InXile/Bethesda, time to answer

Post » Thu May 19, 2011 12:32 am

It saddens me that one of my earliest posts on this forum has to be one of complaint.

For the record I actually like this game, I'm enjoying it. Hunted: The Demons Forge truly has potential to be a good game, not great, but certainly good. However there are issues that plague the game since its release, issues we have heard no word from InXile or Bethesda about. My post is mainly in regard to the PC version.

Co-op doesn't work, anyone who does manage to get it working cannot get it to work 100% stable. This is false advertisemant and can actually lose both developer and publisher money aswell as future customers. People shouldn't have to be messing around with router settings to get a game to play stable, especially when it's just one friend!

The game has dissappeared from the UK Steam store. Was this pulled intentionally because of its issues or because of some dispute with Steam?

There are numerous issues and bugs gameplay wise that could also do with addressing, like NPC controlled characters dropping weapons a player realistically wouldn't among others.

As PC gamers we're well aware this is a port from the console version, not all of us expect it to be gods gift to PC gaming either. What we do expect is a finished product, and some form of response from developers, or publishers in regard to the issues the game does have and what is going to be done about them. Good developers work with their community to fix problems, so far no one has really heard anything.

So InXile, Bethesda, can you tell us just what the hell is going on please? And what exactly you are going to do about it? Is this going to be a game we can actuallyexpect to do something with? Or a rip off AAA wannabe that falls short of the bargain bin?

Thanks.
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Elena Alina
 
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Post » Wed May 18, 2011 9:43 pm

It saddens me that one of my earliest posts on this forum has to be one of complaint.

For the record I actually like this game, I'm enjoying it. Hunted: The Demons Forge truly has potential to be a good game, not great, but certainly good. However there are issues that plague the game since its release, issues we have heard no word from InXile or Bethesda about. My post is mainly in regard to the PC version.

Co-op doesn't work, anyone who does manage to get it working cannot get it to work 100% stable. This is false advertisemant and can actually lose both developer and publisher money aswell as future customers. People shouldn't have to be messing around with router settings to get a game to play stable, especially when it's just one friend!

The game has dissappeared from the UK Steam store. Was this pulled intentionally because of its issues or because of some dispute with Steam?

There are numerous issues and bugs gameplay wise that could also do with addressing, like NPC controlled characters dropping weapons a player realistically wouldn't among others.

As PC gamers we're well aware this is a port from the console version, not all of us expect it to be gods gift to PC gaming either. What we do expect is a finished product, and some form of response from developers, or publishers in regard to the issues the game does have and what is going to be done about them. Good developers work with their community to fix problems, so far no one has really heard anything.

So InXile, Bethesda, can you tell us just what the hell is going on please? And what exactly you are going to do about it? Is this going to be a game we can actuallyexpect to do something with? Or a rip off AAA wannabe that falls short of the bargain bin?

Thanks.


100 % percent agree.
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Sierra Ritsuka
 
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Post » Thu May 19, 2011 4:31 am

ICo-op doesn't work, anyone who does manage to get it working cannot get it to work 100% stable.

People shouldn't have to be messing around with router settings to get a game to play stable


Honestly, I am not at Chap 4, not one Coop issue. And messing with routers for pc gaming if you don't have a static connection is common. That said the best to you, I can see it's not perfect for everyone.
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jessica sonny
 
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Post » Wed May 18, 2011 11:33 pm

It's the silence on the issues surrounding the game currently that is the biggest problem.
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Chris Ellis
 
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Post » Thu May 19, 2011 3:08 am

It's the silence on the issues surrounding the game currently that is the biggest problem.


That I cannot counter.
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jessica breen
 
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Post » Wed May 18, 2011 5:56 pm

I did get this to work but not through the suggestions of the moderators or whatever those other people were posting. As I said in other threads it's ridiculous we should have to forward ports. I've been playing PC games since DOOM 2 to date. I even work on games professionally and I've never experienced a situation in any game, even alpha builds where some ridiculous port forwarding was needed. Still, the real issue that bothers me most of all is that this game is fairly good and unlike anything really I've played. Sure people can compare it to Gears of War or something but it's really nothing like that. Once you get the full understanding of how this game works it's got quite a lot more depth to the combat and choices you make. E'Lara is good for me because I'm a FPS player at heart but Caddoc is far from hack and slash and people I've seen playing him like that aren't great. A friend of mine plays very specific, using the skills Caddoc has, and times the strikes and it makes it look all so very beautiful compared to these people jumping in from Diablo or whatever and swinging like a crazy person. It discredits a lot of the critics that slammed this game, like that joke of a gamer over at IGN. He's amateur.

