Invisible Walls of GameTrailers talks about Skyrim

Post » Tue Mar 29, 2011 11:57 pm


I could have been in really devoted fan mode and missed something but thats how the podcast seemed to me and I wasn't impressed.


I agree.

I appreciate that someone is trying to give some constructive criticism, but I can't trust it. Oblivion wasn't perfect, for a lot of reasons. But I don't feel that the graphics had anything to do with it. And how is Oblivion not "accessible?" These guys would go nuts if they played Morrowind. You had to be a freaking cartographer to get around in that game.
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Spencey!
 
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Post » Wed Mar 30, 2011 9:48 am

Horrible, stupid video. Didn't expect new information, but the commentary was pretty asinine. I felt like reaching through the monitor and slapping them after the 10th time they said "accessible".
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Jonathan Egan
 
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Post » Wed Mar 30, 2011 4:54 am

I agree.

I appreciate that someone is trying to give some constructive criticism, but I can't trust it. Oblivion wasn't perfect, for a lot of reasons. But I don't feel that the graphics had anything to do with it. And how is Oblivion not "accessible?" These guys would go nuts if they played Morrowind. You had to be a freaking cartographer to get around in that game.

That's just it, isn't it? I am the first to admit that when I first played MW I had no idea what I was getting in to. So when I made the comment about people taking the first pointy object they find and trying to shank the shopkeep thats because that is what I did and failed miserably. The first little bit of MW I played was just hanging around Sedyaneen and trying to kill lowbie animals, selling crap to the shop keep. I set a bunch of beasties free from a slave cave and felt like a million bucks! Then I was able to trek to Balmora and meet Coscades...every time I did something new I felt gratitude and the game turned in to an obsession. I remember trying to find places on the map and going damn near mental because I couldn't find the small path or the crack in the cliffs to climb through to get to my objective.

I don't see how the dev's can make the game any more "accessible" than OB already is? Then I "got it" they dont mean accessible as in finding locations, learning the scaling of the game judging enemies from a distance to see whether you can take them or should avoid them they were really complaining about the lack of shiny in the first few minutes of the game. My point about patience stands, if they want "BOOM HEADSHOT" then another game is to their tastes, rather than a immersive rpg in a large sandbox world.
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Alex Vincent
 
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Post » Wed Mar 30, 2011 7:40 am

These guys are dumb. They are obviously CoD [censored].
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ImmaTakeYour
 
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Post » Tue Mar 29, 2011 10:48 pm

The fact that other devs cut corners doesn't excuse gamesas doing it or negate the negative impact it has on their games. The lack of a diagonal running animation had nothing to do with their engines and I'm glad it's finally being addressed.

And yes, their games are notoriously buggy. Games like RDR and GTA4 are similar in scope but far less buggy. Still good overall, but buggy nonetheless. And seriously, stop being such shameless [censored]. Bethesda doesn't need you to rush to their defense when someone has a negative opinion of them.



Actually, Neither RDR or GTA4 have even a fraction of the variables that just one city has in even Morrowind. They have very static worlds overall. Hell, in GTA4, you can't even park a car anywhere but a "Designated Parking Spot" without the game wiping it into the Ether.
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Allison Sizemore
 
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Post » Wed Mar 30, 2011 12:43 am

Were they saying it needs to be more accessible, or it's too accessible?
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Alexis Estrada
 
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Post » Wed Mar 30, 2011 10:47 am

Were they saying it needs to be more accessible, or it's too accessible?



They were saying "More Accessible" but still definitely a "hardcoe, stat driven Bethesda RPG"

They then went on the ream Dragon Age II, for being the posterchild for "Doing it Wrong" in terms of RPG accessibility.
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natalie mccormick
 
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Post » Wed Mar 30, 2011 1:26 am

Im sorry but I did really really disagree with this guys. The last thing the TES games need is more accessability. In OB you had everything handed to you on a silver plate. The guys doing this podcast seem like they've never played an old school RPG
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Guy Pearce
 
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Post » Wed Mar 30, 2011 3:23 am

How so? Remember they don't have infinite gold bars buried in the basemant and are basically a self publisher.

What other games are you comparing to?

Oh, I never insinuated that they don't put their best efforts in. What I meant was that they are known to get things as they want them by cutting corners.
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Adam Baumgartner
 
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Post » Wed Mar 30, 2011 5:41 am

And devs, you really want to cater to turds in the crowd like these idiots? A game should be as accessible as someone is willing to learn it and invest time in it. If you don't care enough about the nuances of the game to learn them, then just go the eff away. All hail PR and the mighty dollar though /sarcasm. These guys doing these reviews are complete morons and probably don't have the attention span to beat a Zelda game, much less should they be allowed to even play a TES game... I just want to be able to say to these morons to keep their Saturday morning cartoons and Ritalin away from a series that is better than they are. This rant was not sponsored by being too avid a fan just of TES... but by how ridiculously STUPID our culture has become, and how it is poisoning everything that could otherwise have substance and value.
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Pete Schmitzer
 
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Post » Wed Mar 30, 2011 5:44 am

Phew. I thought this was about invisible walls in Skyrim. haha
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Penny Wills
 
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Post » Wed Mar 30, 2011 9:16 am

Oh, I never insinuated that they don't put their best efforts in. What I meant was that they are known to get things as they want them by cutting corners.

