"IsOwner" package condition for Factions instead?

Post » Thu Jun 06, 2013 3:32 pm

I'm trying to set up package conditions so that my horse does different packages depending on who owns him. The only relevant condition I can find is 'IsOwner' but that requires an actor input, meaning I can't check if the PlayerFaction owns it, only the Player. And when I set ownership, I have to get the player's actorbase to set it to, which sounds like a terrible idea for some reason. (As the vanilla game sets ownership to the player faction, not the player or his/her actorbase)

Is setting the ownership to the player's actorbase okay? If not, is there a identical but-for-faction equivalent to the IsOwner condition?

Thanks!

AJV

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evelina c
 
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