Invisible Walls of GameTrailers talks about Skyrim

Post » Tue Mar 29, 2011 11:46 pm

Oh and I apologize for not adding a timestamp to it.. I was wanting to get it up here before someone else had. I also knew that they weren't going to tell us more than we already knew but I figured that their opinions can sort of count towards new information.. a lot of people have been posting things on here as of late like "I hope that the world is really dynamic this time and yadda yadda yadda". At least this way you kinda get to hear their opinion rather than some well written blog or something where they pretty it up.
User avatar
Kat Stewart
 
Posts: 3355
Joined: Sun Feb 04, 2007 12:30 am

Post » Wed Mar 30, 2011 1:37 am

Can anyone do a quick summary please? And how do they cut corners? Look at all the content they give us.
User avatar
Fluffer
 
Posts: 3489
Joined: Thu Jul 05, 2007 6:29 am

Post » Wed Mar 30, 2011 10:35 am

Can anyone do a quick summary please? And how do they cut corners? Look at all the content they give us.


Quick summary?! Their talk about Skyrim is literally 10 minutes long. Have a listen.
User avatar
Katie Samuel
 
Posts: 3384
Joined: Tue Oct 10, 2006 5:20 am

Post » Tue Mar 29, 2011 11:05 pm

Thanks.

It was a bit worrying that they thought the fighting with a sword and shield needed to be refined.
User avatar
Marquis deVille
 
Posts: 3409
Joined: Thu Jul 26, 2007 8:24 am

Post » Tue Mar 29, 2011 9:50 pm

The fact that other devs cut corners doesn't excuse gamesas doing it or negate the negative impact it has on their games. The lack of a diagonal running animation had nothing to do with their engines and I'm glad it's finally being addressed.

And yes, their games are notoriously buggy. Games like RDR and GTA4 are similar in scope but far less buggy. Still good overall, but buggy nonetheless. And seriously, stop being such shameless [censored]. Bethesda doesn't need you to rush to their defense when someone has a negative opinion of them.
User avatar
Jade Payton
 
Posts: 3417
Joined: Mon Sep 11, 2006 1:01 pm

Post » Wed Mar 30, 2011 12:34 pm

The fact that other devs cut corners doesn't excuse gamesas doing it or negate the negative impact it has on their games. The lack of a diagonal running animation had nothing to do with their engines and I'm glad it's finally being addressed.

And yes, their games are notoriously buggy. Games like RDR and GTA4 are similar in scope but far less buggy. Still good overall, but buggy nonetheless. And seriously, stop being such shameless [censored]. Bethesda doesn't need you to rush to their defense when someone has a negative opinion of them.


THANK YOU :foodndrink: I still think that Bethesda games are completely worth buying but they are big boys and can take criticism from fans. This is the way that the good games get even better. Criticism is a good thing and high expectations for us gamers is also a good thing. Do not let developers think that for a minute we aren't picky :)
User avatar
N Only WhiTe girl
 
Posts: 3353
Joined: Mon Oct 30, 2006 2:30 pm

Post » Wed Mar 30, 2011 7:21 am

Quick summary?! Their talk about Skyrim is literally 10 minutes long. Have a listen.

I was at work, so I couldn't listen.
User avatar
Noely Ulloa
 
Posts: 3596
Joined: Tue Jul 04, 2006 1:33 am

Post » Wed Mar 30, 2011 4:35 am

Depends on the person. I consider having an argument with you a waste of time, so I wont you are entitled to your opinion and I mine.
User avatar
Alexandra Ryan
 
Posts: 3438
Joined: Mon Jul 31, 2006 9:01 am

Post » Wed Mar 30, 2011 1:38 am

I am very picky about the games I buy, and I for 1 have never bought a bethesda game that was too buggy to play that goes for mutiple additions of morrowind for the xbox and the pc, and oblivion for xbox36 and pc, and both fallouts (only for the xbox), I have encountered small bugs in them but never game breaking ones ever, so I am not sure how my luck is so much better then other peoples, or if others are just too damn picky about how games play, btw I have logged well inexcess of 500 hrs gameplay on each of those games and on all TES games since they first started back with arena. my major thing with games is, is it worth the price I am gonna be paying, because I buy maybe 2 games a yr tops.
User avatar
pinar
 
