[REL] Iron Smithing Perks

Post » Sun May 20, 2012 7:41 pm

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Iron Smithing Perk Ver 1.0
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In vanilla Skyrim you can craft iron weapons an armor right from the go. With only one perk you can make steel weapons.To me that seemed a little to quick.
Not only that, but iron weapons don't benefit from any of the perks. (No improvement bonus.)

This mod attempts to fix those issues.

http://skyrimnexus.com/downloads/file.php?id=6389
Changes:
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Steel perk is not removed, however it is moved to the second rank of a new perk called "Basic Metal Smithing."The first rank allows you to create iron weapons and armor and increase them twice as much.
The second rank does just what the steel smithing perk did. (Create steel weapons and armor and improve them twice as much.)

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Install/Uninstall:

Install by placing "Iron Smithing Perk.esp" in the Data folder in your Skyrim Directory. To uninstall delete the file.

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Errors and Bugs:
Please report any inconsistencies or error on the comments section for this topic or private message me. I'll be glad to fix them as soon as possible. Thanks!

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DO NOT REUPLOAD MY MOD ANYWHERE!!!! THAT MAKES ME A SAD PANDA!!!
FEEL FREE TO ALTER IT FOR YOUR PERSONAL USE, BUT CONTACT ME IF
YOU WISH TO INCORPORATE IT INTO YOUR MOD. Thanks. :)

Credits:
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Thanks to mcw11 for telling me how to alter perk mappings. I don't know if I ever would have figured it out. :)
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Mari martnez Martinez
 
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Post » Sun May 20, 2012 6:32 pm

Realy really good idea with incorperating iron without adding a new perk. I like it :)
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jesse villaneda
 
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Post » Sun May 20, 2012 3:33 pm

I added a new perk. It's just a ranked perk. So the first available perk on the smithing tree is iron. Then Steel then the rest like normal.
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Siobhan Wallis-McRobert
 
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Post » Mon May 21, 2012 2:32 am

Existing characters might need to add the perk in the console or something, since they might already have the second-tier perk. Not sure how that works actually but you might want to address it in the readme.
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Sudah mati ini Keparat
 
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Post » Sun May 20, 2012 9:24 pm

Good point. :yes:
I'll do that soon, but I can't at the moment.
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Sheila Reyes
 
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Post » Sun May 20, 2012 9:52 pm

Looks awesome. question, can we add new perk trees as opposed to simply changing the perks in an existing tree?...am guessing that whilst we can add Actor Values etc changing the HUD skill page would be difficult to keep compatible with other mods...
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+++CAZZY
 
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Post » Sun May 20, 2012 1:39 pm

Can't change the perk trees yet. Someone will probably find some way after the CK, though.
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Robert Bindley
 
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Post » Mon May 21, 2012 1:37 am

Very good , Actually it woudl be cool to redo the whole perks system with something more interesting and different than just +10 % or there , with more interesting effects .... so far it is and looks pretty boring ....

As for the possibility to add other PErk branches is that possible at all?

like for example hand to hand perk tree , coocking perk tree , playing instruments / bard perk tree etc etc ?
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Ymani Hood
 
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Post » Sun May 20, 2012 11:35 pm

Very good , Actually it woudl be cool to redo the whole perks system with something more interesting and different than just +10 % or there , with more interesting effects .... so far it is and looks pretty boring ....

As for the possibility to add other PErk branches is that possible at all?

like for example hand to hand perk tree , coocking perk tree , playing instruments / bard perk tree etc etc ?
It's hard to say if making whole new skills would be possible, but it very well might be. (We have to wait for the CK to know for sure.)

