Ironsight and aiming questions

Post » Tue Dec 29, 2009 2:43 am

Hi, since i m not sure if i understand correctly how ironsight mode works few question to be sure :
1)ironsight : as i aim in specyfic part of the body of enemy without vat how is probablity of hit made? if i aim and shoot i always try when the crosshair is on the part at the moment of shot ?
2)do it work all the time or just as i clik rigth mous button(RMB) to bring closer view - i ask becouse as i click right mous button the weapon is not still it wave a bit which make aiming harder (and there is no crosshair) and when not RMB then there is crosshair and it is not moving which make aimin esier. but as i aim without RMB how with the chance to hit ? is it made just like in my first q. or is it compute by body part data chance to hit ( which i set for the head as 3 %) .

Thanks for answer and sorry for my english :D
User avatar
vicki kitterman
 
Posts: 3494
Joined: Mon Aug 07, 2006 11:58 am

Post » Tue Dec 29, 2009 12:18 pm

Iron sights works like shooting a gun. You look down the sight line up your shot and then shoot. If your gun is waving around it means you are not strong enough to use it right. Each weapon has a strength requirment. There are perks to boost your strength as well as a doctor that will give implants to boost your strength. Same with drugs like Buffout and one called Steady that will help with the waving.
User avatar
Amanda Furtado
 
Posts: 3454
Joined: Fri Dec 15, 2006 4:22 pm

Post » Mon Dec 28, 2009 11:51 pm

Iron sights works like shooting a gun. You look down the sight line up your shot and then shoot. If your gun is waving around it means you are not strong enough to use it right. Each weapon has a strength requirment. There are perks to boost your strength as well as a doctor that will give implants to boost your strength. Same with drugs like Buffout and one called Steady that will help with the waving.



yes i know ,but does ironsight work only if i press right mouse button or every time i shoot to enemy aiming crosshair at its body part and, does computer make any calculation to hit or if i aim croshair at part and fire i automaticaly hit ? (it seems so)
User avatar
Emilie M
 
Posts: 3419
Joined: Fri Mar 16, 2007 9:08 am

Post » Tue Dec 29, 2009 4:25 am

yes i know ,but does ironsight work only if i press right mouse button or every time i shoot to enemy aiming crosshair at its body part and, does computer make any calculation to hit or if i aim croshair at part and fire i automaticaly hit ? (it seems so)

As far as I understand, aiming with or without iron sights makes little difference in the hit probability mechanics of the game. I do believe there is a "aiming bonus" (that probably reduces spread) just like in FO3 when sighting in, but the fundamental mechanics are the same.

-Gunny out.
User avatar
CYCO JO-NATE
 
Posts: 3431
Joined: Fri Sep 21, 2007 12:41 pm

Post » Tue Dec 29, 2009 6:45 am

As far as I understand, aiming with or without iron sights makes little difference in the hit probability mechanics of the game. I do believe there is a "aiming bonus" (that probably reduces spread) just like in FO3 when sighting in, but the fundamental mechanics are the same.

-Gunny out.


Ok so if i have for enemy set head body part to hit chance 5 and aiming at the head without vats than i have 0.05 multiplier to chance to hit (which works for vats), or that is not include in ironsight ?
User avatar
ZANEY82
 
Posts: 3314
Joined: Mon Dec 18, 2006 3:10 am

Post » Tue Dec 29, 2009 12:34 pm

Except the all two-hand rifles' sight are off to the right.
User avatar
Daniel Lozano
 
Posts: 3452
Joined: Fri Aug 24, 2007 7:42 am

Post » Tue Dec 29, 2009 2:37 am

Except the all two-hand rifles' sight are off to the right.

I don't think that ALL rifles are off. Using the brush gun, I can consistently one-shot ants and scorpions from the very edge of the game's draw distance, with the sight centered over the target. Seems accurate enough to me.

Maybe others are different. I noticed the service rifle wasn't exactly amazing. Those two are the only rifles I've used for more than a day.
User avatar
marie breen
 
Posts: 3388
Joined: Thu Aug 03, 2006 4:50 am

Post » Tue Dec 29, 2009 3:56 pm

Try to shoot some smaller target and you will see.
User avatar
Elina
 
Posts: 3411
Joined: Wed Jun 21, 2006 10:09 pm

Post » Tue Dec 29, 2009 4:34 pm

I don't think that ALL rifles are off.


All two-handed rifles use the same animation when aiming down the iron sights, thus they are all off. Evidence of this is that http://newvegasnexus.com/downloads/file.php?id=38927, requires only a single file and applies to all two-handed rifles.