All this saddens me though when it comes down to the fact that instead of given the modified version of the Unreal Editor they used to create these levels, we are given some piece of trash console, kiddie, baby-toy dungeon randomization like tool called the Crucible. It's total trash. The producer/developers and all these people in the videos talk about old-school games and stuff and you'd think if they are using the Unreal Engine of all engines, they would include that map editor to see people design some REAL levels (look at the people in the community who worked on the Unreal content from 99 to date- or other engine map/mod tools like the Quake stuff, Jedi games, Battlefront, Left 4 Dead 1/2 etc even the Oblivion stuff). This game could go a lot further with a release of that editor but they don't seem to have the guts or even care about the project they worked on for years. It'll pass into a fond memory to some or another bad game to others because of it. If devs are going to talk about the old games and mention PC specific games they better put a real map editor in the damn game and not these generic plug 'n play map generators. Like I said this game could be so much more. They need to address the multiplayer connectivity/stability and put a real map editor in. People like myself would make those worthless drops in the game mean something, not to mention making real maps and levels as it's as easy as flipping on a lightswitch with the Unreal Editor, instead of this trash Crucible mode that takes place in arenas.. over and over.

And yeah the way everything is a mystery, the developers say nothing really bothers me. It's harder to find stuff on this game, than it is to find factual info on a celebrity.
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Killer McCracken
 
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Post » Thu May 19, 2011 8:56 am

It's the silence on the issues surrounding the game currently that is the biggest problem.

Most of Bethesda's PR staff, including both community managers, are at E3. If InXile is there I suspect the same is true for them. Everyone should be back in a few days and they'll be able to catch up on these issues.
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Life long Observer
 
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Post » Thu May 19, 2011 10:05 am

It saddens me that one of my earliest posts on this forum has to be one of complaint.

For the record I actually like this game, I'm enjoying it. Hunted: The Demons Forge truly has potential to be a good game, not great, but certainly good. However there are issues that plague the game since its release, issues we have heard no word from InXile or Bethesda about. My post is mainly in regard to the PC version.

Co-op doesn't work, anyone who does manage to get it working cannot get it to work 100% stable. This is false advertisemant and can actually lose both developer and publisher money aswell as future customers. People shouldn't have to be messing around with router settings to get a game to play stable, especially when it's just one friend!

The game has dissappeared from the UK Steam store. Was this pulled intentionally because of its issues or because of some dispute with Steam?

There are numerous issues and bugs gameplay wise that could also do with addressing, like NPC controlled characters dropping weapons a player realistically wouldn't among others.

As PC gamers we're well aware this is a port from the console version, not all of us expect it to be gods gift to PC gaming either. What we do expect is a finished product, and some form of response from developers, or publishers in regard to the issues the game does have and what is going to be done about them. Good developers work with their community to fix problems, so far no one has really heard anything.

So InXile, Bethesda, can you tell us just what the hell is going on please? And what exactly you are going to do about it? Is this going to be a game we can actuallyexpect to do something with? Or a rip off AAA wannabe that falls short of the bargain bin?

Thanks.



Totally agree
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Schel[Anne]FTL
 
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Post » Thu May 19, 2011 1:03 am

This is not the way to waste my hard-earned 50 dollars at all
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Judy Lynch
 
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Post » Wed May 18, 2011 5:48 pm

Most of Bethesda's PR staff, including both community managers, are at E3. If InXile is there I suspect the same is true for them. Everyone should be back in a few days and they'll be able to catch up on these issues.


That's really just no excuse at all, sorry. If developers and publishers cannot support a present product, now, when it seriously needs it, then how do they expect people to follow them in the future.

Honestly my faith in both companies is currently very low unless they produce some form of dramatic turn around to fix the problem and apologise to their customers for the severe mess created.
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Susan
 
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