Invisible Walls.

Post » Mon Jul 18, 2011 6:28 pm

If there's already been a topic like this then I'm sorry but oh well. In Fallout New Vegas the hardest part of traveling was the invisible walls. They put them everywhere even in the middle of mountains. You could barely climb anything and it made for a very difficult travel experience (when in the mountains). In FO3 there weren't any invisible walls. If you could reasonably get there it was open for you and the same in Oblivion. Does anyone know if it's going to be a similar case here?

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New Vegas
Oblivion
Morrowind
Fallout 3
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Averielle Garcia
 
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Post » Mon Jul 18, 2011 2:28 pm

New Vegas is the worst game to have invisible walls placed, with the list of games you have. It took the immersion and element of exploration right outta the game!
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Rachel Eloise Getoutofmyface
 
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Post » Mon Jul 18, 2011 11:49 pm

nah no trouble but I prefer a more "natural" way like high mountains, great ocean...etc
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Phillip Hamilton
 
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Post » Tue Jul 19, 2011 12:42 am

nah no trouble but I prefer a more "natural" way like high mountains, great ocean...etc


That's what FO3 did and loved them for it. They made it reasonable and believable.
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BRAD MONTGOMERY
 
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Post » Mon Jul 18, 2011 9:05 pm

The only time I ever cheated in NV was to get over those mountains. It only would of applied to the wall, I wouldn't go through the mountain, just on top of it. That pissed me off so much.
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Becky Cox
 
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Post » Tue Jul 19, 2011 12:18 am

If there's already been a topic like this then I'm sorry but oh well. In Fallout New Vegas the hardest part of traveling was the invisible walls. They put them everywhere even in the middle of mountains. You could barely climb anything and it made for a very difficult travel experience (when in the mountains). In FO3 there weren't any invisible walls. If you could reasonably get there it was open for you and the same in Oblivion. Does anyone know if it's going to be a similar case here?



Well, I've heard that you cannot just scale any mountain, but this was also the case in TES IV, where at a certain steepness you cou;dn't make progress. If you look at the mountains in the trailers and demo's you can sort of see how the mountains are tiered, they have an almost "Steplike" quality, so I'm sure there are certain paths you are expected to take, certain paths you can't and plenty of places to explore between. It will not likely be like the borders, though, where you can't move at all. I hated that [censored] SO MUCH!.
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Natasha Biss
 
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Post » Mon Jul 18, 2011 5:56 pm

I actually never noticed them in NV. The game pretty much funneled you along a path and I didn't explore freely nearly as much as I did in OB or FO:3. So no, can't say they bothered me all that much. :tongue:
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xxLindsAffec
 
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Post » Mon Jul 18, 2011 11:31 am

I hated that in Fallout NV, every mini-mountain, you could make it almost to the peak, but not quite. I understand walls so you don't get into place where you can't get out but they had them EVERYWHERE. But fortunately that was Obsidians doing.
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Charles Mckinna
 
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Post » Mon Jul 18, 2011 6:46 pm

Well, I've heard that you cannot just scale any mountain, but this was also the case in TES IV, where at a certain steepness you cou;dn't make progress. If you look at the mountains in the trailers and demo's you can sort of see how the mountains are tiered, they have an almost "Steplike" quality, so I'm sure there are certain paths you are expected to take, certain paths you can't and plenty of places to explore between. It will not likely be like the borders, though, where you can't move at all. I hated that [censored] SO MUCH!.


That's easy to deal with and it makes sense I'm talking about putting a wall somewhere that doesn't make sense at all.
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Dawn Farrell
 
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Post » Mon Jul 18, 2011 11:05 pm

Ive got no problem with natural barriers but Fallout New Vegas took the piss in many locations. It had invisible walls everywhere and not just at the boundaries of the map which are about the only ones that wont annoy me. Then again Obsidian arnt anywhere near as good as Bethesda at making a game world so im not too irked about it.
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cheryl wright
 
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Post » Mon Jul 18, 2011 12:56 pm

You should specify between IWs for the borders of a land or within those borders.

New Vegas crossed a line in using them within the land's borders, limiting exploration and just making the world feel more artificial.

The other games, for the most part (not counting areas that were separate cells, such as city walls and downtown DC), only used them for borders, and invisible walls are 100% the best choice for land borders, as has been discussed to death here plenty of times.

All the other alternatives (turning the landscape into an inescapable natural bowl, having impassable guard walls, infinite mobs of enemies, etc.) are far more absurd and game breaking when it comes to an immersive experience.

