Invisible trogs and autoaxe(first person)

Post » Sat May 28, 2011 8:04 pm

Hello i started playing the pitt recently, but i seem to have a problem, some trogs are completely invisible. Also the fp autoaxe is. I have archive invalidation in use, any fixes?
Heres my load order




Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
CALIBR.esm
CRAFT.esm
Mart's Mutant Mod.esm
FO3 Wanderers Edition - Main File.esm
RTS.esm
Companion Core.esm
RobCo Certified v2.esm
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - Followers Enhanced.esp
WeaponModKits.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - FWE Master Release.esp
WeaponModKits - ThePitt.esp
WeaponModKits - BrokenSteel.esp
WeaponModKits - PointLookout.esp
WeaponModKits - Zeta.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - Increased Spawns.esp
Mart's Mutant Mod - Feral Ghoul Rampage.esp
Mart's Mutant Mod - Hunting & Looting.esp
Mart's Mutant Mod - Tougher Traders.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Zones Respawn.esp
Mart's Mutant Mod - FWE Master Release.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC Zeta.esp
CRAFT - Activation Perk.esp
EVE.esp
EVE - FWE Master Release.esp
EVE - FWE with WeaponModKits.esp
Dogmeat Leather Armor - CRAFT.esp
RobCo Certified v2 Zeta Addon.esp
Companion Core DLC Addon.esp

Total active plugins: 47
Total plugins: 92
User avatar
Sophie Miller
 
Posts: 3300
Joined: Sun Jun 18, 2006 12:35 am

Post » Sat May 28, 2011 11:17 am

as to the invi trogs, i believe martigen released a patch on nexus. look up MMM.
User avatar
Causon-Chambers
 
Posts: 3503
Joined: Sun Oct 15, 2006 11:47 pm

Post » Sat May 28, 2011 8:28 am

Found it, big thx.
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James Hate
 
Posts: 3531
Joined: Sun Jun 24, 2007 5:55 am

Post » Sat May 28, 2011 3:15 pm

Yep, in the updates section http://fallout3nexus.com/downloads/file.php?id=3211 <--- edit: nvm you got it already

The autoaxe glitch is a vanilla glitch. Usually unequiping and reequiping brings it back.
User avatar
Iain Lamb
 
Posts: 3453
Joined: Sat May 19, 2007 4:47 am


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