At closer range, it will be more evident than at longer ranges where the difference is less noticeable.
User avatar
Adriana Lenzo
 
Posts: 3446
Joined: Tue Apr 03, 2007 1:32 am

Post » Tue Dec 29, 2009 10:16 am

I don't see how much smaller it can get than an ant at the outer limits of draw distance. But I can do the same to bloatflies, if that's any better. I just tend to miss them more because of how they're constantly moving.

Same animations or not, I've never had any trouble with rifle aiming at any distance. I put my target on the tip of the brush rifle's iron sight, and as long as I'm not moving, that's where it hits. Though it did take some getting used to at first, having used the service rifle for so long. I'm sure my accuracy would suffer if I went back to it.

On the subject of iron sights, I cannot for the life of me hit anything with a ranger sequoia. No matter how I try to aim, half of my shots miss. Quite a contrast to Lucky, which seems only slightly less accurate than the brush rifle.
User avatar
Charlotte Buckley
 
Posts: 3532
Joined: Fri Oct 27, 2006 11:29 am

Post » Tue Dec 29, 2009 11:05 am

Which may be because the game can bend bullets on chance, or auto aim. That can influence whether or not your shot hits at that kind of range. People deciding to use mods, or modify it themselves, to eliminate / make it non-influential, suffer from the sights being mis-aligned more.
User avatar
Guinevere Wood
 
Posts: 3368
Joined: Mon Dec 04, 2006 3:06 pm

Post » Tue Dec 29, 2009 8:07 am

Actually, I think JE said auto-aim is off in iron sight mode as long as the weapon aint hit scan, i.e. semi-automatic guns. As Mckalen have being hitting some rather big targets, I think it makes most of the difference.
User avatar
Connie Thomas
 
Posts: 3362
Joined: Sun Nov 19, 2006 9:58 am

Post » Tue Dec 29, 2009 3:23 pm

I also shoot a great many tin cans when I'm waiting for something. I just didn't think they'd be relevant because they're not actual targets and don't react much. :) If the game is auto-aiming for me, then it's doing it in a way that makes the round hit right where the sight is, not accounting for minor spread... Which is the way it's supposed to be. I've no problem with that.

But I rather doubt it's auto-aim because, as I said, I can't hit the broad side of a battleship with the ranger sequoia's sights. If there were auto-aim, I'd have similar accuracy with that thing.
User avatar
Christina Trayler
 
Posts: 3434
Joined: Tue Nov 07, 2006 3:27 am

Post » Tue Dec 29, 2009 5:18 am

- Weapons have an inherent accuracy.

- When you fire, the projectile/s will exit the muzzle somewhere in a "cone of spray" as defined by the weapon's accuracy. Accuracy ranges from extremely high (0.02 for sniper rifle) through mediocre (0.55 for service rifle), to pathetic (4.0 for 10mm SMG).

- Using the iron sights simply allows you to determine where the center of the spray cone is. This is easily visible with high rate of fire weapons like the submachine guns.

- I am not aware of any auto-aiming mechanism; at least on the PC version.

- When manually firing, there is no "hit chance" or dice roll. Whatever the bullet hits is what it hits. This includes targeting limbs. Chance to hit is only used in VATS.
User avatar
BRAD MONTGOMERY
 
Posts: 3354
Joined: Mon Nov 19, 2007 10:43 pm

Post » Tue Dec 29, 2009 8:36 am

We already know the guns aren't exactly tuned well by fps nor third person shooted standards. Issue is they mostly added a new view angle(true ironsights over just a zoom, although you can turn I-S off.)

By not tuned well I'm not talking about damage or stats although that's domething their still tweaking. I mean, for lack of a better explanation, that the guns themselves in Beth's modified version of gamebryo don't have any sort of "kick" and come across as very brittle. A few other details too that aren't in my head.

A bit tired and I've already posted about the sub-parity of the weapons and combat in general(And Guns in particular.)

Also on the topic of auto-aim, no.

Fallout never has 15 npcs with ak-47s rushing at you not to mention as an RPG you can heal yourself and probably won't die even after a burst of rounds hitting you anyways.

And its not a full-third person shooter. Can it have the option? Yes but it's redundant in this sort of game. It's not Saints Row 2.
User avatar
lauren cleaves
 
Posts: 3307
Joined: Tue Aug 15, 2006 8:35 am

Post » Tue Dec 29, 2009 2:21 pm

Just saying. http://is.gd/Ee1Blz and they do have numbers. Note the first two #'s in each of the FormID's. I'm not lying.

