Invisible gauntlets bug

Post » Tue Dec 13, 2011 8:14 am

I have a weird bug. A few gauntlet types are invisible (so far it's leather and ebony). The only mods I have that change armor are TIE and EVE stock equipment replacer. I've moved them around in my load order but the problem remained. I opened up EVE esp in TES4Gecko and apparently it doesn't edit the leather or ebony gauntlets. I've also tried deleting gauntlets.nif from meshes/armor/leather/f/ that EVE adds and that did nothing (which I figured would work because I was getting headless monsters with DeadlierCreatures and deleting the meshes it added fixed the problem).

Any ideas?
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electro_fantics
 
Posts: 3448
Joined: Fri Mar 30, 2007 11:50 pm

Post » Tue Dec 13, 2011 6:39 pm

Please Post Your Load Order,
If you are using Wrye Bash, right click on the file header and select the "List Mods" option, then copy/paste this into your post <--- please include the spoiler tags, it saves lots of scrolling.
If you are using OBMM, click on the Import/Export button an select "view Load Order", then copy paste this into your post. You can make your own spoiler tag by making a (spoiler) <---place what you want hidden in between these---> (/spoiler), you just substitute [ and ] in place of ( and ) .
Better Oblivion Sorting Software http://www.tesnexus.com/downloads/file.php?id=20516 is very useful for creating a stable Load Order.
Bookmark TESCOSI, Tomlongs website is very useful when you run into problems in your game.
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Alessandra Botham
 
Posts: 3440
Joined: Mon Nov 13, 2006 6:27 pm

Post » Tue Dec 13, 2011 10:27 am

Spoiler

Oblivion.esm
All Natural Base.esm
DLCShiveringIsles.esp
TIE.esp
EVE_StockEquipmentReplacer.esp
EVE_KhajiitFix.esp
All Natural.esp
All Natural - SI.esp
All Natural - Real Lights.esp
DarNifiedUI Config Addon.esp
Map Marker Overhaul.esp
Map Marker Overhaul - SI additions.esp
Sneaking Detection Recalibrated.esp
HearNoEvil.esp
OBGE - Liquid Water.esp
Initial Glow.esp
Dousing The Flames.esp
No More Oblivion Gates.esp
AliveWaters.esp
AliveWaters - Slaughterfish Addon.esp
xulAncientRedwoods.esp
xulAncientYews.esp
xulAspenWood.esp
xulBlackwoodForest.esp
xulCheydinhalFalls.esp
xulChorrolHinterland.esp
xulCliffsOfAnvil.esp
xulCloudtopMountains.esp
xulColovianHighlands.esp
xulEntiusGorge.esp
xulFallenleafEverglade.esp
xulImperialIsle.esp
xulLushWoodlands.esp
xulPantherRiver.esp
xulRiverEthe.esp
xulSilverfishRiverValley.esp
xulSnowdale.esp
xulTheHeath.esp
ImpeREAL City - Unique Districts.esp
ImpeREAL Empire - Unique Castles.esp
kuerteeCleanUp.esp

OMODS:
DetailedTerrain
DTShaderPatch
EVE Equipment Replacer
HGEC Body

(note: I have tried re-arranging and disabling EVE, but the problem still persists)

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lisa nuttall
 
Posts: 3277
Joined: Tue Jun 20, 2006 1:33 pm

Post » Tue Dec 13, 2011 6:29 pm

I believe the problem has been solved! I went to that TESCOSI site you pointed me to and found a link to a program there called RefScope. I used it and apparently the female leather gauntlet is defined in "armor\thief\f\" (refscope gave me a "missing resources" message). I copied the gauntlets.nif file from armor\leather\f\ and it worked. I'll just have to do this for the other gauntlet types I'm missing.

Thanks!!
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Darren
 
Posts: 3354
Joined: Wed Jun 06, 2007 2:33 pm


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