So basically, how can i go about turning a cubic activator into an invisible wall in script depending on a returned value from getstage?
2. I am also having another, similarly solved issue, where regardless of the ai packages I set like wander etc, the NPCS in my town will sometimes (rarely, but it messes everything up) attack monsters way outside the package radius. So I would also like to make a wall for this NPC's, that doesn't apply to the player, that prevents them from pursuing monsters on the other side of the wall. If I delete all the monsters in the area, it'll make the whole cell look dumb, it's in the center of an area filled with deathclaws, it's part of the storyline, i cannot move the town etc. I'd rather be safe than sorry.
So basically, how can I make a cubic activator an invisible wall for NPCs, but at the same time allow the player to walk through it?
thanks a bunch
soaren