I'm trying to set up package conditions so that my horse does different packages depending on who owns him. The only relevant condition I can find is 'IsOwner' but that requires an actor input, meaning I can't check if the PlayerFaction owns it, only the Player. And when I set ownership, I have to get the player's actorbase to set it to, which sounds like a terrible idea for some reason. (As the vanilla game sets ownership to the player faction, not the player or his/her actorbase)
Is setting the ownership to the player's actorbase okay? If not, is there a identical but-for-faction equivalent to the IsOwner condition?
Thanks!
AJV