Posts: 3453
Joined: Thu Apr 19, 2007 1:35 pm

Post » Wed Mar 30, 2011 4:16 am

Depends on the person. I consider having an argument with you a waste of time, so I wont you are entitled to your opinion and I mine.


Opinions are a waste of time unless they are explained and supported by facts.. "I believe in the spaghetti monster but I won't say why" Sorry dude but it just comes across as trolling if you don't at least attempt to provide something useful.
User avatar
Ownie Zuliana
 
Posts: 3375
Joined: Thu Jun 15, 2006 4:31 am

Post » Wed Mar 30, 2011 9:51 am

I've removed some flaming spam from this thread. Don't do that!!!!
User avatar
Paula Rose
 
Posts: 3305
Joined: Fri Feb 16, 2007 8:12 am

Post » Wed Mar 30, 2011 7:28 am

Not as bad as the Giant Bomb podcast, but bad nonetheless.
User avatar
Mark
 
Posts: 3341
Joined: Wed May 23, 2007 11:59 am

Post » Wed Mar 30, 2011 11:10 am

It was good except the part when they said one of Skyrim's competition in November area is Call of Duty and Gears of War...


"...one of Skyrim's competition" yet you mention two?

Think before you post.

I've removed some flaming spam from this thread. Don't do that!!!!


You are beautiful. :wub:
User avatar
clelia vega
 
Posts: 3433
Joined: Wed Mar 21, 2007 6:04 pm

Post » Wed Mar 30, 2011 10:01 am

"...one of Skyrim's competition" yet you mention two?

Think before you post.


Take your own advice, man.
User avatar
Lewis Morel
 
Posts: 3431
Joined: Thu Aug 16, 2007 7:40 pm

Post » Wed Mar 30, 2011 1:25 am

I wasn't entirely sure what to make of it. I agree that it was good to hear them talk about the game with a more critical and sceptical attitude. But I needed a bit more context to link up what they said with what the game is like.

For instance, they said the game is more "accessible" compared with Oblivion. But this was supposed to be a comment about how the story and the gameworld is presented to the character, rather than the gameplay. I wanted to hear a bit more about this, because while I agree that Oblivion did a poor job in presenting the MQ story to the player (the opening scenes with the Emperor were really clunky), I also think that there is a good sense in which Oblivion was more "accessible" than Morrowind. Maybe what they meant was that Skyrim will do more of the Morrowind thing where it doesn't lump a whole lot of information on you from the beginning, but does a better job of encouraging you to get involved in the MQ?

Also, when they said melee combat was a bit "iffy". At least in part, this seemed to have something to do with the camera. Was that it? Or were there other less than impressive features of melee combat? Were they disagreeing with the other outlets saying that combat felt "visceral"?
User avatar
Killer McCracken
 
Posts: 3456
Joined: Wed Feb 14, 2007 9:57 pm

Post » Wed Mar 30, 2011 7:45 am

What's wrong with the melee and the camera? Does TES not have a free camera?
User avatar
Etta Hargrave
 
Posts: 3452
Joined: Fri Sep 01, 2006 1:27 am

Post » Wed Mar 30, 2011 9:46 am

The cameras are fine.