I'd rather a land that *looks* like a real province that people actually pass in and out of on a regular basis, and simply have *me* be limited by invisible walls, than have a land with some ridiculous barrier that's clearly only there to keep the player within its boundaries. The whole point of a TES landscape is that it's supposed to feel like a living, breathing world, not like a contrived world that revolves around you.
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CORY
 
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Post » Mon Jul 18, 2011 3:14 pm

Just for the record, FO3 had tons of invisible walls within it's borders. At the top of every rubble pile you were not meant to climb over was an invisible wall. It wouldn't have been so bad if the rubble pile was actually un-scalable, but many of them were scalable and you get to the top and try to go over only to be stopped by a collision mesh. Not that it bothered me really just making it clear they were there.
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Mashystar
 
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Post » Mon Jul 18, 2011 12:22 pm

Invisible walls are fine on the outside of the map. MUCH better than natural barriers, mostly for modding reasons. If I want to add Cyrodiil or some other region to the game, all I have to do is switch off the invisible wall and walk across the border. With natural barriers, I can't do that and actually have to mod the natural barriers out of the game (which can cause all sorts of problems and conflicts)

Invisible walls inside the map though - no. Bad idea for a TES game.
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Carlitos Avila
 
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Post » Tue Jul 19, 2011 1:38 am

The only time I had a problem with invisible walls was within the play area of New Vegas. All other IW's i remember from previous games at least made sense as to why they were placed there, hopefully they won't be making a comeback for Skyrim.
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Melis Hristina
 
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Post » Mon Jul 18, 2011 4:34 pm

Only played Oblivion and Morrowind. Never ran into an invisible wall that caused me any sorts of problems (EXCEPT WHEN I FELL THROUGH THE WORLD THAT ONE TIME :ahhh:).
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chirsty aggas
 
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Post » Tue Jul 19, 2011 2:46 am

I don't mind them so much if they're just on the edges of the map like in Oblivion and FO3, but they were a real pain in the @$$ in FNV
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jason worrell
 
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Post » Tue Jul 19, 2011 2:20 am

OB and FO3 i didnt have any problems but FONV they were everywhere and it really annoyed me
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Joe Bonney
 
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Post » Mon Jul 18, 2011 6:18 pm

I don't mind the invisible walls as long as they are right around the province.And I mean right around, like perfectly shaped to the border of the province.Even with Oblivion they weren't perfect, if you looked at your map when you hit an invisible wall you could tell there was still some space there left before you hit the border of the province.
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Kayla Bee
 
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Post » Tue Jul 19, 2011 12:35 am

If there's already been a topic like this then I'm sorry but oh well. In Fallout New Vegas the hardest part of traveling was the invisible walls. They put them everywhere even in the middle of mountains. You could barely climb anything and it made for a very difficult travel experience (when in the mountains). In FO3 there weren't any invisible walls. If you could reasonably get there it was open for you and the same in Oblivion. Does anyone know if it's going to be a similar case here?

I have a thorough going loathing for invisible barriers, in any game.

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New Vegas
Oblivion
Morrowind
Fallout 3

I can't comment on FONV as it's a game I do not have and never will.
In Oblivion, i have seen creatures and NPCs I am pursuing, go through the artificial invisible borders, whilst i am actively prevented from doing so by the game. I hate that. If such invisible borders are to be in place, then NPCs should be forced to respect those invisible borders as well.
In Morrowind there were no invisible borders, but you could, with enough effort, run out of map by swimming. You had Levitate, which made steep mountains passable. You could Levitate over the Ghostfence, so it was no barrier.
In FO3, the invisible walls were there in massed force, to keep you from going overland to the outdoor dungeons, and once entering said outdoor dungeons, to keep you from exiting them overland.

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lisa nuttall
 
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Post » Mon Jul 18, 2011 9:10 pm

ob walls didnt bother me fo3 i did try to get over rubble piles and was like dang it but learned quickly it wasnt worth the effort .Istarted playing new vegas and got bored strange cause i loved fo3 but it still is sitting in its case mostly unplayed it never captivated me like fo3 which i played multipul times.so i cant really speak on its walls,
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Kayla Keizer
 
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Post » Mon Jul 18, 2011 2:42 pm

New Vegas is the worst game to have invisible walls placed, with the list of games you have. It took the immersion and element of exploration right outta the game!


Yep, they were in really weird places and made me so mad I turned off clipping in the console.
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MR.BIGG
 
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Post » Mon Jul 18, 2011 4:52 pm

There are a few things I didn't like about Oblivion, but this takes the cake. I'd be aimlessly exploring, losing myself in the world, then suddenly, I'd hit an invisible wall. Those things drove me NUTS in Oblivion!
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Bryanna Vacchiano
 
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Post » Tue Jul 19, 2011 2:52 am

No, I would be absolutely disgusted if there were a lot of invisible walls in a TES game. I know Oblivion and (IIRC) Morrowind had some, but those were limited. The invisible border was removable, the only part that disturbed me was Kvatch, which had invisible walls everywhere.
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Jessie
 
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Post » Mon Jul 18, 2011 8:44 pm

The way they were used in New Vegas was annoying, the way they were used in Oblivion and FO3 though I support as they leave it open for modders to build beyond the limits of the existing game world.
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Tessa Mullins
 
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Post » Tue Jul 19, 2011 12:53 am

No not really. But then again i never did play New Vegas so i don't know how bad it is.
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Nikki Morse
 
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