I'm thinking of releasing this mod in a master format so it would be compatible with other mods. (Alterations to the mods would be necessary. I actually use it as an .esm with Weap. of the 3rd era, but it would require modifying the weap. of 3rd era esp.) It wouldn't make the other mods behave properly without some changes on their part, but I'm still considering it.
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keri seymour
 
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Post » Sun May 20, 2012 7:05 pm

/sounds good what id like to see is once u get to each new perk (such as elven,etc) u can no-longer increase your skill level with low lvl(iron) weapons

so to get to skill 100 u need to have made weapons of all types and not just focus on cheap iron daggers.
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Izzy Coleman
 
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Post » Mon May 21, 2012 3:21 am

/sounds good what id like to see is once u get to each new perk (such as elven,etc) u can no-longer increase your skill level with low lvl(iron) weapons

so to get to skill 100 u need to have made weapons of all types and not just focus on cheap iron daggers.
Yeah, I know what you mean. I haven't worked out how to handle that yet. It'd be nice if, for each level of smithing you grow, making a given item gives less experience.
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Code Affinity
 
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Post » Sun May 20, 2012 2:21 pm

Steepled, great work. This looks like the start of something pretty awesome!

I actually have a (LOT) of notes on revamping the smithing system, but I'm pretty sure I wont have the time to tackle it. If you are interested I can drop you some
ideas and suggestions if you're planning to do this as a full blown concept. Let me know!
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Nancy RIP
 
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Post » Sun May 20, 2012 8:50 pm

I'd be interested in hearing your ideas (And anyone's actually. :)) I already have http://www.gamesas.com/topic/1329044-rel-skyrim-smithing-components-rebalanced/page__p__20113030__hl__skyrim%20smithing%20components%20rebalanced__fromsearch__1#entry20113030 if you are interested.
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Robert Jackson
 
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Post » Sun May 20, 2012 4:47 pm

Yeah, I know what you mean. I haven't worked out how to handle that yet. It'd be nice if, for each level of smithing you grow, making a given item gives less experience.
The experience needed already increases with levels gained in a skill. If you can adjust skill gains per craft recipe, it should all flow naturally. As it is now, each item gives you the same (or about the same) XP when crafted.
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darnell waddington
 
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Post » Sun May 20, 2012 11:48 pm

Can't change the perk trees yet. Someone will probably find some way after the CK, though.
http://www.skyrimnexus.com/downloads/file.php?id=799

This guy figured out how to do it.
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Sophie Morrell
 
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Post » Mon May 21, 2012 3:55 am

http://www.skyrimnexus.com/downloads/file.php?id=799

This guy figured out how to do it.

He figured out how to make new trees? I can make new perks and replace old perks with new ones, but I can't make a new tree. Skills are simple in principle, as a skill is just a variable that you increment. My mod cited in this thread actually adds a new ranked perk to the Smithing tree in place of steel smithing. The first rank is essentially iron smithing and the second is steel smithing.
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Lexy Dick
 
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Post » Mon May 21, 2012 12:12 am

He figured out how to make new trees? I can make new perks and replace old perks with new ones, but I can't make a new tree. Skills are simple in principle, as a skill is just a variable that you increment. My mod cited in this thread actually adds a new ranked perk to the Smithing tree in place of steel smithing. The first rank is essentially iron smithing and the second is steel smithing.
You want to add a new skill? I don't think you'll be able to do that. If you're just talk about changing the layout of the perk tree then yes, this mod does that. (It's hard to tell from the screenshot as it looks like he just renamed Arcane Enchanter but it is actually a totally new location.)
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Amy Melissa
 
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Post » Sun May 20, 2012 11:31 pm

Not to spit on anone's party, but the solution for this existed for a long while now : http://www.skyrimnexus.com/downloads/file.php?id=6047
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Kayla Oatney
 
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Post » Sun May 20, 2012 11:56 am

Not to spit on anone's party, but the solution for this existed for a long while now : http://www.skyrimnexus.com/downloads/file.php?id=6047
10 days is considered a long time now? :P

The difference is that the version here makes you take a separate perk for iron smiting. Besides, there's nothing wrong with duplicates. :D
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asako
 
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Post » Sun May 20, 2012 12:34 pm

The problem with this is that by the time you get to somewhere to start smithing, you'll already have all the iron gear you need. After level 3 or so you'll probably never use an iron weapon again.
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Leanne Molloy
 
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