Besides, camera angles are one of the easiest things to mod if they're not perfect,
User avatar
Laura-Jayne Lee
 
Posts: 3474
Joined: Sun Jul 02, 2006 4:35 pm

Post » Wed Mar 30, 2011 1:10 pm

I think what people mean when they say accessible, is that you start out in the game not as a weakling, but as a person to contend with right away, so you dont run around killing crabs to lvl up because you so weak, kinda how the screwed up games like SWG, where you could start off as a jedi rather then work for it like you had to before the cu. Man I still wanna cry about that one loved that game .
User avatar
Harry Leon
 
Posts: 3381
Joined: Tue Jun 12, 2007 3:53 am

Post » Tue Mar 29, 2011 10:42 pm

Wonder why we didn't hear more about this "iffy" melee combat and the camera in the other previews?
User avatar
Kelsey Anna Farley
 
Posts: 3433
Joined: Fri Jun 30, 2006 10:33 pm

Post » Wed Mar 30, 2011 5:26 am

I think what people mean when they say accessible, is that you start out in the game not as a weakling, but as a person to contend with right away, so you dont run around killing crabs to lvl up because you so weak, kinda how the screwed up games like SWG, where you could start off as a jedi rather then work for it like you had to before the cu. Man I still wanna cry about that one loved that game .


I agree that that's one reasonable sense of "accessible", but I could do with some more persuading that that's the way they were using "accessible" in the podcast. It seemed to me they were talking more about how the story and the culture of the gameworld is presented to the player, and not whether you'll be able to take on higher level content straight away.
User avatar
James Wilson
 
Posts: 3457
Joined: Mon Nov 12, 2007 12:51 pm

Post » Wed Mar 30, 2011 2:05 pm

Wonder why we didn't hear more about this "iffy" melee combat and the camera in the other previews?


Cynical answer: because Bethesda flew the other sources out to the demo location.

Generous answer: Gametrailers were exaggerating a minor flaw seen only once or twice.

The true answer could be either, or anywhere in between, for all we know.
User avatar
Keeley Stevens
 
Posts: 3398
Joined: Wed Sep 06, 2006 6:04 pm

Post » Wed Mar 30, 2011 1:43 pm

Cynical answer: because Bethesda flew the other sources out to the demo location.

Generous answer: Gametrailers were exaggerating a minor flaw seen only once or twice.

The true answer could be either, or anywhere in between, for all we know.

They flew out everyone but GTTV?
User avatar
Antony Holdsworth
 
Posts: 3387
Joined: Tue May 29, 2007 4:50 am

Post » Wed Mar 30, 2011 1:44 am

They flew out everyone but GTTV?


No; but different outlets might feel more or less obliged based on that.

But, in any event, I didn't mean to suggest that it was a good answer. My bet, based on the "vibe" from the previews, is that there may be some slight problems with melee combat, but for the most part melee combat has noticeably improved from Oblivion.
User avatar
Amy Gibson
 
Posts: 3540
Joined: Wed Oct 04, 2006 2:11 pm

Post » Wed Mar 30, 2011 12:31 am

I didn't get the "accessible" thing. I must have a difinition for that word. I'm assuming they are talking about "accessible" to the average gamer, and not "accessible" as far as gameplay right? .... after hearing thier recaps of portal 2 and about thier lack of a attention span, I knew I wasn't going to like the what they said about skyrim and/or past elder scrolls games.

It was still nice to hear an outside opinion anyways to put things in reality. Anyone else while listening to that, said too themselves "they just don't get it?"... I realized about 2 minutes into the thier skyrim conversation that I sounded like a teenager again complaining about my parents.
User avatar
sam westover
 
Posts: 3420
Joined: Sun Jun 10, 2007 2:00 pm

Post » Wed Mar 30, 2011 7:28 am

It shakes my confidence in some of the things they said in the podcast because of the line "The Elderscrolls hasn't been known for having the best graphics." What?!? Umm....that's one of the things it's best known for but it gives me hope when they said "Though Skyrim has looks really good" so if they think previous TES games looked bad then Skyrim's graphics must be insane.
User avatar
Amy Siebenhaar
 
Posts: 3426
Joined: Fri Aug 10, 2007 1:51 am

PreviousNext

Return to V - Skyrim