Invisible people following me, how to get rid of them?

Post » Tue May 08, 2012 2:26 pm

I added a new piece to my hud status bar, something that tells me how many followers I have. It now says "current followers:2" but I don't have any companions with me. If I add a companion, it goes up to 3.

I always had this suspicion that someone was following me, but I couldn't know for sure.

I read somewhere on this forum, a long time ago, a way to see who exactly is following me. I can't for the life of me find it though.

Maybe they're just scripts and not real followers. However, I suspect that they may be bugged out temporary companions I once had and I would like to completely disable them to prevent potential bad stuff from happening.

Any ideas?


EDITEDITEDIT

I figured it out, see http://dl.dropbox.com/u/11522602/Pub%20Photos/export/Oblivion%202011-12-29%2023-53-44-65.jpg

; ==== friends  set tnoHSB.hud_color to sv_Construct "14*(tnoHSB.val>0)"  ;  set tnoHSB.hud_val to sv_Construct "player.GetNumFollowers -1"  set tnoHSB.hud_textColor to sv_Construct "14"  set tnoHSB.hud_name to sv_Construct "Current Followers: "  set tnoHSB.hud_textDisplay to   HUDtxtValue;  set tnoHSB.hud_textPos_x to	HUDtxtRight;   set tnoHSB.hud_y_adjust to -2  set tnoHSB.hud_textPos_y to	HUDtxtNoBar;  set tnoHSB.hud_size to	70;  set tnoHSB.hud_textSize to	  12   set tnoHSB.hud_updateInterval to	5;  set tnoHSB.hud_alpha to	  225  SetStage tnoHSB 10  set tnoHSB.hud_ref to sv_Construct   "player.GetNthFollower 0"  set tnoHSB.hud_val to sv_Construct   "player.GetNthFollower 0"set tnoHSB.hud_textColor to sv_Construct  "14"set tnoHSB.hud_name to sv_Construct   "hud_ref: "set tnoHSB.hud_textDisplay to	HUDtxtValueset tnoHSB.hud_textPos_y to	 HUDtxtNoBarset tnoHSB.hud_updateInterval to	5  SetStage tnoHSB 10set tnoHSB.hud_ref to sv_Construct   "player.GetNthFollower 1"  set tnoHSB.hud_val to sv_Construct   "player.GetNthFollower 1"set tnoHSB.hud_textColor to sv_Construct  "14"set tnoHSB.hud_name to sv_Construct   "hud_ref: "set tnoHSB.hud_textDisplay to	HUDtxtValueset tnoHSB.hud_textPos_y to	 HUDtxtNoBarset tnoHSB.hud_updateInterval to	5  SetStage tnoHSB 10  set tnoHSB.hud_ref to sv_Construct   "player.GetNthFollower 2"  set tnoHSB.hud_val to sv_Construct   "player.GetNthFollower 2"set tnoHSB.hud_textColor to sv_Construct  "14"set tnoHSB.hud_name to sv_Construct   "hud_ref: "set tnoHSB.hud_textDisplay to	HUDtxtValueset tnoHSB.hud_textPos_y to	 HUDtxtNoBarset tnoHSB.hud_updateInterval to	5  SetStage tnoHSB 10  set tnoHSB.hud_ref to sv_Construct   "player.GetNthFollower 3"  set tnoHSB.hud_val to sv_Construct   "player.GetNthFollower 3"set tnoHSB.hud_textColor to sv_Construct  "14"set tnoHSB.hud_name to sv_Construct   "hud_ref: "set tnoHSB.hud_textDisplay to	HUDtxtValueset tnoHSB.hud_textPos_y to	 HUDtxtNoBarset tnoHSB.hud_updateInterval to	5  SetStage tnoHSB 10set tnoHSB.hud_ref to sv_Construct   "player.GetNthFollower 4"  set tnoHSB.hud_val to sv_Construct   "player.GetNthFollower 4"set tnoHSB.hud_textColor to sv_Construct  "14"set tnoHSB.hud_name to sv_Construct   "hud_ref: "set tnoHSB.hud_textDisplay to	HUDtxtValueset tnoHSB.hud_textPos_y to	 HUDtxtNoBarset tnoHSB.hud_updateInterval to	5  SetStage tnoHSB 10  set tnoHSB.hud_ref to sv_Construct   "player.GetNthFollower 5"  set tnoHSB.hud_val to sv_Construct   "player.GetNthFollower 5"set tnoHSB.hud_textColor to sv_Construct  "14"set tnoHSB.hud_name to sv_Construct   "hud_ref: "set tnoHSB.hud_textDisplay to	HUDtxtValueset tnoHSB.hud_textPos_y to	 HUDtxtNoBarset tnoHSB.hud_updateInterval to	5  SetStage tnoHSB 10   set tnoHSB.hud_ref to sv_Construct   "player.GetNthFollower 6"  set tnoHSB.hud_val to sv_Construct   "player.GetNthFollower 6"set tnoHSB.hud_textColor to sv_Construct  "14"set tnoHSB.hud_name to sv_Construct   "hud_ref: "set tnoHSB.hud_textDisplay to	HUDtxtValueset tnoHSB.hud_textPos_y to	 HUDtxtNoBarset tnoHSB.hud_updateInterval to	5  SetStage tnoHSB 10

The above probably has a bunch of errors.
EDIT: set tnoHSB.hud_val to sv_Construct "player.GetNthFollower 5" van probably be removed I guess. I copypasted a bunch of things together (I AM NOT A SCRIPTING PERSON)

I went and recruited a bunch of goblins to see if it worked right, and it does.
Now I know that the following people are my followers:

1. Spirit of nature
2. Raven Camoran
3. Bremman Senyan
n. a bunch of goblins I just recruited

I don't know where I got the spirit of nature, it's not in the vanilla game. I guess it may be from OOO as I recently released something questrelated....

Raven Camoran is odd
I've completed the main quest but I may have accidentally turned him into a follower? Is he supposed to follow?

Bremman Senyan is one of the knights of the thorn, I think I know why he's following me and I think I can get him to stop, just need to find him first.



If anyone knows where the spirit came from or why Raven is following me, any help would be appreciated

edit: nvm I know how to find something like that, one of those tes4edit or tes4view things will probably do
But how do I get them to stop following me?
http://cs.elderscrolls.com/index.php/Follow_Package says:
When a Follow package targeted at the player is added to an actor, [the actor] will remain in high-process for the duration of the package. Any scripts attached will continue to run regardless of location.

How can I make them stop following? Give new package? Are they really following me?





EDIT 7:
Used player.moveto to get to raven camoran. I found his corpse in paradise. I cannot disable it. I can disable everything else but not his corpse.
I used resurrect on him and console said he picked follow package again. I still can't disable him while he's alive. After a few kill, res, kill cycles, I used MinionZ to minionize him. Then I dismissed him as a companion. Now he has 70 disposition towards me, 50 aggression and just follows me around. He'll chase and kill anything that moves though, but he keeps following me.

I'm thinking now of making a small esp that allows me to kill him?


EDIT 8: I managed to get rid of Raven and Bremman but that Spirit of Nature eludes me. I can't find it anywhere in the cs.
I forced a wait package on Both raven and bremman, then killed raven and Bremman now just sits at the pub all day X.x

But where does the spirit of nature come from? Should I be worried about it? It doesn't show any current followers, but the spirit of nature is Follower 0, as in follower zero.

X.x
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Felix Walde
 
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