Invisible Walls of GameTrailers talks about Skyrim

Post » Wed Mar 30, 2011 11:39 am

It shakes my confidence in some of the things they said in the podcast because of the line "The Elderscrolls hasn't been known for having the best graphics." What?!? Umm....that's one of the things it's best known for but it gives me hope when they said "Though Skyrim has looks really good" so if they think previous TES games looked bad then Skyrim's graphics must be insane.

What do you mean it "shakes your confidence"?
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Add Me
 
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Post » Wed Mar 30, 2011 10:28 am

yeah, I love how they don't pull punches when they discuss games. I have to agree with a lot of what they said. I hope more people have the chance to view this link before it gets pushed to page 2 though. Trying to provide for the community can be difficult sometimes.

I haven't finished it, yet, but I do not agree that Mass Effect's dialogue system is better. Apples and oranges. That system wouldn't work for a TES game.
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Elina
 
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Post » Wed Mar 30, 2011 9:39 am

I haven't finished it, yet, but I do not agree that Mass Effect's dialogue system is better. Apples and oranges. That system wouldn't work for a TES game.


Well I never said I agreed with EVERYTHING that was said ;). I wouldn't want them to borrow that sort of dialogue system either. TES needs to feel like TES to me.
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Nany Smith
 
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Post » Wed Mar 30, 2011 6:35 am

Well I never said I agreed with EVERYTHING that was said ;). I wouldn't want them to borrow that sort of dialogue system either. TES needs to feel like TES to me.

For sure! It's reassuring to hear at the end that it seems like another deep TES game! :tes:
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Laura Elizabeth
 
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Post » Wed Mar 30, 2011 7:00 am

It shakes my confidence in some of the things they said in the podcast because of the line "The Elderscrolls hasn't been known for having the best graphics." What?!? Umm....that's one of the things it's best known for but it gives me hope when they said "Though Skyrim has looks really good" so if they think previous TES games looked bad then Skyrim's graphics must be insane.


Yeah, I really had to laugh at that line. :lmao:
It's totally the opposite of what we have been discussing since January, that the jump in graphics is not as great as from Morrowind to Oblivion. They really must have seen something incredible to come up with that statement.

I haven't finished it, yet, but I do not agree that Mass Effect's dialogue system is better. Apples and oranges. That system wouldn't work for a TES game.


I just hate ME's dialogue system. It takes you even more out of the game than Oblivion's, it's horrible. Skyrim's approach is definitely the right one.
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Justin Hankins
 
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Post » Wed Mar 30, 2011 8:17 am

can anyone trim the fat off this video all i really wanna hear is skyrim :unsure: and i cant skip ahead to the important stuff :stare:
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lacy lake
 
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Post » Tue Mar 29, 2011 11:31 pm

You know I bet that they are just used to confined games like Call of Duty and Crysis 2. In FPS games they are allowed to have "more" textures because they can hide unseen areas and do little tricks to make it so that they can focus on high details in the areas they allow you to run. In open world sandbox games like Elder Scrolls you have to rely on draw distance and such. Not only that but you have NPCs to worry about and everything else. This is why you cannot compare games of different genres.. it just doesn't work.
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Chenae Butler
 
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Post » Wed Mar 30, 2011 11:25 am

What do you mean it "shakes your confidence"?


Because starting with Daggerfall, every TES game has been at the cutting edge of graphics. So if they think Oblivion looked bad for it's time but think Skyrim looks amazing then we really need to see that game in motion to see, because if you watch it on your tv, the trailer has really nice looking graphics but apparently they saw even more beyond that. I want to see that demo dammit!

So mainly I mean, either they have high standards or they don't have any perspective. Or maybe it's just that it's been years since Morrowind and Oblivion and they are just looking at their graphics compared to this point in time.
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Carys
 
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Post » Tue Mar 29, 2011 11:44 pm

I have listened to these people for a long time and they are great. They actually anolysis from what they have seen and have a go at it, but sometimes one of them tries to get on a soupbox....marcus.