BGS gives us plenty of game. They don't skimp us on gameplay that's for sure.
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Siidney
 
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Post » Wed Mar 30, 2011 1:41 pm

BGS gives us plenty of game. They don't skimp us on gameplay that's for sure.

Indeed. It's just that, as it comes to specific features, other parts of the game had to be altered negatively to compensate.
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Marcin Tomkow
 
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Post » Wed Mar 30, 2011 8:03 am

"Oblivion never really had very good graphics..."

What?

Ya lost me there guys!

Edit: I quoted another poster, so, I don't know that those words were an exact quote, however,the intended opinion would be very similar.
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loste juliana
 
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Post » Wed Mar 30, 2011 6:25 am

Im sorry but I did really really disagree with this guys. The last thing the TES games need is more accessability. In OB you had everything handed to you on a silver plate. The guys doing this podcast seem like they've never played an old school RPG



I think what they mean, is the game is just a lot easier to pick up, and get into. Not so much convoluted mechanics like Strength and DT ratio. In Oblivion, you're thrown so many concepts and exposition at the beginning of the game, along with all these arbitrary character choices (That could wind up crippling your build) that it's just so hard to dive right in.


On the flip side, Morrowind has a lot less help, but still the potentially character-threatening choices at the beginning. They also give you an iron dagger, some lame ring and toss you out into the world in all of 6minutes.

in Skyrim, they probably want to get rid of the whole "You just screwed your character by picking the Atronoch Birthsign" situations, and just present you with a tangible way to create "you", by giving you the most tangible representation of arbitrary selection possible.

Maybe I am just reading too much into it though.
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Yung Prince
 
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Post » Tue Mar 29, 2011 9:50 pm

"Oblivion never really had very good graphics..."

What?

Ya lost me there guys!

Yea, they lost any credibility after that.
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Elea Rossi
 
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Post » Wed Mar 30, 2011 1:04 pm

after i finished listening to that horrible thing i could only help but think that this must be the work of alduin. i shall enjoy whooping his butt now :verymad:
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Janine Rose
 
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Post » Wed Mar 30, 2011 7:49 am

"Oblivion never really had very good graphics..."

What?

Ya lost me there guys!



Honestly, aside from it's sense of scale, and the assorted shrubbery, Oblivion wasn't a pillar of graphical fidelity. It was really just a 720p Xbox Game.
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Sarah Evason
 
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Post » Wed Mar 30, 2011 12:49 pm

Most of the others were also just 720p xbox games, but Dead Rising or most of the other launch titles didn't look all that great either. Oblivion's lush vegetation, forests, castles stood out and looked beautiful when it first came out. If you had a good PC it looked even better. So does it stand up today as one of the best looking games? No, but then again it came out 5-6 years ago.
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Danii Brown
 
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Post » Wed Mar 30, 2011 12:28 am

"I'm sure you'll be able to, you know, mount the dragons, fly them around"

No.


Haha, that's exactly my reaction, He's gonna be disappointed.
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Adam Baumgartner
 
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Post » Wed Mar 30, 2011 1:30 am

So, could someone please provide a list of the open world games that game out in 2006 that had better graphics than Oblivion?
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Darian Ennels
 
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Post » Wed Mar 30, 2011 4:58 am

So, could someone please provide a list of the open world games that game out in 2006 that had better graphics than Oblivion?



You don't have different bars for overall graphics, for different Genres.

I still don't think the graphical leap was all that big from Morrowind -> Oblivion. Neither were ugly, but they were not world renowned graphical benchmarks.

Is it odd that I think the graphical Leap from Oblivion -> Skyrim is higher though? I mean, take a look at http://i.imgur.com/f1Sji.jpg
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Veronica Flores
 
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Post » Wed Mar 30, 2011 8:17 am

Edit: Deleting, lol
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TASTY TRACY
 
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Post » Wed Mar 30, 2011 12:30 am

Is it odd that I think the graphical Leap from Oblivion -> Skyrim is higher though? I mean, take a look at http://i.imgur.com/f1Sji.jpg

That is a major upgrade. Skyrim does have some really nice looking visuals.
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Lance Vannortwick
 
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Post » Wed Mar 30, 2011 12:20 pm

That is a major upgrade. Skyrim does have some really nice looking visuals.



What are you talking about, it looks EXACTLY LIKE OBLIVION HURDUR
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Damien Mulvenna
 
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