It's not noticeable to the naked eye but it's there.
User avatar
Ian White
 
Posts: 3476
Joined: Thu Jul 19, 2007 8:08 pm

Post » Tue Dec 29, 2009 3:15 am

Just saying. http://is.gd/Ee1Blz and they do have numbers. Note the first two #'s in each of the FormID's. I'm not lying.

It's not noticeable to the naked eye but it's there.


I made a small mod that changed the AutoAim settings to all be ludicrous. Auto aim max degrees 90, screen percent 50, miss chance 0. And yes, these settings are not only present (which I never would have disputed even if you gave me the chance) they are used even on the PC version, which I wouldn't have expected at all. Things got very whacky with laser beams bending off to the side of the gun at extreme angles to hit enemies.

1.) The effect with the default settings is vanishingly minor (good?), but contrary to what I previously believed, auto aiming is used both when shooting from the hip and when aiming.

2.) Why is this turned on for the PC?

3.) Why is there no game option to turn it off for the PC????

4.) This bug already has a fix on the Nexus. But some of the comments say that removing auto aim actually makes aiming even less reliable, since the basic gun (in)accuracy seems to be balanced around some small degree of auto aiming. So without that help, things get really really inaccurate even when aimed manually/properly.

Meh. All this time, I've been playing with auto aiming assistance. I feel dirty.
User avatar
Steven Nicholson
 
Posts: 3468
Joined: Mon Jun 18, 2007 1:24 pm

Post » Tue Dec 29, 2009 2:24 pm

I am pretty sure you can turn it off on PC except for hit-scan weapons.
User avatar
Dagan Wilkin
 
Posts: 3352
Joined: Fri Apr 27, 2007 4:20 am

Post » Tue Dec 29, 2009 11:51 am

Meh. All this time, I've been playing with auto aiming assistance. I feel dirty.


Well better late than never. *shrugs* The bug fix for no auto aim doesn't turn it off but makes the distance required for it to kick in incredibly far, and it's effect so minute that it doesn't make a difference. Truly turning it off, apparently, can lead to some nasty bugs.
User avatar
kat no x
 
Posts: 3247
Joined: Mon Apr 16, 2007 5:39 pm

Post » Tue Dec 29, 2009 5:58 pm

I am pretty sure you can turn it off on PC except for hit-scan weapons.


The burden of proof lies in your court. :chaos:

Now that I'm aware of the bug I searched for and found mods that address it, but I do not see any in-game option to turn it off outright.
User avatar
Laura
 
Posts: 3456
Joined: Sun Sep 10, 2006 7:11 am

Post » Tue Dec 29, 2009 1:32 pm

Option->Gameplay->Auto-aim (IIRC). It minimize the rolling involve, however there would still be all the accuracy bonuses et cetera as they are hard coded in the engine itself.

Laser projectile is hit-scan as far as I can tell, since it would scatter on someone's feet and knock their head off.
User avatar
MARLON JOHNSON
 
Posts: 3377
Joined: Sun May 20, 2007 7:12 pm

Post » Tue Dec 29, 2009 4:14 am

Option->Gameplay->Auto-aim (IIRC).


That's a http://momaw.kikaimegami.com/options.jpg.
User avatar
ANaIs GRelot
 
Posts: 3401
Joined: Tue Dec 12, 2006 6:19 pm

Post » Tue Dec 29, 2009 4:08 am

Control? IDK, maybe they remove it in some of the patches because it doesn't quite work as intended.
User avatar
Leilene Nessel
 
Posts: 3428
Joined: Sun Apr 15, 2007 2:11 am

Post » Tue Dec 29, 2009 7:01 pm

Dude, it's not in the in-game options at all. I looked for the setting to turn off auto-aim as soon as I tested and realized it was turned on. There is no way to turn it off within the game. You have to mod it out. The insidious thing about it is that without a setting to turn it off, you don't even realize it exists.
User avatar
ImmaTakeYour
 
Posts: 3383
Joined: Mon Sep 03, 2007 12:45 pm

Post » Tue Dec 29, 2009 12:52 pm

I clearly remember I go into the game in the first 5 minutes to turn off auto-aim.....but that was in October last year, a lot happened in between.
User avatar
Tammie Flint
 
Posts: 3336
Joined: Mon Aug 14, 2006 12:12 am

Next

Return to Fallout: New Vegas