to handle this.

I have faith, they will be getting better and better with each passing game. :)
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Alexis Acevedo
 
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Post » Sun Apr 11, 2010 3:38 pm

Bethesda is not known for adding invisible barriers inside the world perimeter, to me they have been more creative than this.

Actually, downtown DC in Fallout 3 has quite a few them, forcing you to use the metro tunnels to get anywhere. I just hope all the mountains in Skyrim don't lead to a similar situation.

The potential problem with caves and mountain passes is that when you funnel the player down a narrow pathway to get from point A to point B, it gets old real fast. How many of you continued to use the metros to reach downtown DC locations after you discovered them? I'll bet very few.

No matter how pretty a mountain pass is, if we're forced into being funneled through the landscape in that way, people are just going to fast travel. The "fun" in "funneled" is a lie.

Note: this is part of why we need a climbing skill.
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Chris Ellis
 
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Post » Sun Apr 11, 2010 6:03 pm

It seems like a difficult issue. For me seeing land that's blocked from you always brings me an unsettled feeling. It makes me crave to climb the mountains that I can't get to for example, in Oblivion, and I feel unsatiated. But because of the nature of having the game set in a landmass of other provinces and only providing access to one there's not much to do, ostensibly. My favorite is when there's just water to the horizon for the edge of the map, like Just Cause 2. I can see having a barrier though, since it's focusing on one province and it's apparently their style to make it feel like you're within a greater map, instead of Grand Theft Auto IV where it's New York which should connect to land yet there's just water all around. I just would not like to see a message such as "You cannot go that way. Turn back." I'd just prefer an invisible wall with no text that pops up. The message for Oblivion projects for me a moralistic nature of limiting freedom by its forcing of you to "turn back" and absolutism of "you cannot go that way." So, just an invisible wall would be desirable. My biggest negative feelings towards the invisible wall in Oblivion is that it didn't seem to end at the edges of Cyrodiil, but rather ended before you were at the end of the province. It feels like being cheated of space. I think it would be kind of nice to have an option in the menu to turn on and off a visible line or something that would show you where the invisible wall exactly was. This would help to know exactly where you can walk freely, assuming the map is like Oblivion where it's very imprecise.

I'm all for the idea of something novel that isn't an invisible wall though. Hopefully it's like that.

If there must be invisible walls it would be desirable to have an option in the menu to turn them off and on. When turned off you could walk a bit farther perhaps and then the terrain might get very grainy and potentially you'd fall off into endlessness. I just like the idea of having all options, in case you want to see the absolute end outside of the province of Skyrim.
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Grace Francis
 
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