I loved how they made fun of the old engine. I know Marcus in particular has a real problem with it.
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Amelia Pritchard
 
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Post » Wed Mar 30, 2011 11:50 am

"I'm sure you'll be able to, you know, mount the dragons, fly them around"

No.
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Crystal Clarke
 
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Post » Wed Mar 30, 2011 3:27 am

"accessible?"
"yes, it's so accessible"
"I didn't like oblivion, but this is so accessible"
"I think a lot of rpg makers are learning about how to make these games accessible"
"yeah it looks accessible"
"the graphics look good"
"oblivion never really had very good graphics, but it looks like these graphics are a lot better"
"yeah, these graphics look good"
"I didn't like oblivion, but skyrim looks good"
"it was the dragons wasn't it?
"yeah, the dragons"
"so there's dragons in this game"
"the most interesting thing is that there's a dragon language"
"dragons."
"dragons."
"there's always bugs in their games"

bleh.
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dell
 
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Post » Wed Mar 30, 2011 5:20 am

Ok what they mean by accessable they actualy say. Ob took too long to start and it was too dark and dreary a start. Skyrim starts MUCH faster much like how falloiut new vegas starts much faster.

This is partly because they no longer need to lead new people into the game world as much and also because bethesada has gotten alot better at making a start area that doesnt constain and annoy one.


It also is likely to make more sense to most people then ob did.
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Nicholas
 
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Post » Wed Mar 30, 2011 6:31 am

I'm confident that Skyrim is going to be a great game, but it's sad when the people discussing a game like this put "accessible" over "deep."
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Sylvia Luciani
 
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Post » Wed Mar 30, 2011 4:26 am

Wait.. oblivion wasn't accessible? Really?.

They keep using that word. I don't think it means what they think it means.
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Tessa Mullins
 
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Post » Wed Mar 30, 2011 4:47 am

Well the developers themselves has acknowledged that the games aren't very accessible, and therefore worked on it in Skyrim.



I'm confident that Skyrim is going to be a great game, but it's sad when the people discussing a game like this put "accessible" over "deep."



You do realize they are talking about expanding their demographic, right? They didn't state anywhere that they prefer accessibility over depth. They were simply stating that they need to be able to balance accessible with depth in order to widen their audience. Most of the points they brought up were very legitimate. We know the game is probably going to be awesome, but its sales aren't too great compared to games like COD or Gears of War.
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Stu Clarke
 
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Post » Wed Mar 30, 2011 4:58 am

Wait.. oblivion wasn't accessible? Really?.

They keep using that word. I don't think it means what they think it means.

Inconceivable!
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MR.BIGG
 
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Post » Wed Mar 30, 2011 10:43 am

Ok what they mean by accessable they actualy say. Ob took too long to start and it was too dark and dreary a start. Skyrim starts MUCH faster much like how falloiut new vegas starts much faster.

This is partly because they no longer need to lead new people into the game world as much and also because bethesada has gotten alot better at making a start area that doesnt constain and annoy one.

It also is likely to make more sense to most people then ob did.


Ok, maybe I just wasn't listening closely enough. Thanks - that's helpful. So Skyrim is more "accessible" than Oblivion, in the sense that (i) you aren't funneled down particular content for the first hour, (ii) you're able to get into some interesting quests/content right from the get go (as opposed to killing a few rats and goblins).

This sounds a bit like a middle-way between Oblivion and Morrowind. Morrowind didn't funnel you down a particular path from the beginning, but you did need to do a bit of work before you got to some more interesting quests/content. Oblivion tried to get you to the more interesting quests/content earlier (the drama of the Emperor's death, plus taking you directly to the Imperial City), but it did limit your exploration early on. Sounds like Skyrim will do better at balancing these two aspects.
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El Goose
 
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Post » Wed Mar 30, 2011 2:46 am

Wait.. oblivion wasn't accessible? Really?.

They keep using that word. I don't think it means what they think it means.


Believe me they know what accesibility mean. My first game i bought in the TES Series was Oblivion. I did not knew at all what to expect from this game and someone like me will get surprised by it. There was so much content in it that i din't knew what to do basically and missed out a lot of content.While on the other hand the Veteran TES players knew exactly what to do. Believe it or not but this is why many people stoped playing oblivion. I actually stopped with playing too after a few days or so because it was to complex. But the trick is to spend some more time in it and to take your time exploring the features. Unfortunately times have changed and consumers want to pick up a game and expect that they will be a pro at it from the start. So how do you acomplish this if you are a developer? Exactly. You take features out of the game and replace it with something easier to understand. Now this doesn't necessarily mean that this is always a bad thing.
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Arnold Wet
 
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Post » Wed Mar 30, 2011 3:30 am

Believe me they know what accesibility mean. My first game i bought in the TES Series was Oblivion. I did not knew at all what to expect from this game and someone like me will get surprised by it. There was so much content in it that i din't knew what to do basically and missed out a lot of content.While on the other hand the Veteran TES players knew exactly what to do. Believe it or not but this is why many people stoped playing oblivion. I actually stopped with playing too after a few days or so because it was to complex. But the trick is to spend some more time in it and to take your time exploring the features. Unfortunately times have changed and consumers want to pick up a game and expect that they will be a pro at it from the start. So how do you acomplish this if you are a developer? Exactly. You take features out of the game and replace it with something easier to understand. Now this doesn't necessarily mean that this is always a bad thing.



So.. when they said "go find martin in Kavatch, and the compass thingy had a green arrow pointing you to martin in kavatch you didn't know what to do?

I guess, there is a lot of reading during character creation if you've never played a tes game before and in the age of thottbot, people can't be bothered to actually pay attention to anything.

And dude, I don't want to be more of a dike than usual, but the word you're looking for is "know".
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Brandon Wilson
 
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Post » Wed Mar 30, 2011 10:20 am

"I'm sure you'll be able to, you know, mount the dragons, fly them around"

No.


Glad I'm not the only one to cringe at that.
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Tina Tupou
 
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Post » Wed Mar 30, 2011 12:18 pm

yeah i listened to it their borderline bashing the series :thumbsdown: dont talk about a series you know nothing about invisible walls :facepalm:
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Nancy RIP
 
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Post » Wed Mar 30, 2011 6:49 am

Glad I'm not the only one to cringe at that.

cringe? i nearly gagged when i heard that :sick: there ignorance pains me deeply :pinch:
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George PUluse
 
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Post » Tue Mar 29, 2011 11:37 pm

I watched it earlier this morning, and I wasn't impressed with their input save the guy at the end. So they go through the Portal 2 comments, saying the game makes them feel "smarter" because its unique and challenging then when they get to Skyrim, they

(A) Compare the 2005 graphics of Oblivion to Mass Effect 2? From what last year or the year before? Way to go guys! Way to be objective! Compare two games separated by like 4-5 years. Then say "The graphics of Oblivion really held it back"... Really? The graphics back in 2005 were awesome! It was a launch title for the 360 and compared to other launch titles it looked best. Anyone go back and play that Zombie "Dead Rising somethingorother?" game? It doesn't hold up, though Oblivion while not the prettiest still stands up to today's games or any of the later FO3 titles.

(B) On the heels of praising Portal 2 for not making them feel like idiots and making them "Smarter" they call for TES games to be more "accessible" well, what does accessible mean of not "easier" or more inviting to newbs who don't have the patience to learn 2 play before they go off and try to kill a shopkeep with a rusty dagger and get owned? It was a really inconsistent point, one of the guys says that Oblivion was "too big" and "overwhelming" and he didn't feel the urge to go out and play. Well sorry dude, the dev's gave you a compass with a quest indicator....to point you in the right direction and if you still feel overwhelmed then go back to CounterStrike Source...There is nothing wrong with A-B linear games where your hand is held the whole way but demanding it of an Elderscrolls game defeats the point of an Elderscrolls game entirely.

Finally one of the guys, said that he was worried that "more accessible" means "Dumbed down" and relates it to one of the Dragon Age titles, finally the point is made that difficulty isn't exactly inaccessibility as long as someone has more than a 5second attention span. After the guy makes that point the other guys all fall in line and say "it will be a good game!".

I could have been in really devoted fan mode and missed something but thats how the podcast seemed to me and I wasn't impressed.
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Georgine Lee
 
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Post » Wed Mar 30, 2011 4:45 am

They lost any and all credibility by comparing graphics of Oblivion to any current game, as well as saying Oblivion didnt have really good visuals. It was an early 2006 title!
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ImmaTakeYour
 
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Post » Wed Mar 30, 2011 11:17 am

So.. when they said "go find martin in Kavatch, and the compass thingy had a green arrow pointing you to martin in kavatch you didn't know what to do?

I guess, there is a lot of reading during character creation if you've never played a tes game before and in the age of thottbot, people can't be bothered to actually pay attention to anything.

And dude, I don't want to be more of a dike than usual, but the word you're looking for is "know".


How you state it is very superficial.
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sarah
 
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